CRIKEY! TY is back with a brand new adventure, in this fully remastered version of TY the Tasmanian Tiger 3: Night of the Quinkan. Pick up your rangs; pull on your shorts, and prepare to rescue the SOUTHERN RIVERS from a brand new threat - the QUINKAN...
All Reviews:
Very Positive (55) - 100% of the 55 user reviews for this game are positive.
Release Date:
Mar 19, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access has proven to be a great success for our development of the updated HD versions of TY1 and TY2, so we are following the same format for our upgrading of TY the Tasmanian Tiger 3: Night of the Quinkan.

Using Early Access for TY3 will allow us to engage with fans of the series, to make the game as good as it can be.”

Approximately how long will this game be in Early Access?

“We anticipate that the game will complete Early Access in Q4, 2018.”

How is the full version planned to differ from the Early Access version?

“Once Early Access is complete, we plan to have implemented the following new features:
  • All art textures up-res'd
  • Improved effects for all weapons
  • Updated Gunyip controls and gameplay
  • New additions to the close-combat system, and how the QUINKAN react to boomerangs
  • Skins for TY, the CRABMERSIBLE and the GUNYIP
  • More achievements
  • Fully updated UI for cart racing, gunyips, shops

And we're planning on a few surprises along the way too!”

What is the current state of the Early Access version?

“The game's main story is fully playable, from start to finish. Gunyip and cart racing minigames (including multiplayer) are available from the main menu.

  • There will be various graphical bugs, optimizations required, and there may be areas of frame rate drop, and some random crashes.
  • A number of achievements and leaderboards are implemented, with more to come through the Early Access process.
  • Control and camera updates have been implemented, from the work we have done on TY2, but there are further improvements and bug fixes to be made.
  • The game should be fully playable with keyboard and mouse, though some UI areas may not work with mouse
  • A per-level collectable count is already implemented! :)
  • Close combat and gunyip controls are as per the original release.
  • All the various graphical bells and whistles have been implemented, though much of the art assets are yet to be up-res'd.

Will the game be priced differently during and after Early Access?

“At the end of the Early Access process, the price of the game will increase in price, similar to what was done at the end of the TY1 and TY2 Early Access period.
We will not put the game on sale for at least 3 months after the full release of the game.”

How are you planning on involving the Community in your development process?

“There are a variety of new items that we will be engaging the community with for implementation, including:
  • Achievement ideas
  • Close-combat feedback and ideas
  • Gunyip minigame controls and feedback
  • Feedback on any improvements for the "mission" based cart racing (destruction derby, experimental nuclear cart, etc)
  • Text-only translations to non-English languages (note - we are still determining how to approach this
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Recent updates View all (15)

October 31

TY3 Build r3843_v0.29 Released!

Hi all,

We're pleased to announce that a new build of TY3 is now available.
We know it's been a while since there's been an update - but hopefully you will agree, from the content listed out below, that it's been worth the wait!

If there are any problems, please let us know!


Important Note on Saving Your Game
PLEASE NOTE: The option to save your game has been moved to the "exit" submenu of the pause menu, to make way for the Customization menu.

Major New Features

Full Change List

Art and Graphics
  • Fix clamping issue on bunyip HUD power meter textures when MSAA is enabled.
  • Upres of Dennis textures.
  • Upres of various generic wood textures.
  • Added customization skins for TY, the Crabmersible, and the Gunyip.
  • Updated the gallery art to HD.
  • Improved the explosion texture, for the end of the first mission.
  • Upres of approximately 400 textures throughout the game - too many to list!
  • Fixed the shadows/effects settings for the Gunyip multiplayer levels.
  • Updated all mini-maps to HD.
  • Updated all the minigame icons to HD.
  • Fixed particles disappearing the more you played the game (very evident from the Electroquin attack energy ball being invisible).
  • Increased the size of the projectiles fired by the Quinkan turrets.

  • Updated sounds for prickly bears shattering.
  • Updated sounds for Spiderquin walking.
  • Updated sounds for big rocks shattering in gunyip missions.
  • Fix TY's glide sound disappearing the further he moves away from New Burramudgee.
  • Fix multiple instances of sounds playing twice; on various UI selections.
  • Added specific collect sounds for race pickups.
  • Fix missing shooting sounds on some gunyips in the frontend minigame maps.
  • Updates for various gunyips to have individual sounds.
  • Updates for audio for the Magmaquin.
  • Fixed double jump sound effect from Thermo Extreme bunyip.
  • Miscellaneous bounce SFX fixes.
  • Fixed general music volume levels, and music ducking, throughout the game.

Crash Fixes
  • Potential fix for crashes when loading in to a new level.
  • Fixed crash when moving between levels in the Crabmersible.
  • Fixed crash found during Gunyip missions.
  • Fix for potential "exit to town" crash.
  • Fix crash when using a bus stop to travel between towns, if TY is in first person mode when the trigger is activated.
  • Fix crash for loading in to a new level, if there were ice crystals attached to a prop that got unloaded.
  • Fix crash when entering a bunyip arena.

  • Added support for TY, Crabmersible and Gunyip skins. TY skins use Kromium Orbs as currency, and can be bought from Rang shops, Crabmersible and Gunyip skins use Gooboo Berries and Bilbies respectivley; and can be bought from the Mobile HQ shops.

  • When playing single player in the frontend minigame gunyip battles, the AI kill count is now correctly shared between AI enemies.
  • Added Hardcore mode. This works in the same fashion as the implementation in the previous games - if you die, you lose all your progress and have to start again!
  • Added a bunch of new achievements (including some for Hardcore mode).

UI - General
  • Fix for dunny not animating when playing all tracks or random tracks (ie, multiple races without returning to frontend between).
  • Added missing button/key icon for the race shop "Enter Race" button text.
  • Fix for different lighting on Gunyip UI elements when they are full vs empty (eg power HUD).
  • Added UI to the pause menu, to allow the user to select skins for TY, the Crabmersible, and the Gunyip.
  • Fixed the font used to display the location name as you move around the game.
  • Fixed some UI backgrounds not covering the full width of the screen.
  • Fixed some layout issues with the single player and horizontal splitscreen gunyip huds.
  • Added a vertical splitscreen Gunyip HUD option.

UI - Rangs
  • Rang HUD: Rangs 150% larger.
  • Rang HUD and pause menu rang UI: slot background is now coloured to the stone colour.
  • Rang HUD and pause menu rang UI: slot border now indicates if an "ability" is available (red = no ability, green = ability).
  • Rang HUD: text added to indicate to player that they can access the slot/stone select screens.
  • Rang HUD: rang name and background on one line and scale to length of rang name.
  • Rang HUD: empty slots are now grey and 50% transparent.
  • Rang HUD and pause menu rang UI: Added buttons that allow the user to unload all stones from all rangs and all stones from current rang (respectively).
  • Pause menu rang UI: Added a button to pause menu rang select screen "A Configure Stones" to let the player know they can get to the slot select screen.
  • Adjusted scale on some text items for rang hud/rang slot screens.
  • Allow the player to access rang stone management from the Rang HUD, even if they only have one rang unlocked.
7 comments Read more

October 21

TY3 Achievements Update and Skins Taste-test

Hey all,

Just to let you know, there is going to be a bevvy of new TY3 achievements published shortly. These won't be achieveable yet until we release a new build, but we want to publish them so that we can do some additional testing before the release.

Also, as a bit of a taste of things to come, a preview of some of the lovely skins available in the next build!

We're working away on things and hope to have the new build out in the next couple of weeks.

9 comments Read more
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About This Game

CRIKEY! TY is back with a brand new adventure, in this fully remastered version of TY the Tasmanian Tiger 3: Night of the Quinkan. Pick up your rangs; pull on your shorts, and prepare to rescue the SOUTHERN RIVERS from a brand new threat - the QUINKAN...

Jump, bite, smash and glide your way around the Australian Outback and be prepared to use rangs like you've never used rangs before!

  • Customize your boomerangs - want a multi-flamerang? No Worries! Zappy-megarang? Grouse!
  • Learn new close-combat moves, to battle the insidious QUINKAN.
  • Take the battle for SOUTHERN RIVERS to the skies in the all new Gunyip (including two-player split screen Gunyip battles).
  • Two-player split-screen cart racing with improved handling.
  • New HD graphics; including updated shadows, reflections, HD resolutions and 60fps.
  • Steamworks integration for achievements and leaderboards.
  • For the first time, the game is easily available outside of North America!

Hot on the heels of BUSH RESCUE'S defeat of BOSS CASS and his island nation of CASSOPOLIS, TY and Shazza are whisked back to the dreaming to help the Bunyips fight a new evil… THE QUINKAN!

On their return to the present TY and Shazza are separated and TY ends up SIX MONTHS in the future. And worse still, the QUINKAN invaded SOUTHERN RIVERS, destroyed BURRAMUDGEE and caused BUSH RESCUE to disband. All would have been lost if not for “THE GENERAL”, the military leader that kept the remnants of society together.

Now it’s up to TY to get the band back together, get help from some unusual new allies, and turn back the QUINKAN invasion.

System Requirements

    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000 with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel quad-core 3.0 GHz or dual-core 3.2 GHz. AMD 3.4 GHz quad-core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 2GB / Radeon HD 7970 3GB with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant

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