A space-sim and roguelite where you build your own ship and live in it. Survive in a procedural galaxy that escalates into full faction warfare.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Unconquered Sun is a game built around a variety of interconnected systems which influence each other in ways which are difficult to fully predict alone.
The goal of early access is to develop these mechanics alongside an active player community, revealing strategies, balance and pacing issues, and emergent gameplay which cannot be replicated internally.
Development will be a continuous process throughout early access, with updates focusing on improving issues and quality of life, adding new features, and polishing the overall experience. Moving the game towards a complete and polished product.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“It's hard to gauge a timeframe as a solo developer balancing real world commitments. I expect the game will remain in an early access state for approximately 1-3 years. This depends on the scope of features, along with the scope of external responsibilities. The priority is towards a stable release rather than rushing towards a fixed release date.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Unconquered Sun will continue to evolve throughout development. The exact scope is flexible, and will be guided both by planned ideas and how players interact with the game.
Existing features will be refined and expanded upon where possible. Planned features involve the addition of more modules, smarter AI opponents, and further strategic and economic mechanics. While multiplayer is not planned for the initial early access release, I plan to add multiplayer in the longer-term due to the technical complexity involved.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current early access version of Unconquered Sun contains the foundational systems and core mechanics for the main gameplay loop. Players can interact with the large scale simulations, for further information, the "About This Game" section of the store page will be kept up to date as the game progresses.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“No.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback will play a major role in the development and direction of Unconquered Sun. Because the game is heavily systems driven, that is, many gameplay effects are a result of the combination of these systems, player experience will be extremely valuable. Player suggestions, criticisms, and observations will help future refinement, quality of life, and balancing. The community will help identify the most engaging mechanics, and conversely, the least engaging.
I will primarily be active on the Steam discussion forums among other socials and community panels. The goal is to maintain an active dialogue with players throughout the development process.”
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Tentang Permainan Ini

ROGUE

Start out as a small vessel in a complex and everchanging galaxy. Trade, mine, fight, and expand your vessel to stay ahead of the growing factions.

FULLY PROCEDURAL

Every game procedurally generates a star map, a true three dimensional field of stars at huge scale. Each star has to-scale planets and orbits and realistic calculations to define them.

BUILD YOUR SHIP

Attach weapons, shields, radiators, power generators... Every module has unique functions. Hire crew to work in your ship for more efficient systems.

LIGHT SPEED

Everything you see is from years in the past, as all information travels at the speed of light.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: Dual-core processor
    • Memori: 8 GB RAM
    • Grafik: 4 GB VRAM
    • DirectX: Versi 11
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • DirectX: Versi 11
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