WoW raid mechanics meet FTL's pause-and-plan combat. Command 5-20 heroes through 30+ tactical boss encounters. No grinding. No filler. Pure single-player boss-rush strategy.

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como ignorado.

Próximamente en acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo inacabado y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugar en su estado actual, deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué ofreces acceso anticipado?

«The Umbral Seal's tactical boss-rush combat is complete and polished for the first 3 chapters (24 encounters, 10-20 hours). We're using Early Access to validate encounter designs and difficulty balance with real players before building the remaining chapters. Your feedback will directly shape design of future bosses, tune class balance, and refine mechanics. You're getting a complete "Act 1" experience while helping perfect the rest.»

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

«6-12 months, depending on community feedback and the level of polish required.»

¿Qué diferencias habrá entre la versión completa y la versión de acceso anticipado?

«The full version plans to add:
- Chapters 4-8 with additional boss encounters
- Mythic difficulty tier (up to 20-hero epic raids)
- More classes and specializations
- Additional Commander Powers
- Workshop integration to allow community to create encounters
- Story conclusion
- Balance refinements based on your feedback»

¿Cuál es el estado actual de la versión de acceso anticipado?

«Early Access includes 3 complete chapters (12 boss encounters), 7 classes, 2 difficulty tiers (Normal/Heroic), Commander Powers and complete Act 1 story.

Initial Early Access uses AI generated assets. Revenue from Early Access will be used to hire artists to replace AI generated assets.»

¿El precio del juego será diferente durante y después del acceso anticipado?

«Price will increase gradually as more chapters and Mythic difficulty are added. Early Access purchasers receive all updates through version 1.0 at no additional cost.

Price will be adjusted during Early Access as more content is added.»

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

«- Active Discord server for direct feedback and discussion
- Regular development updates on Steam every 2-4 weeks
- Community input on balance, difficulty tuning, and mechanics

Community feedback will be crucial for difficulty balance, class viability, boss mechanic clarity, and which mechanics you enjoy most - this directly informs future encounter design.»
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Fecha de lanzamiento prevista: 3.ᵉʳ trimestre del 2026

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Acerca de este juego

THE UMBRAL SEAL brings World of Warcraft raid boss mechanics to single-player tactical combat.

Command warbands of 5-20 heroes through 30+ boss encounters designed around WoW-style mechanics—adapted for real-time-with-pause gameplay. Learn telegraphs, manage cooldowns, coordinate positioning, and execute perfect strategies.

No grinding. No filler. No scheduling. Just you, your warband, and perfectly crafted boss fights.

INSPIRED BY

  • World of Warcraft raid mechanics (adapted for single-player tactical combat)

  • FTL: Faster Than Light (pause-based tactical decision making)

TACTICAL COMBAT

  • Real-time with pause - Plan every move, execute perfectly

  • Command 5-hero parties (Normal), 10-hero raids (Heroic), or up to 20-hero epic battles (Mythic)

  • Telegraph system shows incoming attacks - learn, adapt, survive

  • Group controls let you manage large raids efficiently

BUILD YOUR WARBAND

  • 8+ playable classes: Sentinel, Sharpshooter, Elementalist, Lifeweaver, Bladedancer, and more

  • Compose your perfect party - bring 2 tanks, 3 healers, or all DPS if you dare

  • Multiple heroes of the same class allowed (run 3 Sentinels if needed!)

  • Unlock new classes by freeing corrupted Orders

BOSS ENCOUNTERS

  • Early Access: 12+ unique bosses across 3 chapters

  • Full Release: 30+ bosses across 8 chapters

  • Each boss has distinct mechanics requiring different strategies

  • Learn on Normal, master on Heroic, perfect on Mythic

DESIGN PHILOSOPHY

  • Tactical depth over graphical spectacle

  • Tabletop-style character tokens let you focus on mechanics, not animations

  • Text-based storytelling keeps spotlight on boss encounter design

  • AI-generated assets will be replaced during Early Access with commissioned art

THE STORY

Commander Thorne sealed the Umbral Tyrant 23 years ago by splitting the seal into seven pieces - one for each of the seven Orders.

But an eighth piece remained, hidden and corrupted, linking all the others like roots through soil.

Now the Blight spreads. The Orders have fallen. You must recover the seal fragments before the Tyrant breaks free.

EARLY ACCESS CONTENT (Q3 2026)

Early Access launches with:

  • 3 complete chapters (12+ boss encounters)

  • 7 playable classes

  • Normal and Heroic difficulties

  • Commander Powers (raid-wide abilities)

  • Complete story with text-based cutscenes

  • Practice mode for cleared encounters

  • AI generated assets (maps and character tokens)

EARLY ACCESS CONTENT PROGRESSION

  • Content will be gradually added into Early Access (no content gating until 1.0 is ready)

  • AI generated assets will be gradually replaced

Estimated EA Duration: 6-12 months

Estimated 10-20 hours for a Normal playthrough, with significantly more for Heroic mastery and alternate party compositions.

FULL RELEASE (1.0) WILL ADD

  • Chapters 4-8 (completing the story)

  • Mythic difficulty (20-hero raids, unforgiving mechanics)

  • Additional classes and specializations

  • Workshop integration

  • Story conclusion

  • Challenge modes and polish based on your feedback

Información sobre contenido generado por IA

Según los desarrolladores, el juego utiliza contenido generado por IA de la forma siguiente:

This game uses AI-generated assets (background images and character tokens).
Early Access revenue will go towards commissioning non-AI art.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 (64-bit)
    • Procesador: Intel Core i3 or equivalent
    • Memoria: 4 GB de RAM
    • Gráficos: Integrated graphics (Intel HD 4000 or better)
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10/11 (64-bit)
    • Procesador: Intel Core i5 or equivalent
    • Memoria: 8 GB de RAM
    • Gráficos: Dedicated graphics card (GTX 660 or better)
    • Almacenamiento: 1 GB de espacio disponible
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