A fast-paced restaurant management and indoor food-delivery game. Dash around with a tray yourself, hire and coordinate waiters, and during wave after wave of rush hours deliver the right dishes to the right guests via the shortest routes, snowballing tips as you continually expand the restaurant.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“The core gameplay is already playable, but systems like path optimization, waiter scheduling, and peak-traffic handling rely heavily on real player data and feedback. Early Access lets us iterate quickly within a clear scope: identify chokepoints, tune wait thresholds and pathfinding details, and polish feel and pacing together with the community.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Around one year.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Our plans:
· More restaurant layouts and table/aisle templates;
· Additional achievements;
· Improved onboarding and localization.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Includes:
Core loop: take orders → pick up → deliver → get paid → expand;
Content: 4 restaurant layouts; 8 dishes;
Staff: hireable waiters.”

Ændrer spillets pris sig under og efter tidlig adgang?

“EA pricing will be lower than the full release; we plan a modest increase once we hit our 1.0 content/quality goals. Existing owners pay nothing extra.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Collect suggestions and issues on Steam Discussions, prioritizing highly-voted items.”
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Om dette spil

There are no couriers racing through the streets here—every “delivery” happens inside the restaurant. Your goal is to maximize efficiency in a tight space: Order → Pick up → Serve → Cash in → Expand. The loop is simple, but every step demands trade-offs, pathing, and timing.

Core Gameplay

  • Hands-on serving: weave through tables and crowds, close gaps, and get dishes to the table fast.

  • Hiring & coordination: spawn/upgrade waiters, split roles, and build a high-efficiency “service chain.”

  • Path optimization: spend money to unlock tables and corridors, shortening the distance from Kitchen → Pass → Guest.

  • Rush management: waves of guests, dish variety, and wait thresholds test your on-the-spot decisions.

Why You’ll Like It

  • Light management + real-time action: plan the numbers and clutch it with footwork—instant gratification.

  • Bright, clean look: readable, cartoon style that keeps the chaos clear.

  • Gradual expansion: grow from a few tables to a multi-zone restaurant and watch efficiency snowball.

Developer Note
We’re focused on the rhythm and flow of indoor delivery. We’ll keep polishing feel, adding guest/event variety, and expanding content. Tell us what you’d love to see!

Systemkrav

    Minimum:
    • Styresystem: Windows 10 / 11
    • Processor: Intel Core i5
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GTX 770
    Anbefalet:
    • Styresystem: Windows 10 / 11
    • Processor: Intel Core i5
    • Hukommelse: 8 MB RAM
    • Grafik: NVIDIA GTX 770
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