Create procedural materials and texture 3D models with node-based graphs. Export to Godot, Unity, and Unreal Engine, and access a website with hundreds of community-made materials. Runs on Windows, Linux, and macOS.

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이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 2026년 7월

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Material Maker

Procedural Material Authoring & 3D Model Texturing

Material Maker is a procedural material authoring tool and 3D model texturing application.
Materials are defined as node-based graphs, where nodes create, transform, and combine shapes and patterns. These materials can then be exported directly to Godot, Unity, and Unreal Engine.

Material Maker runs on Windows, Linux, and macOS.

Join the community on the Material Maker Discord, where you can ask questions, share tips, and help others.
You can also showcase your creations on the Material Maker website, dedicated to sharing procedural materials and brushes.

Materials You Can Create

Material Maker supports several material types, and is fully extensible:
new custom material types and export targets can be added when needed.

  • Static PBR Materials
    The most common material type. Exporting generates standard texture maps such as albedo, metalness, roughness, normal, etc., ready to import into your favorite game engine.

  • Dynamic PBR Materials
    PBR materials with motion and animation, exported as shaders (with optional textures).

  • Raymarching Materials
    A full raymarching scene inside the mesh the material is applied to, exported as a shader.

  • Dynamic Unlit Materials
    Exported as shaders and ideal for all kinds of visual effects (VFX).

Features (Version 1.4)

  • A procedural texture generation engine built around a small, focused set of node types
    (shaders, buffers, node groups, image, text, switch…).
    Instead of generating an image at every node, shaders are combined until a buffer or target Material node is reached, making textures resolution independent.

  • An experimental 3D painting engine
    Paint albedo, roughness, metallic, emission, normal map, depth, and ambient occlusion simultaneously.
    Generated shaders can be used as brushes, with patterns mapped in brush, screen, or texture space.
    Supports multiple Paint, Procedural, and Mask layers.

  • A dedicated website for sharing procedural materials and brushes.

  • A base library of ~250 nodes, including shapes, patterns, filters, transforms, and both 2D and 3D signed distance function (SDF) shapes.
    Nodes are accessible from the Library panel or directly from the graph context menu.

  • Easily create custom group nodes and shader nodes through the UI
    (creating shader nodes requires some GLSL knowledge).

  • A node-based graph editor with multiple material types:
    Static PBR, Dynamic PBR, 3D PBR, Raymarching, and Unlit.

  • Game engine exports

    • Godot & Unity: ready-to-use materials

    • Unreal Engine 4: image files and shaders (manual material setup required)

    • Unreal Engine 5: automatic material creation via generated Python script

  • A hierarchy view showing the structure of group nodes in the current material.

  • 2D preview panels displaying generated textures, with export options for single images, multiple images, or animated spritesheets.

  • A 3D preview panel showing the current PBR material on a model.
    Includes basic shapes (cube, sphere, etc.) and supports custom .OBJ models.

  • An Histogram panel displaying tonal distribution for the selected node output.

  • A Reference panel where image files can be dropped to pick colors and gradients.

시스템 요구 사항

Windows
macOS
SteamOS + Linux
    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10
    • 프로세서: x86_64 CPU with SSE4.2 support
    • 메모리: 8 GB RAM
    • 그래픽: Support for Vulkan 1.2 or DirectX 12
    • 저장 공간: 200 MB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    최소:
    • 운영 체제: macOS 10.13
    • 프로세서: Apple Silicon or Intel
    • 메모리: 8 GB RAM
    • 그래픽: Support for Metal
    • 저장 공간: 300 MB 사용 가능 공간
    권장:
      최소:
      • 운영 체제: Any distribution
      • 프로세서: x86_64 CPU with SSE4.2
      • 메모리: 8 GB RAM
      • 그래픽: Support for Vulkan 1.2
      • 저장 공간: 200 MB 사용 가능 공간
      권장:
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