Take command of a pair of villagers and help them build a mighty civilization that will spread across the world and conquer it. Idle Civilization is a civilization builder management game where you will oversee the growth of your people into a mighty kingdom through building, research, warfare, religion, diplomacy, culture, heroic...
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Verdeeld (160) - 47% van de 160 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
23 nov 2015
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The game is finished.

Well almost finished, if it would be 100% finished we wouldn't be having Early Access. Ok, but what's not finished you might ask? Well, music and sound for one. Ok, there IS music and sound, quite enough of it I like to think, but they're royalty-free assets I got off the internet. I'd like to be able to commission my own music and sounds. That creates a better experience for everyone. Music you find online, while it might match the desired tone and mood you need, it won't be perfect. So I would like Idle Civilization-tailored music and sound. Unfortunately...that costs.

Another thing? Well, you might've noticed the Unity logo right at the start of the game. I'd like to license my software. Unfortunately...that costs.

That bug you found? Yeah, I'd like my FINAL, FINISHED version to not contain it anymore. I'd like you to play it and test it and tell me where you find the bugs so I can fix them quickly.

That's the gist of it. The game is nearly finished, but I'd like some of your trust and good will at this moment in order to get it completely FINISHED. So basically, let's polish it together.

Oh and I will add a cool feature here and there while I'm at it:
- Archons and Cultural Elite citizens
- A better newspaper system
- A few reworked graphics assets
- new Wonders and Perks'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'At most, two months. So sometime at the end of January, Idle Civilization should be out of EA.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The main thing is better polish, better music, better sounds, less bugs. More minor features on top of the ones we already have.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is completely playable, all major features are implemented, everything works, there are no locked areas or "coming soon" areas, there are no gamebreaking bugs. It might simply be lacking polish here and there.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The community made this game what it is now. This version you see here is the result of my web community giving me feedback and me listening. So you are going to be listened to, your bugs will be fixed, your (sensible) suggestions and desires will make it into the game.'
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Over dit spel

Enter the vast lands of Communia, the magical planet that goes on forever. Or at least it looks that way. Several hundred colonies later people still have reported absolutely no end in sight and no familiar sights whatsoever. Goes without saying that it's an easy job to find an hitherto uninhabited place and claim it as your own. So take command of a pair of villagers, help them build and grow and expand your village...until it turns into a town, a duchy, a kingdom. When that becomes unsatisfactory, turn your kingdom into an empire, conquer your smaller neighbors, trade with your bigger neighbors, raid and explore, send heroes on missions and grow, grow, grow!

So what is this?


Much like the title says, the game has its roots in the "idle" genre and indeed it was such when it first started out. But it has evolved into so much more that, in the current incarnation, I can proudly say it's a full-fledged civilization builder.
Idle Civilization offers depth and complexity that most idle games do not. Yes, you will see big numbers, yes, you will only go upwards and rarely downward, yes you will have a prestige system and other classic elements, but you will have so much more to manage and entertain yourself with than in your average game in the genre.

Alright, so what should we look forward to?


- over 30 buildings
- over 60 researches
- 6 deities to worship with unique powers
- a randomized map full of towns and villages to conquer on each colony
- ruins to explore in search of ancient magical fragments
- mighty heroes to send on epic adventures to gain loot and glory
- unique wonders of the world
- diplomacy and cultural events
- random events
- lots of achievements
- a compelling colony system
- offline progress
- and more... (there's always more and more)

So what this game isn't


This game isn't something like Sid Meier's Civilization. This is a management game where you oversee your civilization from various panels and buttons and sliders and commands. Well I guess you can see that from the screenshots and videos but it doesn't hurt to state it again.

And who are you?


I'm a fledgling developer from Romania, working on this project mostly alone (with help from a dear writer friend for the lore, game newspaper and quest texts/direction) and hoping to bring you something that you will enjoy for hours upon hours. Others have!

Wait, others have already enjoyed this?


Yes, I've been working on this game since early 2015 and the game started out as a browser game and it's currently enjoyed over 500,000 plays. You can still play it on Kongregate but the Steam version will have features, wonders, areas and generally content that the web version will not have going forward. I feel the game has matured enough so that it can be considered a full (albeit small) indie game that deserves a PC release. If you feel the same way, please vote for it. If you don't like it, please let me know what exactly you would like to see or what bothers you.

I'm always available for inquiries through the discussion thread or through email at support@verysimpleideastudios.com

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem *: Microsoft Windows XP/Vista/7/8 (32 bit or 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Geheugen: 512 MB RAM
    • Grafische kaart: DirectX® 9 Compatible Graphics Card
    • Opslagruimte: 100 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.

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