Command 4 soldiers through brutal tactical combat in this hardcore roguelike trilogy. No tutorials. No mercy. Learn through failure as you fight across the solar system in a CRT-styled, turn-based war where your choices determine humanity's fate.
티저 | Oort Protocol Announcement Trailer
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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“WHY EARLY ACCESS?

Building a Trilogy the Right Way

The Oort Protocol is a three-part story spanning the entire solar system. Rather than developing all three games in isolation, we're releasing them in Early Access to ensure each part delivers the hardcore tactical experience you expect—and that your choices carry weight across the trilogy.

Roguelikes Are Built Through Iteration

The classics—Angband, Nethack, ADOM—were refined over years with community feedback. Hardcore roguelikes demand brutal but fair difficulty. Early Access lets us:

- Balance tactical encounters that challenge without becoming arbitrary
- Tune permadeath consequences and squad progression
- Refine faction mechanics and strategic choices
- Ensure the learning curve is steep but climbable
- Test mission variety and replayability

Your Feedback Shapes the War
We need commanders in the field telling us:

- Which tactical situations feel challenging vs. unfair
- Where the game assumes knowledge it shouldn't
- How faction balance plays out over campaigns
- What lore works and what needs clarification
- Whether the difficulty curve delivers satisfaction or frustration

Transparency First
No marketing nonsense. Here's the truth:

- Perihelion enters Early Access with core systems functional but content incomplete
- We're a small team committed to quality over speed
- Updates will be substantial, not cosmetic
- The trilogy will be completed—roguelike developers don't abandon projects
- Your purchase supports real development, not vaporware

What Early Access Means
You're getting:

- A playable, challenging tactical roguelike
- Regular content updates and balance patches
- Direct communication with developers
- Influence over mechanical refinement
- The foundation of a trilogy

You're NOT getting:

- A finished product (yet)
- Hand-holding or simplified mechanics to "broaden appeal"
- Rapid-fire updates—quality takes time
- Changes that compromise the hardcore vision

When Will It Leave Early Access?
- When Perihelion is complete—full faction campaigns, balanced progression, all core systems polished. We estimate 8-1 months, but we follow roguelike tradition: it's done when it's done.

Each subsequent game (Helion, Aphelion) will also use Early Access to maintain quality and incorporate feedback.

The Bottom Line
Early Access lets us build this trilogy with the community that understands what hardcore tactical roguelikes should be. If you want to help forge The Oort Protocol into the uncompromising experience it's meant to be, join us.
If you want a finished, polished product, wishlist and wait. We'll get there.

Your terminal is waiting, Commander. The war begins now.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“Estimated full release: Q3 2026”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“HOW WILL THE FULL VERSION DIFFER FROM EARLY ACCESS?
Early Access Version (Perihelion - Current State):

- Core tactical combat system functional
- Basic squad management and customization
-2 playable factions with preliminary campaigns
- Character origin selection system
- Interrogation/dialogue system (2 full, story-driving dialogues with consequences)
- CRT terminal interface and visual style
- ASCII tactical battlefield
- Foundational lore and mission briefings
- Limited mission variety
- Basic permadeath and consequence systems

Full Release Version (Perihelion - Complete):
Content Expansion:

- All major factions playable with complete campaign paths
- 20+ distinct mission types with environmental variation
- Full Story arc with 25 pre-designed mission and procedural side-quests (which still support game arc and narrative)
- Expanded interrogation scenarios and intelligence gathering
- Complete lore integration across all missions and dialogue
- Multiple ending paths based on faction and command decisions
- Expanded squad customization and equipment loadouts
- Additional soldier classes and specializations

Mechanical Refinement:
- Fully balanced difficulty progression
- Refined permadeath consequences and squad continuity systems
- Polished tactical AI behavior
- Complete equipment and resource management systems
- Strategic layer connecting missions into cohesive campaigns
- Faction reputation and relationship mechanics
- Save system with roguelike integrity maintained

Polish & Quality:
- All placeholder content replaced with final assets
- Complete sound design and audio implementation
- Refined CRT shader effects and visual consistency
- Extensive bug fixing and stability improvements
- Performance optimization
- Quality-of-life features that don't compromise hardcore design
- Comprehensive keybinding options

Story Completion:
- All Perihelion story arcs concluded
- Setup for Helion (Part 2) properly established
- Full faction lore and background materials
- Complete character dialogue trees
- All planned interrogation sequences

What WON'T Change:
- Hardcore difficulty philosophy (no dumbing down)
- No hand-holding approach (no tutorials)
- CRT terminal aesthetic
- Turn-based tactical gameplay
- ASCII battlefield representation
- Keyboard-primary control scheme
- Permadeath and permanent consequences
- Lore-through-gameplay approach

Post-Full Release:
Once Perihelion reaches 1.0, development shifts to Helion (Part 2), which will:

- Continue the trilogy story
- Import save data and choices from Perihelion
- Enter its own Early Access cycle
- Expand to new locations in the solar system
- Introduce new factions and escalated conflict

Timeline:
Perihelion full release: 8-10 months from Early Access launch (subject to quality standards, not artificial deadlines)

The Promise:
Every update adds substance, not filler. When Perihelion leaves Early Access, it will be a complete, challenging, uncompromising tactical roguelike that respects your intelligence and your time. No compromises. No casual mode. No quest markers.
Just war.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“**WHAT IS THE CURRENT STATE OF THE EARLY ACCESS VERSION?**

**Implemented Systems:**

**✓ Core Interface**
- Main menu with CRT terminal aesthetic
- Functional green phosphor shader effects
- Military terminal visual style established
- Screen navigation system

**✓ Character Creation Flow**
- Faction selection interface (choose your allegiance)
- Origin selection system (background affects story)
- Full Squad creation and loadout pipeline functional
- Mission briefings

**✓ Dialogue/Interrogation System**
- Complex dialogue engine operational
- 2 interrogations fully implemented as proof-of-concept
- Branching conversation trees
- Lore integration through dialogue
- No hand-holding—read carefully or miss intel

**✓ Technical Foundation**
- GameController managing game state
- Scene management system
- Data persistence framework
- CRT shader effects optimized

**Currently in Development:**

**⚠ Squad Management**
- Permadeath integration with progression

**⚠ Mission Structure**
- Mission variety and generation

**⚠ Strategic Layer**
- Campaign progression
- Faction reputation
- Resource management
- Choice consequences across missions

**Not Yet Implemented:**
**✗ Multiple Faction Campaigns** (framework exists, content in development)
**✗ Full Mission Variety**
**✗ Advanced Equipment Systems**
**✗ Secondary Interrogation Scenarios**
**✗ End-game Content**
**✗ Sound Design** (placeholder/minimal audio)

**What This Means:**

You can currently:
- Experience the CRT terminal aesthetic and UI flow
- Create characters with faction and origin choices
- Play through the Jones interrogation sequence
- See the foundation of the dialogue system
- Play the 2 first missions (1 story-driven, 1 procedural)

You CANNOT currently:
- Progress through a campaign
- Experience permadeath mechanics
- Complete a full playthrough

**Development Roadmap (Next 3 Months):**
1. **Next Mission Set** - 5-7 playable mission types with objectives
2. **Squad Persistence** - Permadeath, injury, and experience systems
3. **Faction Campaign Framework** - Connect missions into coherent campaigns

**Why Release This Early?**
Transparency. We're showing you the foundation before building the house. If you:
- Want to support development from the ground up
- Are interested in seeing how a hardcore tactical roguelike is built
- Want to influence core systems before they're set in stone
- Understand "Early Access" means EARLY

Then welcome aboard.

If you want playable progression mission-to-mission and campaign progression, **wishlist and wait ~3 months.** We'll notify you when the alpha drops.

**Current Price Reflects Current State:**
Early Access pricing is lower than planned full release. Price will increase as major systems come online. Early supporters get the complete trilogy content at a discount.

**No Bullshit:**

This is pre-alpha in everything but the interface and dialogue systems. Buy now only if you want to support development and watch it grow. Wait if you want a game you can actually play through.

Your choice, Commander.

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“The price for early access will be lower than the full game.

Disciplined Commanders also have the possibility to pre-purchase the whole upcoming trilogy at a discount right now.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“**HOW IS THE COMMUNITY INVOLVED IN DEVELOPMENT?**

**Direct Communication, No Corporate Filter**

The Oort Protocol is developed by a small team that actually reads feedback. No community managers, no PR spin—just developers talking to players who understand hardcore tactical roguelikes.


**What We Want From You:**

**Feedback That Matters:**
- "This encounter felt unfair because X" (with specifics)
- "The UI didn't communicate Y clearly"
- "I expected Z to work, but it did W instead"
- Bug reports with reproduction steps
- Balance issues with concrete examples
- Lore contradictions or inconsistencies with CANON

**Feedback We'll Ignore:**
- "Make it easier"
- "Add a tutorial"
- "This is too hard" (without explaining why it's unfair vs. challenging)
- "Add quest markers"
- Requests that compromise the hardcore vision

**How Community Shapes Development:**

**You CAN influence:**
- Tactical balance and fairness
- UI clarity (without dumbing down)
- Bug priorities
- Quality-of-life improvements that don't hold hands
- Mission variety and scenario design
- Faction balance and equipment viability
- Lore consistency and depth

**You CANNOT change:**
- Core difficulty philosophy
- No hand-holding approach
- Permadeath mechanics
- Learning-through-playing design
- Lore-embedded storytelling
- CRT aesthetic direction

**Development Transparency:**

Regular posts on:
- What's being worked on currently
- Design challenges and solutions
- Community feedback that influenced decisions
- Roadmap updates (realistic, not marketing)
- Technical deep-dives for interested players

**Other Channels:**

- **Steam Community Forums** - Bug reports and technical support
- **Steam Announcements** - Major updates and releases

**The Ground Rules:**

1. **Respect the Vision** - This is a hardcore game. Suggestions that compromise that won't happen.
2. **Be Specific** - "This sucks" helps no one. "This mechanic fails because..." helps everyone.
3. **Understand Development Takes Time** - Quality over speed, always.
4. **No Entitlement** - Early Access is support, not ownership of direction.
5. **Read the Lore** - Before asking "why doesn't X do Y?", check if the CANON already explains it.

**Community-Driven Content (Future):**

Once core systems are stable:
- Community mission scenarios
- Fan-created lore content (subject to CANON approval)
- Tactical challenge scenarios
- Modding support (if feasible with Godot architecture)

**You're Not Just Players—You're Test Commanders**

Every bug report, balance observation, and lore discussion helps forge The Oort Protocol into the uncompromising tactical experience it's meant to be. This isn't design by committee—but it IS development informed by commanders who understand what makes hardcore tactical games work.

Your intel matters, Commander.
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게임 정보

Command your squad. Read your briefings. Accept the consequences.

The Oort Protocol: Perihelion is a hardcore squad-based tactical roguelike where you command 4 soldiers through turn-based combat in a brutal solar war. No tutorials. No quest markers. No hand-holding. Learn by playing, failing, and mastering the unforgiving tactical landscape of 2476.

This is a game that respects your intelligence. Mission briefings contain actual intelligence. Dialogue has consequences. Read carefully or pay the price in blood.


TACTICAL ROGUELIKE COMBAT

Command your 4-soldier squad through turn-based tactical missions on an ASCII battlefield. Every decision matters. Every soldier counts. Individual permadeath means losing a squad member permanently affects your entire campaign—but campaigns can continue. Finish with one survivor if you're skilled enough, or recruit between missions and accept the consequences of inexperience.

Keyboard-driven controls (WASD/Arrow keys) put you in direct command. No abstraction. No automation. Pure tactical decision-making.


NO MERCY. NO TUTORIALS.

The Oort Protocol doesn't explain itself. You're dropped into the role of a field commander with a terminal, a squad, and a mission brief. Everything you need to know is embedded in the world:

• Mission briefings contain crucial tactical intelligence—read them or suffer
• Dialogue trees affect faction relationships and story outcomes
• Lore is discovered through interrogations, conversations, and documents
• Learn systems by interacting with them, not through pop-ups
• Death is permanent and meaningful

This is hardcore by design. There's no "story mode," no difficulty slider, no quest markers guiding you to objectives. Figure it out. Fail. Learn. Master.


THE CRT TERMINAL EXPERIENCE

You are a field commander in 2476, working from your military terminal. The interface reflects this—authentic CRT phosphor green aesthetics with scanline effects for all command functions:

• Squad selection and customization
• Mission briefings and intelligence reports
• Interrogation sessions with prisoners and informants
• Faction relationship management
• Campaign progression tracking

The tactical battlefield shifts to color-coded ASCII representation for combat clarity while maintaining the retro-tactical aesthetic.


FACTION WARFARE & BRANCHING CAMPAIGNS

The solar system is fractured. Multiple factions vie for control, each with distinct ideologies, equipment, and strategic objectives. Your allegiance shapes:

• Available missions and objectives
• Squad composition and equipment options
• Story branches and outcomes
• Faction relationships throughout the trilogy
• The ultimate fate of humanity in the Oort Cloud

Choose carefully. Your decisions persist.


PART ONE OF A TRILOGY

The Oort Protocol is a three-game story arc where your choices carry forward:

PERIHELION: The Fear of War - The solar system teeters on the brink. Factions maneuver. War is inevitable.

HELION: War Rages - The inner system burns. Command your forces through escalating conflict.

APHELION: Only One Victor - The final campaign reaches the Oort Cloud. Your trilogy of decisions determines who controls humanity's future.

Each game is a complete experience, but the full story spans all three. Your command decisions in Perihelion echo through Helion and culminate in Aphelion.


KEY FEATURES

Turn-Based Squad Tactics - Control 4 soldiers in tactical combat
Individual Permadeath - Soldiers die permanently; campaigns continue with consequences
ASCII Tactical Battlefield - Classic roguelike representation with color coding
Keyboard-Driven Controls - WASD/Arrow keys for direct tactical command
Faction-Based Campaigns - Multiple playthroughs with different allegiances
CRT Terminal Interface - Authentic military computer aesthetic
Embedded Lore - Story through briefings, dialogue, and discovery
No Meta-Progression - Pure skill-based gameplay, no permanent upgrades
Procedural Missions - Varied tactical scenarios and objectives
Trilogy Structure - Your choices persist across all three games


DESIGNED FOR HARDCORE PLAYERS

If you loved the uncompromising difficulty of Angband and Nethack, the squad tactics of original X-COM and Laser Squad, and games that trust your intelligence—this is for you.

If you want quest markers, tutorial pop-ups, and difficulty settings—this isn't your game.

The Oort Protocol is built for players who: • Remember when games didn't explain everything • Want to master complex systems through experimentation
• Accept failure as the best teacher
• Read dialogue for crucial information
• Make hard decisions with permanent consequences
• Value strategic depth over visual spectacle


EARLY ACCESS ROADMAP

Perihelion enters Early Access with core systems functional and 2-3 playable factions. The full release will include:

• Complete faction campaigns with all story branches
• 40+ distinct mission types with environmental variety
• Expanded character origins and customization
• Full equipment and progression systems
• Refined tactical AI and balance
• Complete lore integration
• Polish and quality-of-life improvements that maintain hardcore design

Development timeline: 8-10 months. When it's done, it's done.

Your choices matter. Your soldiers matter. You matter.

Welcome to The Oort Protocol, Commander.

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    최소:
    • 운영 체제 *: Windows 7/8/10/11 (64-bit)
    • 프로세서: Intel Core 2 Duo E8400 / AMD Phenom II X2 550
    • 메모리: 2 MB RAM
    • 그래픽: Intel HD Graphics 4000 / AMD Radeon HD 5450
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* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.
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