Block the beats! Audioshield puts you at the point of impact for every hit in your songs. Block incoming orbs with your shields and feel the music. Works with any song file, plus online music streaming and Song of the Day.
Recent Reviews:
Mostly Positive (42) - 71% of the 42 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,132) - 90% of the 2,132 user reviews for this game are positive.
Release Date:
Apr 5, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (10)

May 23

Small synchronization change for youtube videos

On the first play, youtube videos will now synchronize to gameplay a little better. There is a small tradeoff though -- your machine will need to build its own synchronization file for youtube videos even if others have already played them. It won’t need to do that for youtube songs you’ve previously played though (even before this update).

The way it used to work is that synchronization files (yash files) could be shared and your game would use a shared one when you played a youtube song for the first time. The shared file would usually synchronize just right, but would occasionally be noticeably off. Then, during your first play, a more perfect sync file was generated in the background to be used for future plays. Now, the optimal sync file is generated before your first gameplay session with a video.

For local song files, like the recommed songs tab and your own MP3s, this doesn’t change anything.

There’s a new launch option to revert this change and go back to the old way of sharing yash files if you'd like:
6 comments Read more

December 6, 2017

The Dynamic Update: Jack Conte music and Dynamic Resolution Rendering

This update brings dynamic resolution, performance optimizations, and new music!

Dynamic Resolution
Audioshield now automatically scales its resolution up or down to keep quality as high as possible while maintaining framerate. For most of you, this means the game will now automatically render in a higher resolution and text will be much easier to read.

It also means that Audioshield can now scale down to lower GPUs. The lowest I've tested so far was a 1050ti and that ran great. Even lower should be possible (especially if you set the in-game quality setting to "Low").

Thanks to Valve for publicly releasing The Lab renderer. Their dynamic resolution code was the basis for this.

New Music
Two new songs from Jack Conte, "Gulf" and "Push", have been added to the built-in Recommended list. These are two favorites of mine and it's awesome to have them in the game - Enjoy!

Enhanced Graphics and Optimization
Graphics have been updated with a new effect on the sidewalls in the Neon Stadium skin. The Horizon skin got new orbs that are much easier to see, no matter what video is playing in the background. The Stage Dive skin was optimized and now loads faster. The amount of collision sparks was increased everywhere.

Audioshield's rendering performance has undergone overall optimization as well. Running with the new higher resolution and the new effects now takes about the same amount of GPU time as the previous build of the game without those features.

Launch Options
By the way, there's several launch options you can feed to Audioshield. Look for "SET LAUNCH OPTIONS" in the game's steam properties to use these. They're mostly for making the game easier to use as a group or arcade experience:
+samplesongsonly (Only offer the Recommended songs in the song browser.)
+localscorepriority (Ask for the player's local scoreboard name at startup and only show local scores on leaderboards.)
+songchoiceonly (Skip past selecting shield and skin.)
+gameviewspectator (Show a smooth-cam view on the desktop during gameplay. This does cost some performance.)
+skippostridescoreboard (Don't show your score summary when the song ends, just return right to the song browser.)
+disablemodsecuritysandbox (Give Lua mod scripts the power to do pretty much whatever they want on your computer.)
+adaptivequalitydebug (Show the current dynamic resolution being used)
-show-screen-selector (Choose graphics quality level before launching the game.)
-logFile somefilename.txt (Output a log file to the game's install folder.)
+disableadaptivequality (turn off dynamic resolution scaling)
+disabledamageeffect (disable the color effect shown for each miss)
+disableposteffects (turn off the bloom/blur effect on color objects)

Have fun everyone!

Edit: 12.8.2017 --> post-update update
  • Further optimized performance. It now renders above default resolution on a 1050ti
  • Now drops sidewall effects on the stadium skin to keep resolution up (if needed).
  • Made the miss effect more subtle.
  • Added two new launch options (see above).

Edit: 12.13.2017
  • Possible fix for crash on Windows 7
  • Added "+disableposteffects" launch option

Edit: 12.19.2017
  • Updated to latest Unity engine (2017.3)
  • Disabled adaptive quality on Windows 7
67 comments Read more

About This Game

"Audioshield is the most purely joyful time I’ve had with a facebox on" (Alec Meer, Rock Paper Shotgun)

"Audioshield: Feels like music-melee Missile Command-and we love it" (Ars Technica)

"AudioShield -- a rhythm game -- is HTC Vive's killer app" (Jeff Grubb, VentureBeat)

Experience your entire music collection in VR. Audioshield puts you at the point of impact for every hit in your music. Beats glide in slowly for mellow parts of songs, then ramp up for intense parts of songs with cross-body, double-shield, and high-altitude hits.

Audioshield uses an advanced version of Audiosurf 2's music analysis system to sync with any song from your collection - and also with online streaming from Youtube.

Every song has its own online leaderboard. Audioshield also supports local leaderboards to easily compete with friends during look-at-my-awesome-new-VR-system parties.

"Let's punch the hell out of music in virtual reality with Audioshield" (Polygon)

"Audioshield found some neuroreceptor in the deepest cavern of my brain—one that can only be stimulated by an incredible combination of sight, sound, and motion—and flooded it with a sensation that has left me reeling for days." (Ars Technica)

"Fighting Music in VR. This is the coolest sh** ever." (Jericho)

"VR Missile Command inside a neon rave, set to your own music." (PC Gamer)

"The physicality of standing in place to fend off incoming orbs feels powerful" (IGN)

"...your music library comes to life as a fully immersive gaming experience" (UploadVR)

System Requirements

    • OS: Windows 7 SP1 or newer
    • Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 1050ti / AMD Radeon™ R9 290 equivalent or greater
    • Storage: 900 MB available space
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