A physics-based multiplayer party game where your voice drives the gameplay. Use speech to manipulate objects, activate effects, and outsmart opponents across a variety of game modes, with fully customizable settings that let you fine-tune the rules and challenges.

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Próximamente en acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo inacabado y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugar en su estado actual, deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué ofreces acceso anticipado?

«We’re launching in Early Access to build the game alongside our community and gather feedback on core systems, game modes, and mechanics. This allows us to refine the game toward what the community actually wants and get immediate feedback on changes and new systems while we continue to flesh out the game adding new content»

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

«I'm personally aiming for early access to be 1 year at most. But this is subject to change. If the game is successful hiring even 1 person to spread the work load out from just me would make a massive difference but in general i won't feel confident coming out of early access until i'm sure the community is happy with the state of the game.»

¿Qué diferencias habrá entre la versión completa y la versión de acceso anticipado?

«The full version is planned to include modding tools for creating custom game modes and maps. We plan to expand the variety of modes, including vehicle-based gameplay, top-down challenges, and even sidescroller-style experiences. Customisation is planned to be expanded further as well.»

¿Cuál es el estado actual de la versión de acceso anticipado?

«The core game-play experience, including multiple game modes, character customisation and basic setting packs modification is available. Essentially the current version is completely playable and can give you a good idea of how the game will work and function while demonstrating how game-play changes between game modes»

¿El precio del juego será diferente durante y después del acceso anticipado?

«You can expect the price to change through early access it could honestly be lowered or raised depending on how much content does get added to the game ultimately though i want people to feel like they got more than their monies worth»

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

«Users can give suggestions, feedback and report issues either via Steam discussions, Discord or reviews although Discord is preferred.
We will also use Discord and Steam announcements to keep the community up to date on the development process and plans for upcoming updates.»
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Acerca de este juego

Don't Say That is a physics-based multiplayer game where your voice is another way to mess with your friends.

You’re not just shouting for fun — your words actually do things. Traps trigger, props move, players get launched, and sometimes someone’s weapon goes off at the worst possible time. Every player has their own voice triggers, and the twist is that anyone can say them.

You can slip a trigger word into casual talk, trick someone into saying their own, or just use it to cause trouble. Maybe you make a friend drop their weapon right before they need it, or set off something that sends them flying across the map. All voice processing happens locally, so responses are instant and private — no online processing, no delay.

Matches start in a shared lobby where players choose from a mix of competitive, cooperative, and deception-based modes. Each one leans into physics-driven chaos in a different way — whether you’re working together, trying to survive, or quietly sabotaging your friends.

Hosts can customise how matches play using a flexible settings system that controls voice triggers, rules, and environmental reactions. You can save and load setups, making it easy to switch between slower, more tactical sessions and completely unhinged, voice-triggered free-for-alls.

Character customisation is supported too — personalise your avatar, load into a private match, and experiment with how your voice affects the world and the people in it.

Core Features

  • Voice-Driven Game-play – Your voice and sounds interact directly with the game world — moving objects, triggering traps, or setting off chain reactions.

  • Deception and Strategy – Sneak trigger words into conversation or trick others into activating their own effects.

  • Multiple Game Modes – Competitive, cooperative, and deception-based modes built around voice and physics.

  • Local Voice Processing – All recognition happens locally for privacy, accuracy, and instant feedback.

  • Proximity Voice Chat

  • Custom Game Settings – Adjust rules, triggers, and reactions to create your own play style or chaos level.

  • Character Customisation – Create and tweak your avatar to match your style.

  • Private Multiplayer – Host sessions with friends; public matchmaking and community servers are planned for later in Early Access.

  • Ongoing Development – Future updates will expand voice systems, add more modes and maps, and support community-created content.

Información sobre contenido generado por IA

Según los desarrolladores, el juego utiliza contenido generado por IA de la forma siguiente:

Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us).

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 version 21H1
    • Procesador: I5-6500 (3.2GHZ, 4core, 4thread)
    • Memoria: 8 GB de RAM
    • Gráficos: GTX 960 2GB vram
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    • Notas adicionales: This was the minimal hardware we could test on (80fps average roughly)
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
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