You've locked yourself in a room with pen, paper, pins, and strings, and you're not leaving until it makes sense.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While I hope to sell this product at a reasonable price for what it is, I also understand that, as a first-time indie developer, it may not meet your expectations.

Rather than make you feel like you have been misled in any way, I want to be as transparent as possible in indicating that it is very much a work in progress.

The final product will feel like a productivity tool that is also a game, but the early access product will still be functional as a productivity tool. Early adopters will have the benefit of the decreased price, and also the opportunity to shape the product's future with your user feedback.

I appreciate your consideration, and promise to regard your suggestions and expectations accordingly. Thank you for your support.”

Approximately how long will this game be in Early Access?

“Hmm. Maybe a year? It's not Project Zomboid or anything.”

How is the full version planned to differ from the Early Access version?

“Ideally, the full version will be fully gamified and not just a simple mind-mapping tool. This will mean limiting your resources based on completing accountability tasks, and earning money that you can use to further customize your mind-mapping space, and unlock connected areas. ”

What is the current state of the Early Access version?

“In it's current state, BrainMess is a VERY barebones mind mapping tool where you can place sticky notes and connect them with strings on the walls, ceiling, and floor of a single room. It is basically a proof of concept.”

Will the game be priced differently during and after Early Access?

“Upon exiting early access, the price will increase, but only if I meet my goals of adding features that flesh the experience out as a game, and not just a productivity tool.

This means early adopters have the chance to get the full finished product at a reduced price, which I think is more than fair for your patience and understanding.”

How are you planning on involving the Community in your development process?

“I plan to consider any and all user feedback in terms of quality of life improvements, feature additions, and gameplay mechanics. That doesn't mean I'll implement them all, but I understand supply and demand. If you overwhelmingly demand it, and it is within my power to supply it, I'll make it happen.

Initially, I hope to facilitate these discussions using the Steam Community functions. There, you can post your questions, criticisms, concerns, and general suggestions, and I will respond to each as quickly as I can.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Your Brain is a Mess. Make it make sense.

"Have you tried making a list?" God, why do they always ask this. 

Yes, I tried making a list. But I didn't have pen or paper, so I had to try and hold onto those thoughts until I did have pen and paper. Then by the time I had pen and paper, I'd forgotten what was supposed to go on the list.

So I sat the list down and lost the list, and when I thought of what to write, I couldn't find the list. After wasting my day repeating this process, I finally went home, and realized I'd left the list at work. 

"No," they say, "Like, on the computer. Saved to the cloud."

OH, THE CLOUD. Why didn't I think of the CLOUD. So I get on the computer and instantly forget why I was on the computer. Eventually I stop scrolling through memes and remember to make the list.

I create a new document. I try to think of a name for the document. I spend fifteen minutes trying to think of a name for the document before I finally just name it The List. Then later I can't figure out which LIST is THE LIST because I have SEVENTEEN unfinished documents named THE LIST.

"It isn't that complicated," they say. PLEASE, EXPLAIN HOW IT ISN'T THIS COMPLICATED. Please show me the DIFFICULTY SETTINGS on my LIFE so I can TURN THEM DOWN from EUROPEAN EXTREME.

Oh. Speaking of video games, what if I just... made the list... in a video game?

"Why?!" They balk. "How would that be easier in any way?"

"Yeah..." I reply, already firing up Unity. "Yeah this is a way better idea."

Don't make a list. Make a CRAZY WALL.

BrainMess isn't the first mind-mapping product to exist, nor is it the best. But it is the only one with first person controls, set in a 3D room that you can plaster from wall-to-wall with notes, strings, and organized insanity.

It's also the ONLY mind-mapping product to be developed by an eighth grade English teacher who lost his job during quarantine, worked in a hospital during the pandemic, transitioned into a games startup after that, got diagnosed with ADHD, finally started to feel at peace with himself, IMMEDIATELY lost his games startup job, and couldn't find full time work anywhere except for the local MAXIMUM SECURITY PRISON.

And he'd really appreciate it if you'd buy his little productivity game for like, the cost of a cheap sandwich.

Do that, and he promises to keep working on it and adding features until it feels like it's worth AT LEAST three sandwiches.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: AMD Phenom II X4 965 / Intel Core i3-2120
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM, AMD Radeon HD 7770 / NVIDIA GeForce GTX 560
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: AMD Ryzen 5 1500X / Intel Core i5-8400
    • Memory: 8 GB RAM
    • Graphics: 3 GB VRAM, AMD Radeon RX 580 / NVIDIA GeForce GTX 780 Ti
    • DirectX: Version 11
    • Storage: 1 GB available space
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