Sci-fi tower defense meets ARPG-like hero combat. Build towers then fight alongside them with your hero as you battle through a campaign to uncover the fate of a colonization effort on a distant planet.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“This game has been in solo-development for 17 months.

Completing the first Act took the longest: building the core systems, establishing the formula, learning the tools. Completing the remaining Acts (2-4) are now about execution and level design, and working on a few more sub-systems to finalize the full game experience.

Early Access makes finishing the game sustainable while getting your feedback to shape the final game. You're supporting active development and influencing direction.

If you want a complete experience, wishlist and please wait for 1.0. If you want to be part of the journey and don't mind rough edges, jump in now.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“Approximately 12-15 months.

The first Act took 17 months because I was building all the core systems and learning which systems that I had in mind work well for the game and what doesn't. Now with most of the game's systems complete, I estimate 3 months per remaining Act (9 months total for Acts 2-4), then 3-6 months for additional difficulty modes and final polish.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The full version is planned to have:

- 16-level campaign (currently only 4 levels in EA)
- 3 difficulty modes: Normal, Difficult, Extreme (currently only Normal mode in EA)
- Additional heroes, towers, and equipment
- Full balance pass and polish
- All content complete with no placeholders”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The game's core gameplay loop is complete and functional. It currently includes:

- 4 playable campaign levels (Act 1)
- 1 hero with starting ability set
- 3 starting tower types
- 15 battle effect power-ups/abilities
- RPG style hero level progression and equipment crafting systems

This is active development. Expect some rough edges, balance adjustments, and regular content updates.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“Yes. Early Access price may gradually increase as new content and features are added, with full release priced higher to reflect the complete experience.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“Any changes to the game's features or balance will be heavily influenced by player feedback. As a solo dev, I hope to build Decimation with and for the game's community.

Influence features: Vote or suggest changes to tower balance, hero abilities, battle effects or equipment via Discord polls.
Balance adjustments: I adjust anything the community finds too weak, too strong, or unfair.
Level design: Difficulty and pacing refined based on your feedback.

Communication Channels:

Please feel free to share your feedback or thoughts about Decimation through the game's Community Hub on Steam or through the game's official Discord.

My Commitment:
I read all community posts, reviews, and messages. As a solo developer, I balance responding to feedback with active development. Critical bugs take priority, and I respond to questions and suggestions as soon as I can, as time allows. I appreciate your patience during busy development periods.

What I Need:

"This tower/hero/battle effect/equipment module feels too weak/strong" feedback
Difficulty and pacing experiences
Which content you want to see next
Any bugs or issues you encounter”
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게임 정보

Tower defense where YOU are the deciding factor. This isn't passive strategy. You command a hero on the battlefield with ARPG-style combat while managing tower defenses. Perfect tower placement means nothing without playing your hero to the fullest.

ACTIVE HERO COMBAT

Control your hero directly with ARPG-style combat:

  • 4 active hero abilities that charge from defeated enemies or use cooldown timers

  • Avoid enemy attacks, pick up power-up orbs, and execute precise skill rotations

  • Your hero's performance determines victory or defeat—towers alone won't save you

ROGUELITE BATTLE EFFECTS

Elite enemies drop power-up orbs that pause combat and present 3 random choices from 15 game-changing battle effects:

  • Direct damage strikes, speed manipulation, damage amplification, resource boosts and more

  • Different effects each run keep battles fresh and unpredictable

  • Strategic timing of these effects can turn losing situations into clutch victories

RPG PROGRESSION 

Upgrade your hero and arsenal between battles:

  • Level up your hero to spend skill points

  • Craft equipment from battle loot to equip on towers and heroes

  • Unlock new strategic options as you acquire new equipment modules

TACTICAL TOWER DEFENSE

Place and upgrade towers with distinct roles while fighting alongside them. Resource management, positioning, and timing matter—but your hero skills are what clinch victory.

COMPLETE 1.0 VISION:

16 campaign levels across 4 Acts, 3 difficulty tiers, multiple heroes and towers, endless mode replayability.

WHY EARLY ACCESS?

This is solo development. Act 1 demonstrates the complete gameplay loop—now Acts 2-4 focus on content execution and refinement. Your feedback shapes balance, difficulty curves, and feature priorities as development continues.

성인 콘텐츠 설명

개발자의 콘텐츠 설명:

Death and loss is explored in the game's dialogue, and the setting involves humanity in a repressed/depressed state.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10
    • 프로세서: AMD Ryzen 5 2600 / Intel i7-7700HQ
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce GTX 760 / AMD Radeon R9 270X / Intel HD Graphics 630
    • DirectX: 버전 11
    • 저장 공간: 1 GB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 11
    • 프로세서: AMD Ryzen 5 5600 / Intel i5-8400
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA RTX 2080 / AMD Radeon RX 6600 XT
    • DirectX: 버전 12
    • 저장 공간: 1 GB 사용 가능 공간
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