Sci-fi tower defense meets ARPG-like hero combat. Build towers then fight alongside them with your hero as you battle through a campaign to uncover the fate of a colonization effort on a distant planet.

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早期アクセスに近日登場

このゲームの開発者は、開発中の作品としてリリースし、プレイヤーのフィードバックを取り入れながら開発を進める予定です。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“This game has been in solo-development for 17 months.

Completing the first Act took the longest: building the core systems, establishing the formula, learning the tools. Completing the remaining Acts (2-4) are now about execution and level design, and working on a few more sub-systems to finalize the full game experience.

Early Access makes finishing the game sustainable while getting your feedback to shape the final game. You're supporting active development and influencing direction.

If you want a complete experience, wishlist and please wait for 1.0. If you want to be part of the journey and don't mind rough edges, jump in now.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“Approximately 12-15 months.

The first Act took 17 months because I was building all the core systems and learning which systems that I had in mind work well for the game and what doesn't. Now with most of the game's systems complete, I estimate 3 months per remaining Act (9 months total for Acts 2-4), then 3-6 months for additional difficulty modes and final polish.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version is planned to have:

- 16-level campaign (currently only 4 levels in EA)
- 3 difficulty modes: Normal, Difficult, Extreme (currently only Normal mode in EA)
- Additional heroes, towers, and equipment
- Full balance pass and polish
- All content complete with no placeholders”

早期アクセスバージョンの現状はどうなっていますか?

“The game's core gameplay loop is complete and functional. It currently includes:

- 4 playable campaign levels (Act 1)
- 1 hero with starting ability set
- 3 starting tower types
- 15 battle effect power-ups/abilities
- RPG style hero level progression and equipment crafting systems

This is active development. Expect some rough edges, balance adjustments, and regular content updates.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Yes. Early Access price may gradually increase as new content and features are added, with full release priced higher to reflect the complete experience.”

コミュニティは開発プロセスにどのように関わることができますか?

“Any changes to the game's features or balance will be heavily influenced by player feedback. As a solo dev, I hope to build Decimation with and for the game's community.

Influence features: Vote or suggest changes to tower balance, hero abilities, battle effects or equipment via Discord polls.
Balance adjustments: I adjust anything the community finds too weak, too strong, or unfair.
Level design: Difficulty and pacing refined based on your feedback.

Communication Channels:

Please feel free to share your feedback or thoughts about Decimation through the game's Community Hub on Steam or through the game's official Discord.

My Commitment:
I read all community posts, reviews, and messages. As a solo developer, I balance responding to feedback with active development. Critical bugs take priority, and I respond to questions and suggestions as soon as I can, as time allows. I appreciate your patience during busy development periods.

What I Need:

"This tower/hero/battle effect/equipment module feels too weak/strong" feedback
Difficulty and pacing experiences
Which content you want to see next
Any bugs or issues you encounter”
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このゲームはまだSteam上でリリースされていません。

近日登場

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このゲームについて

Tower defense where YOU are the deciding factor. This isn't passive strategy. You command a hero on the battlefield with ARPG-style combat while managing tower defenses. Perfect tower placement means nothing without playing your hero to the fullest.

ACTIVE HERO COMBAT

Control your hero directly with ARPG-style combat:

  • 4 active hero abilities that charge from defeated enemies or use cooldown timers

  • Avoid enemy attacks, pick up power-up orbs, and execute precise skill rotations

  • Your hero's performance determines victory or defeat—towers alone won't save you

ROGUELITE BATTLE EFFECTS

Elite enemies drop power-up orbs that pause combat and present 3 random choices from 15 game-changing battle effects:

  • Direct damage strikes, speed manipulation, damage amplification, resource boosts and more

  • Different effects each run keep battles fresh and unpredictable

  • Strategic timing of these effects can turn losing situations into clutch victories

RPG PROGRESSION 

Upgrade your hero and arsenal between battles:

  • Level up your hero to spend skill points

  • Craft equipment from battle loot to equip on towers and heroes

  • Unlock new strategic options as you acquire new equipment modules

TACTICAL TOWER DEFENSE

Place and upgrade towers with distinct roles while fighting alongside them. Resource management, positioning, and timing matter—but your hero skills are what clinch victory.

COMPLETE 1.0 VISION:

16 campaign levels across 4 Acts, 3 difficulty tiers, multiple heroes and towers, endless mode replayability.

WHY EARLY ACCESS?

This is solo development. Act 1 demonstrates the complete gameplay loop—now Acts 2-4 focus on content execution and refinement. Your feedback shapes balance, difficulty curves, and feature priorities as development continues.

大人向けコンテンツの説明

開発者はコンテンツを次のように説明しています:

Death and loss is explored in the game's dialogue, and the setting involves humanity in a repressed/depressed state.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10
    • プロセッサー: AMD Ryzen 5 2600 / Intel i7-7700HQ
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce GTX 760 / AMD Radeon R9 270X / Intel HD Graphics 630
    • DirectX: Version 11
    • ストレージ: 1 GB の空き容量
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 11
    • プロセッサー: AMD Ryzen 5 5600 / Intel i5-8400
    • メモリー: 8 GB RAM
    • グラフィック: NVIDIA RTX 2080 / AMD Radeon RX 6600 XT
    • DirectX: Version 12
    • ストレージ: 1 GB の空き容量
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