Take control of a fully destructible spaceship and explore, blast or trade your way through the cosmos, alone or with friends. Every tile matters, as you dogfight, maneuver or speed your way past friendly traders, hostile aliens, and impressive space navies. What will you do, Captain?
All Reviews:
Very Positive (71) - 90% of the 71 user reviews for this game are positive.
Release Date:
Mar 1, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We (RexSpaceman and Stuffie) feel that we already have the core gameplay and technology in place to make Space Impossible work. We think it's fun. The game is now at the point where we want to have other people play it, and be able to give us feedback on what they like, and what they dislike as we add. Continuing over the next few months we're going to be taking the foundation and vastly expanding on the amount of content and player focused gameplay features. Launching the game as Early Access at this point is perfect for both players and us, as we can test, fix, scrap or otherwise augment features based on player feedback. It also allows the players who want to have an impact, to do so, while the game is still being molded into its final form.”

Approximately how long will this game be in Early Access?

“Space Impossible has been in Early Access, as an Alpha, since March 1 2016. Since that time we've released 16 Alpha updates, some of them rewriting a major system or two. It's an on going process, that is far from perfect. We have much of the core game systems in place, but there is still work to do, and we value player feedback at each step. We will continue to develop the game through Alpha state, into Beta, and then finally leave Early Access for Release once we feel the game is ready. This means there is a wait involved, and we know that it isn't for everyone. Our current goal is to enter Beta in late Q1 or early Q2 of 2019. We will leave Early Access once Beta is done. We expect the Beta phase to have approximately 10 major updates.”

How is the full version planned to differ from the Early Access version?

“Features and content.

Example 1: We currently have one star system with several regions. The final version will have nearly infinite number of star systems.We added the full universe as part of Alpha 5. There are a possible 4294967296 star systems. Your hard drive will fill up before you are able to visit them all.

Example 2: There are currently the Planet, Asteroid and Moon regions. Along the path of development we will add Star, Nebula, Blackhole, Comet and Anomaly regions, each with their own characteristics, benefits and dangers.We've added Star and Jumpgate/Wormholes (Alpha 13). We still intend to add Nebula, Blackhole and other regions in Beta.

Example 3: There are currently five factions (The Explorer Union, Kal'giri, Sixiser Pirates, Ticeroy Navy and Druminence Federation). We have ships designed for a further five factions, and the possibility for even several more. The basics of a faction system are already in place, but we will continue to add in dynamic faction interaction and more complex systems to really reward players who wish to engage in interstellar politics.

Example 4: Each ship comes with a preset selection of components (engines, weapons and reactors). These can already be swapped out and upgraded. We have plans for additional component types, including bridge components which will add special bonuses and abilities. Furthermore, there will be an increased selection of existing components added, meaning more (and diverse) engines, reactors and weapons.We completely redid ship acquisition from the ground up in Alpha 5. Build and upgrade your ship how you want, when you want.

Example 5: It is currently possible to edit and add your own ships (via 3rd party external tools) to the game and play them. We plan to incorporate more user friendly tools within the game community itself, so players who wish to mod, and share with others will able to do. That means both the additions of Steam Workshop as well as tools to make authoring easier.With ship creation already addressed, so we added initial Steam Workshop integration for ship and language sharing (Alpha 14.1). We plan to expand that tool with being able to configure and upload entire packs for a new faction or whole new universe balance in the future.

Example 6: To support multiplayer situations, the Beta stage will kick off with the release of the dedicated server sometime in 2019.

There's plenty more still to come.”

What is the current state of the Early Access version?

“In the current state, players can create a new universe consisting of a seed based procedurally generated star system, containing multiple regions. Each region consists of a few dozen to several hundred asteroids, planetoids, spacestations and ship wreck. Each region also is "claimed" by a faction, and the player will be able to interact with AI controlled ships. Some factions will be hostile from the get-go, others will only become hostile if attacked.

There is a fully functional manufacturing system in place, where materials can be gathered and transformed into component upgrades (engines, weapons and reactors) as well as new ships. Materials can be gathered either via mining of asteroids and planetoids, finding valuables on ship wrecks, or destroying AI ships and stations to gather wreckage.

Additionally, basic Steam integration is already present, with the capability to play singleplayer or host a multiplayer session with friends (invited via steam friends) or via IP and password.”

Will the game be priced differently during and after Early Access?

“We are strong believers in the "Pay For What You Get" model. That means the current price for the game is what we feel is fair for what you get, at the time you pay for it. It also means, as the game continues to be fleshed out, the price will increase. We cannot yet say what the price change will be each time it changes, but for sure it will increase up until the game leaves Early Access.

We feel that there is a diverse group of players out there. Some want to buy it now and watch development continue, others want to wait until the game is complete. Both are valid views, and we feel that can offer transparency and involvement for those players who want to take the risk on us sooner, and for the players who wish to wait and see, they can do that as well.”

How are you planning on involving the Community in your development process?

“We embrace an open line of communication with players, that's through Steam forums, email, twitter and Reddit. We will always be reading feedback on whatever topics players choose to discuss. We will also be occasionally be featuring surveys and polls on current and new features/content to get reaction and see where we can better improve.”
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Recent updates View all (81)

June 6

BETA 1 Dev News

Hi everyone. BETA 1 development is well underway. The dedicated server is ready, with all the initial bells and whistles (options for ban list, admin list, white list, steam id integration, etc), and under going internal testing. Content is being planned and organized through release. That is currently what is taking up our time, as we are making sure things are as well organized as possible with an update roadmap we can and will be able to stick to. This includes everything, but the initial focus is individual components, vessel building, manufacturing, universe generation, starting a game (with faction picking included), and new player experience specifically in mind. No tutorial yet, but we are putting in some behind-the-scenes work for it.

Some of the things that are being changed and improved:

One of the main changes between Alpha and Beta is how materials are gathered and processed. We're intending for the changes to streamline resource gathering a bit, with less dependency on low level materials later in the game. We'll cover that more indepth near the release of BETA 1.

Another large change we'll be making involves how building with and without Assemblers is done. Mounts will no longer require an item, but still have an integrity cost. Players in their space suits will be able place very cheap and weak, but still valid tiles. Vessels with an Assembler on board will be able to self-edit, but only under certain conditions and with restrictions.

We have gone through all made some error handling improvements while we're revisiting all content. Stripping out all the content should handle much better now for both game reliability and when needed error handling and logging, for future modding.

Finally, the price will be increasing with the release of Beta from the current 9.99 USD to 12.49 USD. Actual price depends on region, but we follow Steam's price suggestions for all markets. Once Beta is done, the price will increase one last time to the final Release price. Just a bit of information for those price conscience shoppers.

A Pre-Release build should be ready in the next week or two.
0 comments Read more

May 6

ALPHA 18.1 Released


ALPHA 18.1 adds a new projectile and some significant performance optimizations as well as fixing some more bugs.

For a full list of fixes please check out the forum post here forum post
6 comments Read more
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About This Game

Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.

Key Features:
  • Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
  • Procedurally generated universe — Enter a different seed and each universe is different
  • Multiple factions — Each with a dozen or more starships
  • Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
  • Ship customization — Build your ship the way you want to. Need another engine? Go ahead. Want a new paint job? Sure thing, what color should it be?
  • Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need
  • Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
  • Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
  • Cross Platform — Windows, Mac (now available) and Linux (now available)
  • Ongoing Free Updates — Continue to receive updates as features and content are added. Sixteen updates so far, and still plenty more to come.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows XP 64bit
    • Processor: 1.7 Ghz Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM, SM 2
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: Requires 64bit operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 64bit
    • Processor: Intel i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, SM 3
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Requires 64bit operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9
    • Processor: 1.7 Ghz Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM, SM 2
    • Storage: 300 MB available space
    • Additional Notes: Requires 64bit operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04
    • Processor: 1.7 Ghz Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM, SM 2
    • Storage: 300 MB available space
    • Additional Notes: Requires 64bit operating system
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

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