A grim single-player card roguelike where every draw decides your fate — fight, heal, or fall to the suits that once ruled the world.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“Hopefully it gives us more time to work on final state of the game, and work freely on feedback from players.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“We wish for max 1 year”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“Early access version are just our ideas without feedback.
We want to bring the best we can together with players feedbacks.

We are plan to add these systems or mechanics.
Exploration system — travel between rooms, choose paths, and uncover story fragments through gameplay.
More Jokers and synergies — deeper build variety and unique interactions.
Boss encounters — multi-phase battles and lore-driven enemies.
Expanded progression — unlocks, new challenges, and character upgrades.
Full story mode — complete narrative experience and endings.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“1 Playable boss, linear way through dungeon, few cards variety”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“We plan to slightly raise the price as we ship new content and features.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“Community feedback will very likely shape the development of Cardborne: Dawn of War.

Players opinions on balance, Joker mechanics, and progression pacing will help refine and expand the game systems before the full release.

We plan to involve the community through Steam discussions, player surveys, and social media updates, where players can share their experiences and ideas.

Major updates will be guided by community feedback, focusing on improving gameplay flow, adding new Jokers, and expanding exploration features.”
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게임 정보

🃏 CARDBORNE: DAWN OF WAR

A grim single-player card roguelike where every draw decides your fate — fight, heal, or fall to the suits that once ruled the world.

🩸 About the Game

In a world where the suits once lived in harmony — the Diamonds forged weapons, the Hearts healed, and the Spades and Clubs defended — the Aces broke the law and shattered the balance.
Now, only the Cardborne remain, drawing their fate one hand at a time.

You are the last to walk the path between the suits.
Every card is a choice: fight, heal, or perish.

Gameplay

  • Draw Rooms: Each room contains four cards — enemies, weapons, or hearts. Choose your next move carefully.

  • Weapons (♦ Diamonds): Equip them to fight stronger enemies or discard to empower your current weapon.

  • Enemies (♣ & ♠): Each attack tests your weapon’s endurance or your own health.

  • Hearts (♥): Heal yourself… or sacrifice them for power.

  • Jokers: Unlock special abilities after victories — permanent, passive, and often dangerous.

  • Melee & Ranged Combat: Melee chains enemies of equal or lower value; ranged weakens enemies from afar.

  • Escape Mechanic: You can escape a room once every two turns — but not twice in a row.

🔥 Features

  • 🩸 Tactical, turn-based card combat.

  • ♠ Deck-driven roguelike exploration.

  • 🃏 Joker system with passive upgrades.

  • ⚙️ RPG-style stat growth and weapon upgrades.

  • 🎵 Atmospheric sound design and original soundtrack.

  • 🕯️ Tutorial integrated into gameplay.

🕯️ Lore Teaser

The suits once lived in harmony, in craft, in life, in loyalty.
But Aces broke the binding law, high and low, a fatal flaw.
The Darks then rose, their bond was sealed, the Reds were chained, their voices sealed.
War consumed the deck of old, a tale of silence, dark and cold.
Yet fate has drawn a hand anew, a chosen one to cut straight through.
To face the Dark, endure the test, and bring the deck to balance, rest.

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

Music by SunoAI

시스템 요구 사항

    최소:
    • 운영 체제: Windows
    • 프로세서: Interl Core i3
    • 메모리: 4 GB RAM
    • 그래픽: OpenGL 2.1 compatible graphics card, integrated graphics
    • 저장 공간: 300 MB 사용 가능 공간
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