Launch Window is a single player physics-based automation game where you establish supply chains across an entire solar system using orbital mechanics.

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Tulossa pian Early Accessiin

Pelin kehittäjät julkaisevat sen kehitysvaiheessa ja jatkavat työstämistä pelaajien palautteen pohjalta.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

I'm super excited to be able to share this game in Early Access, and it's not a decision made lightly. As a solo dev, external input is incredibly valuable, and I cannot think of better input for the game than from the people who are going to play it. As the game grows and develops, I'll consult closely with the community to ensure that the final product is not only a fulfilment of my personal vision, but one shared with the players.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

Somewhere between 1-2 years from Early Access launch.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

I plan to iterate greatly on the core principles of the game, bringing in new gameplay features, graphical improvements, and optimisations.

Working with the community, I plan to add features that will deepen and enhance the experience, including (but not limited to):

- Terraforming (atmosphere/water/temperature)
- Asteroid redirection and mining
- Natural dangers (e.g., solar flares)

This of course would be on top of the planned addition of plenty of new technology, buildings, ships, etc.

Mikä on Early Access -version tila tällä hetkellä?

Launch Window early access will include orbital mechanics simulation, automated spaceship routing between celestial bodies, and basic resource production chains. For more information on these systems, please reference the "About This Game" section below.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

Yes, the game will incrementally increase in price leading up to full launch

Miten yhteisö otetaan mukaan kehitysprosessiin?

I'm very keen on getting as much community feedback as I can!

My preferred online refuge is Reddit, so I will be very active on my subreddit there (r/LaunchWindowGame), and I can also set up a discord.
Lue lisää
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Tietoa pelistä

Launch Window is a physics-based automation game. Establish supply chains across a procedurally generated star system. Build infrastructure. Construct ships. Open new routes.

Your first launch may carry a handful of colonists to a barren moon. Years later, you command thousands of ships, each following a trajectory you planned, bound for a colony you designed. This is how the colony grows.

  • Start with a lone planetary outpost, and develop into a full star system-wide colony

  • Coordinate fleets of 1,000+ physics-based spaceships

  • Automate orbital shipping lanes, plotting routes rather than individual burns

  • Build across entire spherical worlds, placing structures anywhere on a planet's surface

  • Craft logistical networks on-surface and between different planetary bodies

  • Research and unlock more advanced technology, manoeuvres, and buildings to improve your colony and extend your reach

You command 1,000+ ships simultaneously, not calculating every burn yourself. Plot and automate orbital shipping lanes, setting up the routes and letting the physics do the work.

As there are only certain times efficiently reaching planetary bodies is possible (the Launch Window), you will have to plan carefully what resources are needed at which colonies, how long they will take to get there, how long they will take to be resupplied. This logistical puzzle is the basis of the game.

You can build across the entire surface on each planet you inhabit. Build solar panels to extract sunlight, build drills to extract resources, and build factory networks to construct your fleet. The reach of the colony depends on the infrastructure that feeds it.

Each planetary body offers different resources and challenges. Ice-rich moons provide water for fuel production. Metal-rich rocky bodies feed your factories. Outer planets offer rare resources but longer transit times. Where you expand, and in what order, shapes the logistics of everything that follows.

Once the trajectory is planned, the ships are built, and the cargo is loaded, it's time to light the candle. Launch when the windows align. 

Timing is everything.

Use flagships to lead your convoys across the system rather than managing every vessel individually. Built for scale, so even at very high time warp your fleet's physics run reliably and at full performance.

Your colony isn’t the only presence in this system, and the same physics you'll harness to expand your reach can be used against you. Defend your infrastructure and fleet with physics-based projectiles, and prepare for what’s lurking in the outer reaches…

EARLY ACCESS

Launch Window is in active development. The core game mechanics - orbital physics, automation systems, and planetary production will be playable on early access release. Your feedback will directly shape what comes next as the star system expands.

Major planned features include:

  • Terraforming (atmosphere/water/temperature)

  • Asteroid/comet redirection and mining

  • Celestial dangers (e.g., solar flares)

  • Megastructures, both orbital and terrestrial 

Also expect regular updates adding new technology, buildings, ships, and more.

ABOUT THE STUDIO

gumptiongames consists of 1 dev, Fred (that's me, hello). Motivated through a love of sci-fi, physics sims, and space in general, I want to create games that capture the vastness of space, have satisfying orbital mechanics, and give the joy of expanding logistics networks. My hope is to bring this ideal to life through Launch Window, and I am eager for thoughts and feedback. Please do get in touch!

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows 10
    • Suoritin: TBA
    • Grafiikka: TBA
    • Äänikortti: TBA
    • VR-tuki: No
    • Lisätietoja: All system requirements will be announced further in development
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