"Three Kingdoms Scroll" is a game that respects authentic historical elements, with careful research into historical details as the foundation of its design. We have strived to make this title a Three Kingdoms-themed strategy game that emphasizes local culture, traditions, and human connections.

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This game is not yet available on Steam

Planned Release Date: February 2026

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About This Game

[Purchase Notice]

The current version of this game is still in an early stage of development. By standard game release criteria, it does not yet meet the requirements for a full launch. Players who have high expectations regarding game completeness are advised against purchasing it at this time.

The decision to proceed with an early release despite its incomplete state is based on the developer's current situation: the project has been in development for five years, a process fraught with significant difficulties, even to the point of facing dissolution. Given the team's current development capabilities and the financial circumstances of its members, achieving the envisioned complete version remains a distant goal. Therefore, releasing the game early serves both as an acknowledgment of the work completed so far and as a way to conclude this phase of the project while gathering player feedback. The development team regrets to inform that they cannot make any promises regarding future updates, a limitation imposed by their current realities. We sincerely apologize for this. If you are a player who requires regular updates with substantial content, we do not recommend purchasing this game.

We have written to Steam, requesting them to relax the game's refund policies to better protect players who might purchase the game without full awareness of its state. However, if a refund request is ultimately denied by Steam's platform policies, we kindly ask for your understanding, as we are unable to assist. Developers do not have the direct authority to process refund requests. If the possibility of obtaining a refund after purchase is a significant concern for you, we advise against buying this game.

In summary, the development team once again extends our deepest apologies to all players who have shown interest in this project. It is not our wish to present the game in this form, but we are constrained by numerous limitations beyond our control. We appreciate your understanding.

[Game Introduction]

1. Regional Supremacy

"Three Kingdoms Scroll" features competition for dominance across distinct thematic regions. It presents the key areas from the late Han dynasty through the Three Kingdoms period, based on meticulous historical research.

Taking the first scenario, "Contending for Alliances in Huaiyu," as an example: The title is derived from Records of the Three Kingdoms, Book of Wu, Biography of Sun Ce: "...However, [Yuan Shao] in Hebei conspired with the Heishan bandits, Cao Cao spread poison in Eastern Xu, Liu Biao stirred chaos in Southern Jing, Gongsun Zan ran rampant in Northern You, Liu Yao struggled by the rivers, and Liu Bei vied for alliances in Huaiyu. Thus, we have not yet received the command to store our bows and sheathe our weapons." It depicts the covert and overt struggles for regional control in the Xu Province area, starting from the 2nd year of Xingping (195 AD) when Lü Bu marched south into Xu Province. Local powers maneuvered under the watchful eyes of surrounding forces like Yuan Shao, Cao Cao, Sun Ce, Yuan Shu, and remnants of the Yellow Turbans.

2. Role-Playing

Experience the era from a personal perspective. Guide your faction and forces, vying for talented individuals, territories, and honors.

We strive to comprehensively reflect the personalities of historical figures, defining them through their complex individual traits. Characters are placed within a vast web of relationships where they struggle and maneuver: forming sworn bonds, employing schemes, or even resorting to covert punishments. This aims to satisfy players' expectations for the characters while allowing them to realize their own aspirations for this period.

3. Historical Detail and Diverse Innovations

Numerous first-time innovations for the genre, grounded in historical details, from the map to systems, items to stories, striving to restore the era's atmosphere (partial implemented features):

  • A time system based on the traditional Chinese lunar calendar, including solar terms and festivals.

  • Meticulously researched mountains, rivers, cities, and local customs/geography.

  • Corvée labor as a resource for internal development.

  • Adjustable tax and corvée rates.

  • Guiding local development through the issuance of administrative decrees.

  • Constructing new, historically plausible special facilities (temples, flag towers, irrigation works, etc.).

  • An office system based on the provincial-commandery-county administrative structure, managing forces through official appointments.

  • Separate settings for a character's civil office and military rank.

  • Other resource types usable in diplomacy: prisoners, fiefs, etc.

  • Crucial faction prestige and personal reputation.

  • Claims as markers of阶段性 achievements.

  • A private troops system that prevents arbitrary exploitation of weaker officers.

  • Military logistics tools that can assist in combat.

  • Various stratagems based on exploiting human weaknesses (personality, deeds, abilities).

  • Period-appropriate entertainment: cockfighting.

And more.

[Developer's Note]

The late Han and Three Kingdoms period is a historical treasure of the Chinese nation, with countless cultural works created around it. The developers aimed to build upon this legacy, adhering to principles of researched content, rich detail, and historical plausibility. Our goal was to create something refined with our limited resources. However, constrained by our capabilities, we have fallen short of this mission. We offer our sincere apologies to all players.

The following section details content that the development team has completed in design but, for various reasons, has not yet implemented. Due to objective circumstances, we cannot promise these features (reasons stated in the [Purchase Notice]), but we will strive to achieve them:

Systems:

  • Tutorial system.

  • Guides, explanations, and footnotes.

  • MOD support (event editing).

  • AI for managing your own faction.

  • Additional scenarios.

Faction-Oriented:

  • External factions (e.g., for Scenario 1: Cao Cao, Yuan Shao, Sun Ce, Yuan Shu, Yellow Turban remnants).

  • Combat system (small-scale battlefield battles with manual troop control).

  • Imperial Court module (trading economic resources for political leverage).

  • Momentum and Human Relations (enhancing diplomatic system gameplay elements).

  • Policies and Technologies (developing unique faction characteristics).

  • More facility commands (military colonies, litigation, banquets, etc.).

Individual-Oriented:

  • Non-ruler RPG (catering to different personal perspective experiences).

  • Faction management (expanding faction content, providing action space based on factions).

  • Refined interpersonal system (including invitations, adding letters, and personal commissions).

  • Matchmaking system (content centered on interactions with female characters).

  • Richer events (interpersonal, local, facility-based, festival, solar term-related, etc.).

If we are fortunate enough to complete the above, we would further enrich the role-playing experience by adding more content, such as:

A civil grain futures trading system, a black market trade system, more mini-game types, etc.

We reiterate: the development team cannot currently promise updates for the above content and can only promise to do our best. We sincerely request your understanding.

[Contact & Community]

We extend our heartfelt thanks to all players who support the game. If you have any topics you'd like to discuss regarding the game, please feel free to join our community group: 667211715.

Once again, we express our utmost and most sincere gratitude to every supporter of this project. We are profoundly grateful!

System Requirements

    Minimum:
    • OS: Windows10
    • Processor: Intel Core i5
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX960 4G
    • DirectX: Version 10
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows10
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX3070
    • DirectX: Version 10
    • Storage: 10 GB available space
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