塔罗牌与二十一点的结合,灵感源自陀思妥耶夫斯基的心理恐怖小说。一款基于最怪诞小说之一的血腥卡牌游戏。游戏玩法融合了谜题、黑暗主题、超现实恐怖、卡牌和黑色幽默。实验性的游戏玩法,融合了多种机制。

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

下载 THE DOUBLE Demo

玩 THE DOUBLE

免费开玩
 

Chapter 1 is available for free!

On January 13th, I announced that Chapter 1 would become free-to-play, and immediately submitted a ticket to Steam Support (note: you can't simply make a paid game free through the interface).

And finally, I received confirmation—the game is now free!

Please play! Write reviews (honest ones), leave comments in the community. This can genuinely influence how soon a continuation might come out (I really hope so!).

关于此游戏

MEET YOUR DOUBLE

You wake up. Morning. St. Petersburg, 19th Century. And you're about to meet someone who looks exactly like you. Lives like you. Steals your life.

What begins as a psychological nightmare becomes an interactive game of identity, madness, and the terror of self-recognition.

Based on Fyodor Dostoevsky's 1846 novella The Double, this is not a retelling - it's a modern exploration where literary horror becomes interactive horror.

THE UNIQUE CARD SYSTEM: FATE MEETS STRATEGY

Every confrontation with your Double is a game of 21, but with one twist—Tarot cards that shift reality itself.

How it works:

  • Play 21 against your doppelgänger for survival and sanity

  • Draw Tarot cards that modify the rules, alter probability, bend fate

  • Same cards create entirely different outcomes based on your decisions

  • Replayability: Dozens of card combinations generate new stories

PSYCHOLOGICAL STORYTELLING

The Setting: 19th-century St. Petersburg rendered as a character-opulent halls, shadowy streets, a city that mirrors your psychological descent.

The Narrative:

  • Notes and journals that immerse you in fractured memory

  • Dialogue that shifts based on your choices and card draws

  • An investigation into the nature of identity itself

  • Themes inspired by Dostoevsky: duality, madness, self-recognition, obsession

The Horror: Not jumpscares-first. Psychological dread. The creeping realization that you might not be the "real" version.

GAMEPLAY

Card Battles (Strategic decision-making)

  • Hybrid 21 + Tarot system that rewards experimentation

  • Same deck, infinite replays, different strategies and outcomes

  • Tension between optimal play and meaningful narrative

Exploration (Atmospheric immersion)

  • Navigate St. Petersburg discovering clues, hidden items, secrets

  • Find objects that unlock dialogue and memories

  • Uncover the truth about your Double

Narrative Choices (Meaningful consequence)

  • Decisions that branch the story meaningfully

  • Dialogue that changes based on previous choices

  • Multiple paths through the story

Puzzles (Thematic challenge)

  • Logic sequences inspired by Dostoevsky's writings

  • Psychological challenges that mirror story themes

UPD: I was planning to release 4 chapters of this game, but later I decided to temporarily stop developing it. This is only the first chapter!

While creating this game, I was inspired by games such as: Signalis, Inscryption, Detention, as well as Russian literature, chthonic horror, and the city of Saint Petersburg.

Each chapter expands the card system's complexity and narrative depth. Also it’s a new psychological puzzles! A unified save system carries your choices forward-decisions in Chapter 1 echo in Chapters 2-4.

Post-launch: In addition to developing the game's parts, I also plan to create a free update with endless maps without having to replay the story!

WHY THIS GAME MATTERS

For Literary Enthusiasts: Dostoevsky's psychological masterpiece becomes interactive. His themes of duality, madness, and self-recognition are now something you experience, not just read about.

For Horror Fans: Psychological horror done right - atmosphere over jumpscares, dread over gore.

For Cards Games Lovers: Untypical system which compare strategy, meaning puzzles and forture!

For Strategy Players: The card system creates infinite replayability. Optimize your draws, discover new combinations, master the mechanics.

For Everyone Else: A game that stands on its own. No prior knowledge needed. Dostoevsky's themes enhance the experience but aren't required.

LANGUAGES & SUPPORT

  • Audio: Russian and English

  • Interface and texts: Russian and English

BEHIND THE SCENES

This game is developed by a solo creator with a background in game design and literary adaptation. It's a passion project inspired by classic literature, psychological horror, and innovative game mechanics.

Wishlist for launch notifications!

FINAL WORDS

Welcome to St. Petersburg, 1846.

Welcome to a world where you are not alone.

Because your worst enemy is yourself.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools.

成人内容描述

开发者对内容描述如下:

Flashes and sharp sounds

系统需求

    最低配置:
    • 操作系统 *: Windows 7 64-bit or higher
    • 处理器: Intel Core i3 @ 2.0 GHz
    • 内存: 2 GB RAM
    • 显卡: Integrated graphics (Intel HD 4000 or higher)
    • DirectX 版本: 9.0
    • 存储空间: 需要 1 GB 可用空间
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

THE DOUBLE 的顾客评测 关于用户评测 您的偏好

总体评测:
好评 (18 篇评测)
最近评测:
特别好评 (13 篇评测)






要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。




按用户的游戏时间筛选此评测撰写时的评测:


无最低限制无最高限制

按选择的显示顺序显示评测





了解更多
筛选条件
排除跑题评测活动
游戏时间:
大部分在 Steam Deck 上
操作系统:
CPU:
GPU:
设备类型: