Tactical Craft Online - MMO sandbox with tactical role-playing elements with a large open fully destructible world, with clans, trade between players, construction limited to the players imagination, various crafting, mining of multiple ores, farming, fishing, a massive tech tree etc.
Alle anmeldelser:
Blandede (1,159) - 48% af de 1,159 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
12. feb. 2016

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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“It needs to attract community of gamers, to identify possible issues in the balance of the game, to fix possible bugs, to hear constructive criticism, to test the game with a lot of players.”

Hvor lang tid vil dette spil være i tidlig adgang?

“No exact answer. I have many plans for game development. Likely I will change the game version from pre-alpha to beta when I get a more stable version.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“In full version game will be:
- extended tech tree
- extended player development
- improved graphics
- improved the game balance
- Steam achievements
- extended gameplay in different directions
The game will continue to develop even after it has become "full".”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current state of the game allows players to participate fully in the gameplay.
Players can mine resources; can make different items of interior, the manufacturing machines for firearms. There are able to engage in farming. Building development and combat mode are completed fully.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The game will remain free.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We have website of game with description and guides to the English and Russian languages, which available to edit by players. We always listen to new proposals for improvement gameplay; most of them have already been successfully implemented.
Active players that participate in game content creation may receive different game bonuses such as unique goods and premium coins.”
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Om dette spil

Dear players. Please take note that the game is quite complicated therefore requires a lot of training and patience, so I advise those that prefer simpler games not to waste their time. The game is in the pre-alpha version currently, so it is possible to see and experience a variety of bugs, balance changes and experimental mechanics. I am making the game alone, in any free time I have, so I can not always devote enough time to answer every question. The world will not be reset, so enjoy creating lasting landmarks.
Thank you for understanding and I hope you enjoy the game.


  • Online Multiplayer Sandbox meets Tactical RPG!
  • One single massive world for all players.
  • Full freedom of choice, interactions between players, hostilities and trading.
  • Everyone is absolutely equal: you are what you have achieved in the world of the game.
  • In-game items can only be crafted from resources of the game world.
  • Single shared environment where everyone lives, builds, produces and battles.
  • Every action affects the world story, and you can become the part of it, and start your own lasting impression!



Key features:
  • Fully generated world for research
  • Various biomes (forest, desert, mountains, and plans are many more)
  • Two game modes: real-time mode for mining, production, construction and other peaceful game functionality and Turn-By-Turn mode for fighting.
  • Component crafting system.
  • Destruction of all objects in the game world is possible.
  • Development of various skills and parameters for a unit that the player chooses.
  • Various effects can afflict units: fractures, poisoning, bleeding and more.
  • Various types of bots for PVE: peaceful animals, zombies, bosses.
  • Full player interaction in one world.
  • Private player territory restricting access to equipment and warehouses of other players.
  • Building various buildings from many types of resources available.
  • Farming
  • Trade and economy
  • Clans and clan territories
  • Dungeon - basements, crystal caves, glades
  • Fishing
  • Food and Hunger system
  • Day and Night cycles
  • Genetics system
  • Weapons from World War I
  • Repair and modification of weapons
  • Electricity
  • Steam Achievements

Project Development Plans:
  • Various dungeons (natural and artificial - mines, cave systems, arenas)
  • Livestock
  • Complex chemical mixtures for experiments
  • New technologies and resources
  • More Weapons from the First and Second World Wars
  • New types of bots and bosses with different behaviors.
  • Transport
  • Railway
  • Robotics
  • Natural phenomena
  • Radioactive zones, diseases
  • Global events (meteoric crashes, bots invasion, bosses challenge)
  • Trade and economic development
  • Mail, letters, notes
  • The development of clans. Alliances (community of clans)

Systemkrav

    Minimum:
    • Styresystem *: Windows XP
    • Processor: 2 GHz
    • Hukommelse: 1 GB RAM
    • Grafik: 1 Gb video RAM
    • DirectX: Version 9.0
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 60 MB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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