Craft your path in this innovative 2D platformer. Master the use of your own platform to explore the Forgotten World of Numbra and save the land and its inhabitants from an imminent threat. Do you have what it takes to survive in perilous Numbra?
All Reviews:
Positive (23) - 91% of the 23 user reviews for this game are positive.
Release Date:
Apr 26, 2018

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Recent updates View all (1)

May 11

Patch notes for 1.0.1

Hello everyone!

Light Fall has been released for two weeks already. Since then, we have been monitoring the feedback, reactions and comments from the public and the press alike. While we are pleased with the overall reception and the reviews, it is apparent that some things need to be improved to be on the same level as the rest of the game. In this case, we feel like the last boss and the way the yellow collectibles are presented both need to be changed. Let’s talk about our next Light Fall update.

While we are happy with the overall review score of the game, it indeed has flaws that need to be improved. Let's start with the patch notes for version 1.0.1, which was published today.

Patch notes for version 1.0.1 (live as of today)
– Integrated a new option in the menu to invert the sprint functionality (hold button to walk versus hold button to sprint). This way, you won’t get finger cramps while playing the game!
– Integrated a new option for windowed mode. Because, it’s 2018.
– Fixed an infinite loading issue when a player would push to start a level multiple times. You can now spam at will…
– Removed a hole in the ground in Act 1 – Level 2 where the player could get stuck. We also fired our previous level designer because of this (we really didn’t).
– Steam avatar and username is now properly displayed in the menu (was already in version 1.0.0c5).
– Improved the framerate with VSync enabled (was already in version 1.0.0c5).
– AZERTY keyboard support is now available in the Options (was already in version 1.0.0c4).

Upcoming features on our roadmap
– A complete revamp of the final boss (see below for more details). Last boss should be fun and will be fun.
– A new way to read yellow collectibles in-game (see below for more details).
– An improved and more consistent Speedrun by reducing RNG element, e.g. The blue crystals that spawn on the second boss will always spawn in the same order in Speedrun. RNG Gods have no place in Light Fall, only the Kamloops’ ones.
– Game support for more aspect ratios than 16:9. Once again, because it’s 2018.

What's coming next
With the patch notes out of the way, let's start talking about what's coming next for Light Fall in more detail.

The Infuriating Last Boss
Let’s talk about this guy. While we will avoid spoilers for those who may not have faced the last boss yet, what we can say is that… we hear you. We agree with you. Yes, the last boss can be infuriating. Yes, he can be unfun. He takes exactly what makes Light Fall cool and throws it out the window. Simply put, the last boss in his current state does not reflect the vibe and the gameplay of Light Fall. A last boss is supposed to be the epitome of a game; it is supposed to be fulfilling, challenging and fun. Right now, it’s not. This is why we have decided to rework it completely. You read that right, we’re not merely gonna add a checkpoint or alter some values… We will bring a totally different boss to the table.

We’ve gathered a lot of feedback and also had our own ideas. Expect a much cooler fight this time around. And for those who actually liked the boss, you will still be able to challenge him in a special level in the Level Selector menu. So nothing is lost there!

The Memory Shards (Yellow Collectibles)
We’ve also received a few complaints about the way the yellow collectibles are presented in-game. A lot of people found that the text would scroll too slowly when you brought back a shard to a checkpoint. Previously, at PAX, people claimed it was going too fast… Others simply didn’t like being disturbed in-game by lore texts popping up on the screen. It became apparent that it would be impossible to please everyone with our current implementation. That is why we are thinking of a new way to introduce the lore texts.

We are still evaluating different scenarios, but we’re leaning towards the ‘Extras’ section of the menu. We would add a Collectibles section to this menu, which would allow you to scroll and read through the pages at will. In-game, a pop-up could appear on the checkpoint when you bring back a shard, telling you to hold a button to jump directly to the ‘Collectibles’ menu section. This way, people who don’t really care about the story are not impacted and people who do can easily access the pages before returning to the level.

This is it for now. Thanks for the support and if you have any feedback, please do not hesitate to get in touch with us. Light Fall remains our first game, and as such, it is far from perfect. We will continue to improve and your opinion will always be welcome.
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“A platformer unlike any other.”
8/10 – TechRaptor

“A well-crafted amalgamation of some of the most iconic platforming mascots.”
8.5/10 – CG Mag Online

“Playing 2D platformer Light Fall feels like learning to drive in a Ferrari.”
PC Gamer

About This Game

Craft your path in this innovative 2D platformer. Master the use of your own platform to explore the Forgotten World of Numbra and save the land and its inhabitants from an imminent threat. Do you have what it takes to survive in perilous Numbra?

Key Features

The Ultimate Freedom
Control the Shadow Core and use it the way you see fit to face the challenges of the game. You can spawn this magical box beneath your feet to propel yourself into the air and move across the land at your own pace. With the Shadow Core, you become the master of your surroundings and create your own path.

An Immersive Journey
Load up Light Fall and immerse yourself in this strange universe where darkness prevails over the light. Joining you in this adventure, Stryx the old and grumpy owl, will act as your sidekick and in-game narrator. Depending on his mood, he will either offer useful advice or bluntly mock your failures.

A Vast World to Explore
With the Shadow Core in hand, reach new heights and explore every nook and cranny of Numbra. Wander through the Lunar Plain, the Marshlands of Sorrows, the Vipera's Forest and the Unknown Depths, where shortcuts, alternative paths, hidden collectibles and easter eggs await you in large numbers.

Speedrun Competition
Quench your thirst for competition in the complementary Speedrun Game Mode. Revisit the world of Numbra to compete with players worldwide and compare your fastest times with theirs on the online leaderboard.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Intel Core 2 Duo E5200
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800GTX+ (1GB)
    • DirectX: Version 10
    • Storage: 5 GB available space
    • OS: Windows 10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Mac OS 10.7 Lion
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 470
    • Storage: 5 GB available space
    • OS: Mac OS 10.12 Sierra
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 570
    • Storage: 5 GB available space
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