I wanted to see if I could capture the deliberate, punishing combat that makes these games work. This isn't a sprawling 100 hour RPG. It's a small, focused slice of a world that doesn't care if you live or die. If you miss slowly opening doors like an anime character, you'll love this.

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About This Game

This started as a personal challenge to see if I could recreate the specific, heavy "clunk" of Souls combat in a smaller package. It’s a fan-made tribute to the games that don't mind letting the player fail.

I didn't want to make something "epic". I wanted to make something that felt right. That meant focusing on the weight of a shield block, the timing of a roll, and the way the world tells a story without saying a word. It’s a short, lonely experience meant for people who enjoy the process of learning an enemy's patterns and finally overcoming a wall.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i5-2500K / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible sound device
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2050
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Sound Card: DirectX compatible sound device
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