A retro arcade-style, 2D vertical scrolling shooter Pixel art inspired by 16-bit consoles and arcade games from the '80s and '90s Focus on the exhilarating "aim, shoot, kill" feel of the original shooter game. Receive communications from Controller Luna as you progress through each stage's story

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Informazioni sul gioco

A retro arcade-style, 2D vertical scrolling shooter

Pixel art inspired by 16-bit consoles and arcade games from the '80s and '90s

Original shooter

Focus on the exhilarating "aim, shoot, kill" feel of the original shooter game.

Receive communications from Controller Luna as you progress through each stage's story (6 stages in total).

Includes exciting new features like atmospheric re-entry and escorting allied aircraft.

Enjoy a shooter game that deliberately avoids rapid fire and excessive bullet barrages!

<STORY>

A global nuclear war once contaminated Earth, making it uninhabitable.

The surviving humans migrated to the moon and colonies, slowly redeveloping from there.

One hundred years later, the Quinn AI, the bio-computer that is humanity's brain, rebelled.

It secretly constructed a barrier that covered the entire Earth, blocking human incursions.

Another one hundred years passed, and now that Earth has been blocked by the Earth Barrier and the Quinn AI automatons,

the human military launched an operation to destroy the Quinn AI in order to reclaim the Earth for humanity.

<How to play>

Control your ship and destroy enemy ships to progress through the stages.

Simple controls include a D-pad (stick) and two buttons.

Fire shots and missiles with the shot key.

Switch between attack mode, barrier mode, and charge mode with the Funbit mode switch button.

About Shots and Missiles

- There are standard and power shots. Press and hold the shot button and then release it to fire a power shot.

- Press the shot button while locked on to fire a homing missile.

Enemies have air and ground attributes.

- Lock on to ground enemies with the aim and destroy them with missiles.

- Defeat airborne enemies with standard shots, power shots, or missiles fired from your ship.

About Fanbit Forms and Weapons

- Fanbits are autonomous remote-controlled machines that deploy around your ship.

- Fanbits can switch between attack and barrier forms.

- Remaining energy Since the energy gauge is limited, when it reaches zero, it must be combined with your ship and recharged.

- Weapon bags are dropped from supply ships, allowing you to select your Funbit's weapon by retrieving them.

- Laser beam, shotgun, or circular orbital shot.

About power packs

- Power packs are dropped by destroying certain enemy ships.

By retrieving them, you can increase speed, extend your aim, extend your Funbit, replenish your shield, and more.

The game ends when your ship is hit and its shield level reaches zero.

(There is no limit to the number of continues, so you can start the stage over again.)

Requisiti di sistema

    Minimi:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows11
    • Processore: N100
    • Memoria: 8 GB di RAM
    • Scheda video: OpenGL 2.1
    • DirectX: Versione 9.0
    • Memoria: 500 MB di spazio disponibile
    Consigliati:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows11
    • Processore: Core i5
    • Memoria: 8 GB di RAM
    • Scheda video: OpenGL 2.1
    • DirectX: Versione 9.0
    • Memoria: 500 MB di spazio disponibile
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