Eyes in the Window is a first-person psychological horror game where every glance matters. Explore a house that won’t let you leave, hear what you were never meant to hear, and discover who — or what — is watching you from the windows.

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Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Eyes in the Window is being released in Early Access so players can experience the game as early as possible and help us improve it while development continues.

We are a team of two young developers working on this project while still studying and learning game development, programming, modeling, and horror design.

Releasing the game in Early Access allows us to receive real feedback from players about pacing, scares, atmosphere, and storytelling while we continue polishing and expanding the content of Chapter 1.

Our goal is for the community to be part of the process and help us build a stronger, more cohesive, and more immersive final version of the game”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently estimate that Eyes in the Window will remain in Early Access for approximately 12 to 20 months.

Chapter 1 of the game is divided into five phases, and each phase expands the story and gameplay until the full chapter is complete.

Since we are a small team of two developers, we want to take the time necessary to carefully polish each phase and deliver a solid horror experience.

Our priority is quality and atmosphere. We prefer to move at a steady pace and make sure every part of the experience feels intentional and well crafted.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version will include Chapter 1 fully completed, with all cinematics, scripted events, chase sequences, final scenes, and the narrative transition that leads into the next chapter of the story.

During Early Access we will progressively release the different phases of the chapter while improving atmosphere, lighting, animations, enemy behavior, dream sequences, and environmental storytelling elements connected to the game's lore.

The final version will feature improved pacing, fewer bugs, more polished scenes, and a stronger narrative coherence between gameplay moments and story elements.

Our goal is that when the full version releases, Chapter 1 feels like a compact, carefully crafted, and immersive horror experience.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current Early Access version includes Phase 1 of Chapter 1, which represents the beginning of the story.
The current Early Access build contains roughly 20–40 minutes of gameplay depending on exploration.

Players will experience the initial bedroom area, early exploration, the power outage event, the lever system, the television sequence, and the first moment of leaving the house.

This version already contains the core gameplay foundation, the initial map structure, monologues, general atmosphere, and the first subtle horror elements.

The game is still in active development, so some elements such as lighting, animations, sound design, narrative transitions, and technical stability will continue to improve throughout Early Access.

Even in its current state, the game is fully playable and gives players a clear idea of the tone, pacing, and direction of Chapter 1.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price may change during or after Early Access.

Throughout development we want to listen to community feedback and continue improving the game.

If the amount of content, polish, and overall experience grows significantly, the price may increase when the full version releases. If the project remains closer to the original scope, the price may stay the same.

In any case, we will always give advance notice before making any pricing changes.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We want to receive feedback about the game's atmosphere, horror pacing, clarity of objectives, animations, enemy behavior, and tension-building moments.

We are also interested in player impressions about the sound design, lighting, jumpscares, environmental storytelling, and any bugs or visual issues they may encounter.

Our goal is for players to help us refine each phase of the chapter, improve the monologues and narrative flow, balance the pacing, and make the overall experience as immersive and unsettling as possible.

Every piece of feedback helps us improve the game.”
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Tentang Permainan Ini

No one looks because they want to. Everyone looks because they’re afraid to forget.

Eyes in the Window is a first-person psychological horror game where observation becomes a curse. You walk through a house that seems to know your steps, where every door, every silence, and every reflection reminds you that you are not alone.

What first appears to be an abandoned space begins to change, to respond, as if something behind the walls has been waiting for you to notice. There are no weapons, no visible monsters—only the weight of being watched, and the unsettling feeling that the windows don’t always show what they should.

The story unfolds slowly, through misplaced objects, sounds without origin, and memories that aren’t yours. Everything seems to revolve around a presence that has always been there, watching you from the darkness, even before you arrived.

In Eyes in the Window, looking isn’t an action. It’s a trap.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • Memori: 8 GB RAM
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • Memori: 16 GB RAM
Penapis Ulasan