Campaign Manager is a tool to create worlds, puzzles, and adventures. Game masters can design tabletop RPG campaigns for their players. Escape room style puzzle creators can plan out how their participants must escape. Or interactive stories can be fleshed out with all the possible paths.
Date de parution :
16 janv. 2026
Développement :
Édition :

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Logiciel en accès anticipé

Impliquez-vous pendant le développement de ce logiciel.

Remarque : Ce logiciel en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé à utiliser ce logiciel dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Campaign Manager is a fully usable tool right now to create game worlds and adventures. However, it encompasses so much including story writing, map creation, and sound that there is unlimited room for improvement across the software. There are specific features on the to-do list, but new users may have features that would be of immense help that haven't even been considered. Feedback from users' priorities will help guide what is most important to improve in the software. »

Combien de temps environ ce logiciel sera-t-il en Accès anticipé ?

« The currently planned features on the to-do list are expected to be complete in late 2027. User feedback may refocus what is important and shift that timeline.  »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The basic structure of the software and how it's used is not intending to change. However, the supplemental tools within it have significant areas of planned improvement, such as:
- Aids in creating encounters - quicker and easier generation of scenarios players will face.
- Improvements to map creation so it can be a complete tool for creating battle maps or overworld maps.
- Expanding monster / spell / item / character assets to give more ready-to-use options on what to populate in the game world.
- Additional "one shot" playable scenarios that game masters can immediately run with their players.
- Extending the mod API. »

Quel est l'état actuel de la version en accès anticipé ?

« The tool is fully capable of organizing and creating game campaigns or worlds in its current state. The user interface with its concept of a canvas that contains regions that contains encounters that contains items is the final structure. There are already numerous supplemental tools within the software to aid in creating those encounters, including a name generator, a combat balancer, and a map generator.

Backwards compatibility is absolutely critical, and there are no expectations that a future version of the software would not be able to open an older campaign file. »

Le logiciel sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

« The current plan is to have the software priced lower during Early Access (as a reward for early adopters and to reflect limitations in some features) and then raise it for the official release. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Users should leave feedback including feature requests and issues on the Steam game discussion boards. That way user to developer and user to user communication is all in one place to help design the best approach for improvements. »
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À propos de ce logiciel

Campaign Manager is a tool to create worlds, puzzles, and adventures. Game masters can design tabletop RPG campaigns that their players must fight through. Escape room style puzzle creators can plan out how their participants must escape. Or interactive stories / adventure games can be fleshed out with all the possible branching paths.

The software is offline – no Internet connection required. The amount of content, including art and sound, is only limited by your computer’s available storage space. There is no subscription so everything you create is yours forever. Your creations are never locked into this platform - campaign files are saved in human readable XML format, so the data can be pulled out in the future if desired.

Major Features

  • Create encounters that each contain images, text, music, combats, and links.

  • Create regions to manage similar encounters. Link encounters to each other or to regions as pinned map items.

  • 319 monsters, 319 abilities, and 505 items for fantasy role playing from SRD 5.1. Library of assets contain the common fantasy characters (such as dragons and assassins), abilities (such as chain lightning and eldritch blast), and items (such as potions and magical weapons). User may create their own additional assets.

  • 240 ready-to-use characters from levels 1 through 20 of Barbarians, Bards, Clerics, Druids, Fighters, Monks, Paladins, Ranger, Rogues, Sorcerers, Warlocks, and Wizards that have predefined stats, hit points, spells, and abilities. Use for non-player characters or to represent player characters in combat evaluation.

  • Combat evaluator that calculates the likelihood of one team winning versus another in table top role playing games. Rather than using challenge ratings, the evaluator plays out fights many times favoring one side vs another to simulate variability in dice rolls and strategy.

  • 190 fantasy portraits for character sheets.

  • Name generator tool:
    208,669 first and last character names for millions of potential combinations.
    19,470 town, 1,389 river, 1,704 mountain, and 690 lake names.
    Hundreds more for general stores, magical stores, ships, and taverns.

  • 42 looping background / atmospheric songs for player ambience such as a beach, tavern, village, mountain evening, rain, campfire, dungeon cave, and spaceship.

  • 21 ready to use battle maps, including forest, beach, lava, river crossing, star field, and many more.

  • Map creation tool.

  • "Player View" to show battle maps with grids lines on a second monitor so players may see the combat visually and physically move their minis on it.

  • Tool for one click to generate an engagement from an encounter's predefined monsters, initiatives are automatically rolled, combat order sorted with a single click, and health tracked.

  • Game Mode to play through your interactive stories.

  • Print encounters and assets from Campaign Manager to paper to play without a computer.

  • Print an Asset book such as a "Spell Book" for players or "Reference Sheets" for game masters. 

  • Built in session history to log the players' prior game sessions.

  • Mod support! Developers can extend the Campaign Manager user interface and its capabilities. Documentation on how to use the API and sample included in the installer.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11
    • Mémoire vive : 100 MB de mémoire
    • Espace disque : 650 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11
    • Mémoire vive : 256 MB de mémoire
    • Espace disque : 1 GB d'espace disque disponible
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