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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We are committed to the development of Endless Space Scrap. However, this program allows us to listen the players, start our community, and communicate with them through the resources that Steam provides to players.

Our development studio is the same as the publisher, so we also want to leverage the tools Steam provides to iterate on this development, constantly improving the product, always listening to players, to polish the game that interested players want and deserve when it launches.

Note: We do not depend on, nor do we intend to survive through Early Access, we have enough resources and preparation to face the full development cycle of the game, in fact we have already estimated a time range for the completion of the game, you can see it in "Approximately how long will this game be in Early Access?"»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We love video game development, and we're committed to completing this project even if it takes longer. Keep in mind that time is directly related to the amount of player support we get through Early Access. In the best-case scenario, we believe we can complete it in about two years. In the worst-case scenario, we believe we can finish it in four years.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The core gameplay won't change much. This game doesn't have grand aspirations; we want to achieve a good, polished, fun, and accessible game. Therefore, we're not going to overcomplicate development to exploit its strengths.

We plan to add gradually while it is in Early Access, different weapons, upgrades, maps, and enemies, also with the visual and audio aspects, we intend to improve those aspects the best as we can during the process.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«All features are listed in the "About This" section, please check that section for details.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes, there will be a one-time purchase fee for the game during Early Access, but we intend to remove it during Early Access or as soon as the final version is released. We want the final version of the game to be accessible, so we plan for it to be free. However, I think you can understand that the goal of Early Access is to raise funding to extra help for develop the game. We want to compensate players for any Early Access costs they spend, but we can't guarantee anything because it depends on the support we receive during the program.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We will be releasing updates and trying to include role-playing throughout the process so players can integrate into the world we're developing. Additionally, we will be closely monitoring all the resources Steam provides for players to express themselves. It's very important to us that the game is on the right track, so we welcome any comments, suggestions, or concerns players may have.»
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Om spillet

Lore

You were working in a weapons factory until the zombie apocalypse arrived without warning. You realized you were alone in the factory. You knew the only way to survive was to create the weapons and ammunition yourself to stop the oncoming waves of zombies.

Description

You have to manage your resources well, how you spend them, and which weapons you create to survive. During the time between zombie waves, be quick to increase your chances of survival and not let the zombies devour you.

Objective

You have to survive as many zombie waves as possible. Each zombie killed increases your resources, which you can use to craft whatever you need.

Features

  • Genre: Incremental autobattle.

  • Theme: Modern Zombie Apocalypse. Environments and characters designed as a stylized blend of pixel art and simple colors.

  • View: Top-down / 2D

  • Infinite Management: Upgrade your factory and consume resources to maintain production.

  • Infinite Survival: Use what was produced, you will see all combat personnel face relentless waves of zombies to defend the factory.

  • Shop and resources: Gather resources from zombies to invest in more weapons, ammunition, and upgrades. All investments will be lost once all defenders are defeated.

  • Roguelike Progression: Each playthrough will earn you currency that you can use to purchase permanent upgrades in the main menu.

  • Difficulty Rewards: Increasing zombie abilities will grant more resources when killed, also unlock new weapons and ammunition.

  • Single Player Focus: Designed for a survival and management challenge.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Prosessor: 2Ghz
    • Minne: 100 MB RAM
    • Grafikk: 256 mb video memory
    • Lagring: 100 MB tilgjengelig plass

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