Autocard is a Roguelike with AutoChess elements where you manage cards and your typical RPG statistics. Create the best build, uncover combos, and overcome RNG to defeat your opponents and save the World. Choose between 3 Classes and start your journey in this strategic yet chill game.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„As a solo dev / one-man studio, Early Access will be the time to get feedback and track bugs before releasing version 1.0. For the development of Autocard – your RPG adventure, I want to get the community involved and collect as much feedback from players as possible. I'm eager to listen to your suggestions and implement them in the game to improve it… or to break it?
Having an Early Access phase is the best way to involve you in the game and its development. I can't wait for you to play, break the game, and for me to add the ridiculous new content suggested by the community.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„This Early Access will last at least until all known bugs and crashes are fixed, but that’s not the only criteria. Because I want the game to reflect its players, I’ll let the community help decide when the game feels ready! (But I’d still like to release it before the end of 2026.)“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„I plan to add a lot of content during Early Access. First and most importantly, async multiplayer is on the menu. I also plan to add 1 or 2 new starting classes and at least 2 or 3 bosses to unlock. And like I said earlier, I’m waiting for you to share your ideas with me so I can add them!“

Was ist der derzeitige Stand der Early Access-Version?

„For the moment, the game is enjoyable, but the content can feel lacking. There are approximately 150 cards and 3 starting classes, which is enough to have very different runs. However, only one gameplay mode is currently accessible (Solo: 9 victories + 1 boss fight). The enemies are not that numerous yet, and this is an area that needs improvement.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Yes. During Early Access, I need as many reviews and critiques as possible, and you’ll be getting an incomplete game. I plan to gradually raise the price as I ship new content and features.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Like I said, I really want to involve the community in decision-making and in my thought process. At the same time, I know my limits, and being a solo dev won’t allow me to do everything I could with a bigger team. But I’m confident that listening to all of you will help create a better and funnier game!“
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Autocard - Your RPG Adventure Demo herunterladen

Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: März 2026

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Infos zum Spiel

Autocard is a card game, it's an Autobattler with Deckbuilder, Roguelike and RPG elements. Build a powerful board, unleash insane combos, and climb from zero to hero in under an hour!

  • 3 different starting classes

  • More than 150 cards

  • Over 30 relics (passive effects)

  • An attribute system worthy of D&D

  • ~125,684 combos !

  • No AI used in any part of development! (“No artists were harmed during the making of this video game.”)

  • A nice cartoony style reminiscent of the old Flash games from the 90s

Discover new cards, assemble synergies, and forge a unique build every run. With over 150 cards and dozens of relics, the possibilities are wild.
(Yes, the “~125,684 combos” number is totally made up—probably.)

Each area offers choices to Gain and modify your cards and relics.

  • Buy new cards

  • Grab free relics

  • Collect rare rewards

  • Improve permanent attributes

Spend your coins wisely or miss your next big power spike.

Battles play out automatically. Your cards charge over time and trigger their effects on their own—your job is to plan ahead, optimize your board, and let the chaos unfold.

Survive 9 escalating fights against enemies equipped with their own decks. Beat the final boss and unlock new content after each run.

Gain Gems after each combat and spend them to the Unlocks Store to get new content, new Starting Class and new Boss to Fight.

Break the game with infinite power and ridiculous combos.
Whether you're here for strategy or chill runs, AUTOCARD delivers quick, punchy, build-focused gameplay with endless replayability.

Autocard features a classic RPG-style Attribute System (Strength, Dexterity, Intelligence, Charisma, Luck, and Willpower). However, unlike traditional RPGs, these attributes don’t provide direct bonuses on their own. Instead, each attribute value enhances specific cards, while other cards are designed to generate those attributes.

For exemple, "Swift Slash", the card above is a Skill that activates every 3 seconds:
when it activates it will inflict Damage to the enemy, this amount is increased by the total amount of Dexterity you have.
the "Light Belt" is an other Card that will increase your Dexterity every 4 seconds.

Relics are the Autocard's passives effects. Combine them with your active cards and create powerful synergy.

For example, the “Bandage” relic triggers the first five times you Heal in a combat, applying Regen to you, a buff that heals you over time.

When you start a Run in Autocard the first thing to do is to select a Class, each one has a total of 30 starting cards divided in 3 Packs by thematic + 5 exclusive Relics. In your run you will only find cards from this Packs and from the Base pool of roughly 30 cards.

For Exemple the Peasant Start with the following Packs:

Barbarian cards are focused around Strength and Damage, when the Farm cards contains support cards to generate any Attribute and powerful Pets, lastly Thief cards are focused around slow a defensive mechanic that target the cards of your opponent.

Each Character starts with one card, his "Innate Skill". this card will always be active and defines the Attributes and Mechanics the Character should use.

When you Level Up, you will be rewarded with Relic Specific to your class that will interact with your Innate Skill.

For sure you can bet all your run into this card and play around or completely forget it and make a build that poison your opponent to death!

Credits:
Raphaël Bonneval (G-Raffiti)
Game Idea, Programmation, Card Design, UI, UX 
Erwan Maupas
Game Design, Card Design

Illustrations by Craftpix

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: 98
    • Arbeitsspeicher: 2 GB RAM
    • Speicherplatz: 300 MB verfügbarer Speicherplatz
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