FIRST SIN: An Open-World Action + Business Simulation hybrid set in a Miami-inspired neon city. Run your own store (Guns, Antiques, Special Goods), take on mafia jobs, and make risky deals. In this city where commerce and crime collide, you make the rules.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We chose Early Access because First Sin is built on two major pillars — business simulation and open-world crime action — and both systems benefit greatly from real player feedback. Our goal is to release a playable, polished core experience early and improve it together with the community.

Early Access allows us to test economy balance, shop management depth, mission structure, and open-world progression directly with players instead of developing them in isolation. Since the game features a living city, dynamic events, and evolving systems, having an active community during development helps us build a deeper and more stable final version.

In short: Early Access helps us refine the gameplay loop, expand features based on player priorities, and ensure that the full release delivers the quality and scale the project deserves.

Hvor lang tid vil dette spil være i tidlig adgang?

“Our current plan is to remain in Early Access for 6 to 12 months. This window gives us enough time to expand the open world, introduce additional shop types, refine the crime systems, improve AI behavior, and test new content such as vehicles, online features, and advanced missions.

However, we prefer transparency: if the community requests more features or deeper systems than initially planned, we may extend Early Access to deliver the best possible full release. We will provide regular updates, roadmap adjustments, and detailed communication throughout the entire process.

The goal is not to stay in Early Access longer than necessary, but long enough to ensure a stable, feature-rich, and polished final game.

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version of First Sin is planned to offer a significantly expanded experience compared to the Early Access release. We aim to add more shop types, new criminal factions, additional mission chains, expanded open-world areas, and deeper systems related to vehicles, reputation progression, and nightlife activities.

We also plan to improve AI behavior, polish the overall economy balance, introduce more dynamic city events, and refine the core gameplay loop based on community feedback.

Our goal is to evolve the game into a richer, more complete open-world simulation and crime experience, shaped together with the players. These features may grow as development continues and as we receive feedback from the community.

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version includes the core gameplay loop of running and managing your shop, early criminal missions, a functional day/night cycle, an initial set of open-world districts, and the basic economy systems.

Players can already build their business, interact with suppliers, complete mafia tasks, explore the city, and experience the foundation of the crime–trade gameplay balance.

While the game is fully playable in its current form, many systems are still planned to grow, expand, and receive additional polish. Frequent updates will continue to improve stability, performance, mission structure, and overall content.

Ændrer spillets pris sig under og efter tidlig adgang?

“We plan to keep the pricing fair and transparent. As the game grows with new systems, additional content, and expanded open-world features, it is possible that the price may increase for the full release.

However, we do not plan to make any sudden or unexpected changes. Any pricing adjustments will be communicated clearly in advance, and will reflect the amount of content added during development.

The price will not change before early access and after the full release.

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Community involvement is a core part of our development philosophy. We plan to gather feedback through the Steam forums, Discord, social media channels, and in-game analytics. Player suggestions regarding economy balance, mission design, AI behavior, and open-world features will directly influence our development priorities.

We will publish roadmap updates, patch notes, and development previews regularly so players can track progress and see how their feedback shapes the game.

We want the world of First Sin to grow in close collaboration with the community, ensuring that the final version reflects what players enjoy the most.
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Planlagt udgivelsesdato: 2026

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Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

FIRST SIN is an open-world action and crime game where players manage different types of businesses across the city.

The game includes adult-oriented venues such as nightclubs and bars. In these locations, NPC dancers perform striptease shows on stage. During these performances, characters wear lingerie such as bikinis, bras, and panties. No full nudity or explicit genital display is shown.

Players can freely enter these venues during normal gameplay without requiring special progression or hidden unlock conditions.

The game also includes an adult shop management system. Players can purchase, stock, and sell adult-themed products such as intimate accessories and novelty items. These products are displayed within the store interface and on shelves.

The game does not contain explicit sexual acts, interactive sexual scenes, or underage characters. All adult content involves clearly adult characters and is presented within the context of business management and venue simulation gameplay.

The game is intended for adult audiences.

Om dette spil

══════════ 🌴 FIRST SIN — DOUBLE LIFE UNDER NEON LIGHTS ══════════

FIRST SIN is an ambitious blend of a business management simulation and

action-packed crime gameplay set in a neon-soaked, Miami-inspired open world city.

Run your shop by day, manage your inventory, and become a respected merchant.

At night, dive into the allure of the underworld and take on high-risk deals.

In this city, you write the rules of both business and crime.

─── 💼 BUILD YOUR OWN EMPIRE ───

Multiple Shop Types: Antique Store, Gun Shop, or Special Goods Store.

Detailed Management: Shelf layout, pricing, customer flow, and staff control.

Supply & Logistics: Acquire goods legally or through illegal channels.

Dynamic Economy: Track market shifts and maximize your profit.

─── 🔫 RISE TO THE TOP OF THE UNDERWORLD ───

Mafia Missions: Smuggling, debt collection, covert deliveries, and more.

Action & Combat: Car chases, shootouts, and dangerous night operations.

Reputation System: Earn respect legally, inspire fear underground.

─── 🎡 OPEN WORLD FREEDOM ───

Explore: Hidden areas, new opportunities, expansion locations.

Nightlife: Clubs, bars, and coastal venues.

Customization: Characters, vehicles, and shop interiors.

─── 🎁 KEY FEATURES ───

• Unique blend of Management Simulation + Open World Action

• Manage Antique, Weapon, and Special Goods shops

• Miami-inspired 80s/90s neon atmosphere

• Underground economy and mafia partnerships

• Updates planned: new shops, vehicles, story content

─── 🚧 EARLY ACCESS ROADMAP ───

The project will evolve with community feedback.

Initial EA includes shop system + early missions.

Future updates expand the open world and add new systems.

🛒 Add FIRST SIN to your wishlist and begin your rise to power!

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

As developers, we only used AI to create the game's logo and some marketing materials. In-game gameplay, maps, characters, or main story elements were not generated by generative AI.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 11 or above
    • Processor: Intel or AMD
    • Hukommelse: 8 GB RAM
    • Grafik: Direct X compatible
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: %100 DirectX 10 uyumlu
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 11 or above
    • Processor: Intel or AMD
    • Hukommelse: 8 GB RAM
    • Grafik: Direct X compatible
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: %100 DirectX 10 uyumlu
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