RadSpire is a post-apocalyptic survival game where you scavenge, craft, and fight to stay alive. Track down survivors, take on quests, and uncover the truth behind a world already broken before you arrived.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We’re releasing RadSpire in Early Access because it’s a game built around interconnected systems—biome hazards, crafting progression, combat tuning, and recruitable NPC support—and those systems improve fastest when real players get their hands on them. Early Access lets us share a playable core experience now, gather feedback on what feels fun or frustrating, and iterate alongside the community so the final game is better balanced, better paced, and more polished.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We expect RadSpire to remain in Early Access for around 6–12 months, though the exact timeline will depend on community feedback and the time needed to reach our quality targets for content depth, balancing, performance, and overall polish.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan for the full version of RadSpire to expand in overall scope and variety beyond what’s available during Early Access. This includes plans to add more biomes and environmental effects, expand crafting with additional weapons, upgrades, and recipes, and introduce more monsters and bosses to deepen combat encounters. We also plan to broaden NPC recruitment and make allies more meaningful to your long-term progression, while continuing to build out story content and world secrets. Along the way, we intend to improve onboarding, balance, UI, performance, and overall polish based on player feedback and testing. (As with any game in development, these are goals rather than guarantees, and priorities may shift as we learn from the community.)”

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version of RadSpire is playable and includes the core loop: 3D third-person exploration, resource scavenging, crafting, and combat against monsters, with boss encounters and early progression. Players can explore multiple biomes that feature environmental effects requiring preparation and adaptation, and can discover and recruit NPCs who aid the journey. While the foundation is in place, the game is still actively evolving, and players should expect ongoing balancing, additional content, and iterative improvements to systems and polish.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We plan to price RadSpire lower during Early Access and gradually raise the price as major updates add more content, features, and polish. Our goal is to reflect the game’s growing scope over time while rewarding early supporters for jumping in during development.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We plan to involve the community directly throughout development by listening closely to player feedback and using it to guide updates and priorities. We’ll monitor Steam Discussions and bug reports, share development progress through patch notes and update posts, and gather targeted feedback on key areas like biome hazards, crafting balance, progression pacing, and boss difficulty. When larger changes are in progress, we also plan to use playtesting and structured feedback threads to make sure updates are landing well before they become permanent.”
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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: maj 2026

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Om detta spel

RadSpire is a 3D third-person post-apocalyptic survival adventure where futuristic remnant technology collides with unstable magic. You'll trek across a broken world, scavenging what you can, crafting what you must, and fighting to stay alive long enough to uncover what really happened.

Explore the shattered landscape and scavenge raw materials to forge the gear you need. Process ore into bars, smelt bars into components, and craft iron swords, shields, and armor from what you find in the ruins. Build storage and structures to secure your supplies as you push further out.

Survivors are out there too. Track down wanderers like Sera who have their own needs and their own knowledge of the wasteland. Help them and they'll help you back, offering gear, guidance, and quests that pull you deeper into the world's story.

Danger waits at every turn. Enemies patrol the open world and taking them down is how you push forward, completing objectives, unlocking new quests, and slowly uncovering the truth behind what broke this world.

Your progress is yours to keep. A full save system lets you hold multiple save slots and autosaves when you leave, so you never lose ground. Your inventory, equipment, quest state, and settings all restore exactly as you left them.

Key Features

  • 3D third-person exploration across a shattered post-apocalyptic world

  • Resource gathering and a multi-step crafting system for weapons, armor, and structures

  • Quest system with NPC dialogue, staged objectives, and branching progression

  • Recruitable survivors with their own questlines and rewards

  • Enemy encounters tied to quest progression

  • Full save system with named slots and autosave

  • Persistent settings across sessions

Disclosure

This is a CS 426 Senior Project in Computer Science, Spring 2025, at UNR, CSE Department

Team Number: 15

Instructors: David Feil-Seifer and Vinh Le

External Advisor: Mason Haines (UNR CSE Student)

Reference Articles

[1] Institute of Electrical and Electronics Engineers, IEEE Std 830-1998: Software Requirements Specifications, 1998.

[2] Institute of Electrical and Electronics Engineers, IEEE Std 1012-2016: Verification and Validation, 2017.

[3] David Charles Milam, “Game Design Framework Based on Visual Attention,” Journal of Visual Literacy, 2021. Problem Domain Book

[4] George T. Heineman & William T. Councill, Component-Based Software Engineering, Addison-Wesley, 2001. Project Guidelines & Standards

[5] World Wide Web Consortium, WCAG 2.1 Guidelines, 2025. Development & Platform Documentation

[6] Godot Engine, Official Documentation.

[7] Valve Corporation, Steamworks Documentation.

[8] GitHub, GitHub Documentation.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

We use AI generated graphics as placeholders for store art and game menus until we are able to pay a graphic designer for the final release.

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11
    • Processor: Intel 6th Gen or Equivalent
    • Minne: 8 GB RAM
    • Grafik: Nvidia GTX 10 Series or Equivalent
    • DirectX: Version 12
    • Lagring: 350 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11
    • Processor: Intel 9th Gen or Equivalent
    • Minne: 16 GB RAM
    • Grafik: Nvidia RTX 20 Series or Equivalent
    • DirectX: Version 12
    • Lagring: 350 MB ledigt utrymme
    Minimum:
    • OS: Ubuntu 18
    • Processor: Intel 6th Gen or Equivalent
    • Minne: 8 GB RAM
    • Grafik: Nvidia GTX 10 Series or Equivalent
    • Lagring: 250 MB ledigt utrymme
    Rekommenderade:
    • OS: Ubuntu 24
    • Processor: Intel 9th Gen or Equivalent
    • Minne: 16 GB RAM
    • Grafik: Nvidia RTX 20 Series or Equivalent
    • Lagring: 250 MB ledigt utrymme
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