A solo-developed, third-person action game by Bionic. UnchartedRoad is in early development, with a roadmap for deep companions and strategic combat. Join our journey to shape its growth.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have chosen Early Access to invite players to join me in shaping the growth of UnchartedRoad. Feedback from the community is the most crucial ingredient for polishing the game. Additionally, support from Early Access will provide greater development momentum, accelerating the implementation of content such as [e.g., the companion system, new maps] and allowing me to commission professionals to enhance specific aspects like [e.g., art, audio]. Regardless of sales, I am committed to continuing development and fulfilling the vision for UnchartedRoad.”

Approximately how long will this game be in Early Access?

“We anticipate that UnchartedRoad will be in Early Access for approximately 1 to 2 years. This estimate is based on our current development roadmap; however, the final duration may be adjusted based on the scope of feedback we receive from the community and the volume of additional content we integrate. Our goal is to ensure the game meets the completeness and quality we all expect when it leaves Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version represents the complete vision for UnchartedRoad in my mind. Beyond polishing existing content, I plan to introduce:
· A Companion System: Featuring different types of companions with their own development paths and interactions.
· World Expansion: Adding significant new maps and distinct game modes.
· Deeper Strategy: Enhancing pre-battle loadouts (skills/gear) and the weight of in-the-moment tactical decisions.
· Resource Management: Establishing a richer, more meaningful resource loop where every choice matters.
· A Camp/Hideout: A dedicated space for managing resources, configuring skills and gear.
· Community-Driven Features: ...and more features recognized as interesting based on player feedback.”

What is the current state of the Early Access version?

“Currently, UnchartedRoad features a core third-person, lock-on-free combat system. Players can:
· Experience the core combat loop against a variety of enemies.
· Unlock and upgrade multiple skills to create unique builds.
· Challenge themselves in trials of increasing difficulty to gather resources and empower their character.
The current version offers approximately 2-5 hours of pure action experience.”

Will the game be priced differently during and after Early Access?

“Yes, the price is likely to change.

As there's no fixed endpoint for development, the price may increase following significant content updates, and this could happen more than once. This reflects the continuous growth and increasing value of the game.”

How are you planning on involving the Community in your development process?

“Currently, I am primarily engaging with the community through a QQ Group.

As a solo developer fully dedicated to development, this is the most direct and efficient communication channel I can maintain at this stage. I am eager to hear your thoughts and will be paying close attention to all discussions within the group.”
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About This Game

〓 Current Version: 0.1 - "Core Trial" 〓

In this initial stage, we focus on the purest combat loop, presenting you with its solid "soil":

  • Lock-On-Free Combat: Experience fluid, free-form combat from an over-the-shoulder perspective, where every dodge and attack feels immediate and visceral.

  • Skill Progression: Gain experience in battle to level up, unlock diverse skills, and choose your path of expertise.

  • Unique Skill Config: Chain basic skills into custom combos. The system currently offers 2 independent combo chains and 8 advanced skill slots for your strategic freedom.

  • Character Building: Use gathered resources to purchase powerful equipment or directly enhance your attributes, preparing for the next, greater challenge.

Please Note: The current version offers approximately 2-5 hours of core gameplay. This is not the whole journey—it is merely the first step.

〓 The Roadmap: An Untamed Wilderness 〓

The future of UnchartedRoad is one we will witness growing together. Our cultivation plan includes:

  • Deep Nurturing Systems: Expanding beyond the protagonist to introduce a companion system with its own independent development paths.

  • Strategy is Paramount: Emphasizing pre-battle preparation (skills, gear, items) and crucial in-the-moment tactical decisions to make every victory a testament to your wits.

  • Expanded Resource Management: Enriching the in-game economy and resource systems to give weight to every choice you make.

  • More Modes & World Expansion: Evolving beyond the current trials into broader, more diverse gameplay and worldscapes.

〓 A Gardener's Note 〓

I am Bionic, the lone gardener of these "wastes." This game is a seed—simple yet filled with immense potential for growth. The past years have been spent building a solid foundation of soil.

Now, the time for careful nurturing begins.

Thus, we sincerely invite players who are not deterred by the "Early Access" label and who find joy in witnessing a world grow from nothing. Your feedback and suggestions will be the most precious nourishment for this budding seed.

Welcome to the Bionic Atelier. Welcome to UnchartedRoad.

Let's watch it grow, together.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

游戏中部分图片、音频会采用AI生成。

Mature Content Description

The developers describe the content like this:

This game contains fictional violence but does not involve depictions of blood/gore, nudity, or sexual content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS:
    • Processor:
    • Memory: 8 GB RAM MB RAM
    • Graphics:
    • DirectX: Version 12
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS:
    • Processor:
    • Memory: 16 GB RAM MB RAM
    • Graphics:
    • DirectX: Version 12
    • Storage: 10 GB available space
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