Contrabandism Simulator is a dark, atmospheric trading simulation set in a harbor that comes alive at night. Buy, sell, negotiate, take risks, and survive each night—alone or in co-op.

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Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We chose Early Access for Contrabandism Simulator because we want to develop the game together with the community.
While the core gameplay systems are in place and fully playable, the game still has room to grow in terms of balance, content variety, and overall depth.

During Early Access, player feedback will play a key role in refining existing mechanics and shaping future features.
Our goal is to work closely with the community throughout development and deliver a more polished and rewarding experience over time.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We expect Contrabandism Simulator to remain in Early Access for approximately one year.
During this time, we plan to expand the game with new content, refine existing systems, and improve overall balance and polish.

The exact duration may change depending on player feedback and development progress. Our priority is not rushing a release, but delivering a complete and high-quality experience.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The Early Access version offers the core gameplay and main systems of Contrabandism Simulator. The full release aims to build upon this foundation with additional content, deeper mechanics, and a more refined overall experience.

With the full version, we plan to expand in-game systems, add more depth to existing mechanics, and introduce new content that makes the harbor feel more alive and dynamic. Performance improvements, balance adjustments, and user interface enhancements will also be key elements of the full release.

Community feedback will play an important role in shaping priorities and guiding future development.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version is fully playable and includes the core gameplay systems. The day-night cycle, trading mechanics, auctions, container system, and co-op support are currently active. Development is ongoing, with regular updates focused on content expansion, balance adjustments, and performance improvements.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We plan to offer the game at a more accessible price during Early Access. As development progresses and the amount of content expands, the pricing may be adjusted accordingly.

In particular, we are considering a price increase after the release of the major planned update, the “Rivals” mode. Players who purchase the game during Early Access will retain access to future content without additional charges.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We plan to place community feedback at the core of our development process. Player suggestions, balance feedback, and bug reports will directly influence feature prioritization and improvements to existing systems.

By maintaining open communication during updates, we aim to gather player input on gameplay mechanics and future content. Our goal is to shape Contrabandism Simulator together with the community.”
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Om dette spil

Contrabandism Simulator is a simulation game set in a harbor that comes alive at night, where the moral boundaries of trade are blurred.
Every product has a story, every customer has an intention, and every night carries its own unique risk.

At first, your goal seems simple: make a profit and survive.
But in this harbor, things are never as simple as they appear.

🌒 Night Falls, Trade Intensifies

The game is primarily played at night. As darkness takes over the harbor, customers begin to arrive at your shop one by one.
Some want to sell their goods, others come to buy from your shelves.
It’s up to you to decide who is honest and who is looking to take advantage.

Every negotiation is a gamble.
A wrong price, the wrong customer, or the wrong product can turn an entire night into a loss.

☀️ Daytime: Preparation and Strategy

When the sun rises, the harbor calms down.
This is your time to organize your shop, arrange products on the shelves, and plan for the next night.

What you do during the day determines whether you survive the night.

📦 Containers, Auctions, and Uncertainty

Customers are not the only way to acquire goods in Contrabandism Simulator.

  • Auctions offer a chance to obtain rare and valuable items—but they can also cost you dearly.

  • Containers purchased from the container seller contain random items based on their type and rarity. Every opening is a surprise.

  • The merchant sells a limited and random selection of goods, but their prices are rarely trustworthy.

Every system constantly confronts the player with the same question:
“Is this really a good deal, or an expensive mistake?”

👥 Alone or Together

The game supports both singleplayer and co-op multiplayer.
You can carry the burden of the harbor alone or manage the shop together with friends, sharing both risks and rewards.

Dividing responsibilities, arguing over decisions, and learning from costly mistakes together are all core parts of the co-op experience.

⚓ Atmosphere and Mood

The game takes place in a bleak, atmospheric harbor.
Foggy docks, dim lighting, and specially crafted ambient music create a tense environment that keeps players on edge.

Contrabandism Simulator is not just a trading game;
it is an experience built around waiting, distrust, and taking risks.

In this harbor, no one is completely innocent.
The only thing that matters is whether you’re still standing when morning comes.

Contrabandism Simulator is designed for players who enjoy dark, atmospheric simulation games, trading mechanics, and strategic decision-making.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

Artificial intelligence was used to generate some of the visuals displayed on the Steam store page.

Systemkrav

    Minimum:
    • Styresystem: Windows (64-bit) 10
    • Processor: Intel Core i5-2500 @ 3,3 GHz (4 CPUs)
    • Hukommelse: 8 GB RAM
    • Grafik: NVidia GeForce GTX 1050
    • DirectX: Version 11
    • Diskplads: 7 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows (64-bit) 10
    • Processor: Intel Core i7-11700K or AMD Ryzen 5 5600X
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1660S, 6 GB or
    • DirectX: Version 11
    • Diskplads: 7 GB tilgængelig plads
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