This is a highly freeform idle game centered around placement mechanics—no need to wait through long periods during gameplay. Each game node unlocks new content, and you can choose one of six gameplay systems to start with, all sharing a single save file Early access version does not support English

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Jeu en accès anticipé

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Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Choosing Early Access is core to our vision of making players an integral part of the game's development. Currently, the game has implemented basic core gameplay, and we eagerly hope to leverage everyone's real experience and feedback to refine gameplay details, fix potential issues, and adjust content pacing with precision. As an independent developer, I will continue to invest time in advancing development, take every suggestion seriously, and work alongside players to deepen and solidify the "joy of creation from scratch," ultimately delivering a complete version that better meets player expectations. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« There is no fixed end date for Early Access. We plan to progress with the stable implementation of core gameplay (Crafting, Adventure, Lumber, and Mining Town Systems) as the core goal. Starting from December 2025, the expected timeline I set for myself to complete these parts is 6 to 7 months. The specific progress will be dynamically adjusted based on actual development circumstances and player feedback to ensure the quality of the launched content meets standards. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The Early Access version focuses on the "Crafting System." The full version will expand on this with a more diverse gameplay system and progression dimensions, making the game content richer and the experience more cohesive:
The development phase plans to add the "Adventure System": Centered on exploration and challenge core gameplay, it will include random levels, powerful enemy battles, rare reward unlocks, and other content, bringing players the adventurous joy of "exploring uncharted territories";
The development phase plans to add the "Lumber System": A classic resource collection gameplay that produces core progression resources for the game, creating a virtuous cycle between resource accumulation and gameplay advancement;
The development phase plans to add the "Mining Town System": A Monopoly-style casual progression gameplay that unlocks a longer-term urban construction and development system, enriching the game's casual experience;
The full version will also optimize gameplay connectivity and supplement detailed content (such as scene polishing, sound effect improvements, and operational smoothness enhancements) to achieve a more unified overall experience.
The above is the current development plan. Specific content may adjust priorities or add details based on player feedback, ensuring that each new addition aligns with player needs. »

Quel est l'état actuel de la version en accès anticipé ?

« The current Early Access version has stably launched the core framework of the "Crafting System," and players can directly experience 2 complete gameplay modes and key supporting content:
Crafting Gameplay: Collect basic materials and combine them according to recipes to create various items, experiencing the "sense of creation from scratch";
Alchemy Gameplay: Blend different reagents to refine items with special effects, exploring the diversity of material combinations;
Key supporting content includes a simple tutorial process and a core gameplay balance system, ensuring a smooth and usable experience.
The remaining "Cooking Gameplay" of the Crafting System and the "Basic Item Encyclopedia" (the encyclopedia is currently under development) have both entered the final polishing stage. They are expected to be gradually launched simultaneously by the end of December 2025 (subject to actual updates). At that time, relevant content such as cooking recipes, ingredient collection, and item encyclopedia query functions will be supplemented to enrich the dimensions of manual creation. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The game will remain free to play for the long term. Whether in the current Early Access phase or after subsequent updates to the full version, all core gameplay and new content will have no paywalls, allowing players to experience the complete game content for free. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Player feedback is the core foundation for game optimization. We will collect suggestions through multiple channels and implement them in development:
Communication Channels: Everyone can submit various opinions such as gameplay suggestions, bug reports, and experience improvements via Steam Reviews, QQ Groups, or comments on our Bilibili account;
Progress Updates: Irregular development logs will be posted on Bilibili. »
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À propos de ce jeu

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Game Introduction

"Project Mei" is an idle game that combines multiple idle mechanics.

It breaks the fourth wall—you are the player, no need to play other roles. Write a new chapter in this story.

Game Features

Choose one of 6 gameplay systems to start with. All systems share the same save file, with full progress synchronization for items, bonuses, and more.

Currently implemented systems—more content coming soon!

3. Crafting System

As a player, you have the power to continue the story. Use basic resources to create other items.

Upgrading the Crafting System increases resource regeneration speed.

Raising your Inspiration Level unlocks more blueprints for crafting additional items.

Each item has unique uses waiting for you to discover.

  • Unlock the Cooking Mechanic after completing ingredient-related quests.

  • Unlock the Alchemy Mechanic after completing alchemy-related quests.

Special Thanks

Inspired by "Melvor Idle". While this game features independently created core gameplay and content settings, it will bring a brand-new experience.

Game Update Roadmap

We promise to deliver content updates in an "expansion pack" model, which will be unlocked gradually as planned—completely free of charge!

Core Update Schedule (Dec 2025 - May 2026)

Dec 2025: Beta Launch - "3. Crafting System"Unlocked gameplay in Crafting System: Synthesis, Alchemy, CookingExperience the joy of creation from scratch.

Planned for Jan 2026:

4. Travel SystemCombat core gameplay goes live! Explore random dungeons, challenge powerful enemies, unlock rare rewards, and conquer unknown territories with your strength.

Planned for Mar 2026:

1. Lumber SystemClassic collection gameplay, producing core mastery resources for the entire game.

Planned for May 2026:

2. Mine City SystemMonopoly-like casual gameplay, unlocking cities with longer progression systems.

Post-Release Expansion Plan

After completing core content, the remaining features may require more polishing time.

5. Class System: Choose different classes to drastically change game rules—may include online features.Note: Online functionality is subject to evaluation based on actual development progress.

6. Summoning System: Equivalent to a "Workshop".Note: Workshop functionality is subject to evaluation based on actual development progress.

Future Content Plans

1. Lumber System (Planned)

Keywords: Logging, Fire-MakingA classic opening for traditional idle games.Gameplay:Choose any plot of land to cut down trees, accumulate corresponding proficiency. Each plot has multiple types of trees that yield different woods.Includes multi-stage wood processing processes, such as using wood as fuel for combustion.

2. Mine City System (Planned)

Keywords: Mining, CityMonopoly-themed idle gameplay.Gameplay:Roll the dice to move on a circular map, travel between different cities to trade goods for gold, and explore hidden mineral veins.Also build your exclusive interdimensional pocket base and experience in-depth city development fun.

4. Travel System (Planned)

Keywords: Combat, Exploration, ChallengeGameplay:Challenge random dungeons, plunder rare resources, and temper your strength.

5. Class System (Planned)

Keywords: UniqueGameplay:Unlock exclusive auxiliary gameplay such as farming, breeding, and fishing;After choosing a specialized class, some game rules will be permanently changed, without restricting the experience of other class content.

6. Summoning System (Planned)

Keywords: Anomaly EntitiesGameplay:Summon powers from beyond the world—forces even the developer cannot fully comprehend.

Developer's Commitment

  • The base game and all expansion packs are free updates. Unlock all content without payment—start your adventure with zero barriers.

  • We will continuously collect player feedback during the beta phase to optimize gameplay balance, fix bugs, and improve the gaming experience.

  • Each system is an independent and complete "small world" that does not affect the core experience while bringing new fun!

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

This game uses AI to generate most of the images, as well as other assets and code.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 (64-bit)
    • Processeur : x86_64 CPU with SSE4.2 support, or ARMv8 CPU Examples: Intel Core 2 Duo E8200, AMD FX-4100
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Integrated graphics with full OpenGL 3.3 support Examples: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics (Kaveri)
    • DirectX : Version 11
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX-compatible sound card
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11 (64-bit)
    • Processeur : Intel Core i3 (10th Gen) or AMD Ryzen 3 (3000 Series) or equivalent
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Integrated graphics (e.g., Intel UHD Graphics 630) or entry-level dedicated GPU (e.g., NVIDIA MX550, AMD Radeon RX 640)
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectX-compatible sound card

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