A sci-fi starfighter combat sim with NASA-accurate Keplerian orbits. Voyage across the Solar System with real-time FTL. Engage Dregg swarms in dynamic PvE encounters. Manage shields/hull/weapons. Outmaneuver invaders by pushing Newtonian physics to the limit at 150 m/s.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“I need testers. I've been working on this by myself for over a year. It has reached the point I'm ready to let other people play too. Tell me what I should fix and/or add. I'd prefer to find out before cancel culture decides for the rest of you.

I am committed to a full release. This is the culmination of my life's work as a programmer and the realization of my goals as a gamer/programmer. I'm making the game I want to play. Help me reawaken the starfighter sim genre.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Less than a month to polish it for full release.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Story mode with four acts, encompassing a year of in-game Solar System defense. The story is mostly written. It just needs implementation.

Other goals:
* Narration
* Scripted missions
* More ships
* More weapons
* More enemy variety
* Random loot/upgrades
* Leaderboards
* Achievements
* Trading and cargo hauling (TBD)

Expect regular updates and fixes for as long as I have a keyboard under my fingers...”

Hur är det nuvarande läget i versionen med Early Access?

“Fully playable as long as you don't need a story:
* Fully explorable Solar System
* Visit any planet with real-time FTL
* Each planet has a unique themed soundtrack
* Two enemy factions consisting of ten unique ships
* One friendly faction with ten unique ships
* Lots of weapons that just need UI for selection
* Four missions at varying difficulty levels
* Infinite waves of alien invaders at the chosen mission's difficulty level
* Scoring upon death
* Infinite retries”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Same price now and forever.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I am open to any and all comments and requests. I'm just one guy, but I love coding and I love gaming. Any ideas to make the game better will be considered...most things just take time.

You can contact me via the game's community page or the official DarkSpase X page: https://x.com/DarkSpase33922
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Om detta spel

DarkSpase – 2222: The Solar System is Under Siege.

The Dregg have arrived. Extrasolar horrors with biomechanical wings and plasma eyes, they warp in from beyond Neptune, hungry for conquest.

The Defenders of Earth—once FTL racers pushing Keplerian limits—now scramble to defend humanity’s cradle. You are the Privateer, a legendary founder of the DoE. You walked away for a life. Now the system burns.

Suit up. Strap in. Prove you still deserve the legend.

  • Real-Time Keplerian Simulation: NASA/JPL accurate orbits. Mercury streaks. Jupiter looms. Distances matter.

  • FTL Travel: Hands-on interactive warping between planets. Visit Mars in four minutes at 5 c.

  • PvE Starfighter Combat: Outmaneuver Dregg swarms at 150 m/s. Ride Newtonian physics on the limits with 6-degrees-of-freedom.

  • Dynamic Encounters: 18v18 battles at Mars. 1v1 Aces at Pluto. Your wingmen are the Defenders of Earth.

  • Full Customization: Change your loadout any time. Weapons, hull and shields are fully configurable.

  • Unlimited Ammo: Your starfighter's PPM (Passive Perpetual Motion) device just needs time to recharge.

  • Tons of Loot: Upgrades are your spoils of war. Shield-buster EMPs harvested from vanquished enemies are the literal bomb.

  • Anime Inspiration: Lock on to entire flight groups and release volleys of seeking missiles. <unnamed-giant-robot-anime>-style carnage incarnate!

  • Single Indie Developer: I am just one guy who made the game I've wanted to play since the '90s. Yeah, I'm using AI-generated models, music and voices (planet textures are courtesy of NASA). I'm a programmer, not an artist or audio-engineer. Hey, I directed the prompts to get what I wanted 😉 And I did write the sun shader!

No paywalls. No grind. Pure skill. Pure space.

Defend Sol. Or lose it forever.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: 10
    • Processor: 64-bit
    • Minne: 4 GB RAM
    • DirectX: Version 11
    • Lagring: 500 MB ledigt utrymme
    • Ytterligare anmärkningar: Gamepad required
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
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