Map like it’s 1992—without the eraser crumbs. Ruinwright is a simple, hand-drawn, grid-paper dungeon mapper for classic RPGs and adventures. Drop rooms, doors, and notes on a rather large canvas, zoom with ease, autosave your progress, and stack unlimited levels above and below.
Release Date:
November 2025
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Planned Release Date: November 2025

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About This Software

About this software

Ruinwright is a dungeon mapping tool born from a simple problem: I wanted an easy, no-nonsense way to chart the labyrinths of old-school computer games—think Eye of the Beholder, Bane of the Cosmic Forge, Uninvited, and other grid-based classics—and couldn’t find one that felt like sketching on graph paper. So I built it.

Ruinwright captures the feel of pencil on a notebook, but with the convenience of modern tools. It’s fast to learn, easy to use, and stays out of your way so you can focus on the fun part: exploring, planning, and making great maps—whether you’re tracking a CRPG playthrough, laying out a tabletop dungeon, or sketching a world for your next adventure.

Key features

  • Hand-drawn pixel style: Works like real grid paper—clean, readable, and nostalgic.

  • Room notes, anywhere: Attach notes directly on the map or tuck them into dedicated room-node note boxes to keep clues and details exactly where you need them.

  • Big maps, no sweat: A large canvas built for sprawling dungeons and overworlds.

  • Smooth zoom: Zoom in for detail work, zoom out for the whole picture.

  • Unlimited verticality: Add as many levels above or below as your dungeon demands.

  • Autosave options: Your work can be saved as you map—peace of mind included.

  • Icon sets for clarity: Drop visual markers to identify room purposes at a glance.

  • Real doors between nodes: Connect spaces with doors to show exact flow and intent.

  • Flexible line and node connections: Draw clear paths between rooms or freehand lines on the map, perfect for mapping classic adventure games, text adventures, and irregular layouts—not just strict grid-based RPGs.

  • Flexible export: Export your maps as PNG, JPEG, or JSON so you can drop them into other tools, build 3D blockouts, or share data with other programs and devs.

  • Made for classics: Designed with grid-based RPGs and adventure games in mind—and equally handy for tabletop prep and play.

Why Ruinwright?

  • Simplicity first: Open it, start mapping. No manuals, no clutter, no “suite.”

  • Built by a fan: Created because the tool I wanted didn’t exist. If you love old games and tidy maps, you’re the audience.

  • Versatile use cases: Perfect for classic CRPG mapping, point-and-click adventures, OSR/TTRPG dungeon design, actual-play session notes, speed-mapping ideas, and quick world-building.

In the works

More themes (paper styles) and icon to broaden the look and vocabulary of your maps.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: Dual Core (2.0 GHz)
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 512MB VRAM
    • Storage: 25 MB available space
    • Sound Card: There is no sound, only Zuul
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or newer
    • Processor: Quad Core (3.0 GHZ)
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 1024MB VRAM
    • Storage: 100 MB available space
    • Sound Card: There is no sound, only Zuul
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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