A mech-based Vampire Survivors / Tower Defense hybrid where almost every run ends in defeat, but each one makes you stronger. Customize your mech, unlock global perks, and survive as many waves as you can before the swarm overwhelms you.
Uitgavedatum:
december 2025
Ontwikkelaar:
Uitgever:
Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
Screenshot #6
Screenshot #7
Screenshot #8
Screenshot #9
Screenshot #10

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of te negeren

Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Guard Protocol is already fully playable and content-complete enough to showcase the core gameplay loop. My aim during Early Access is to refine balance, gather community feedback, and expand the game’s systems to make every run more rewarding and diverse.

Right now, the game includes:

Around 60 global perks (I’m exploring the possibility of expanding this to 80–90)

About 70 in-game perks (may grow to over 100)

3 leg and body types (I’d like to add up to 5 each)

5 weapon types (potentially 1–2 more later)

1 shoulder weapon type (I plan to expand to as many as 5 total)

2 generator types (possibly 3–4 in the future)

2 backpack types (possibly 3 total)

1 complete level (I’m hoping to create 4–5 total)

During Early Access, I’ll use real player data and feedback to fine-tune balance, enemy scaling, and perk synergies, while continuing to explore ways to expand content and customization. My goal is to make every run feel unique, challenging, and worth pushing “just one more wave.”'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I currently expect Guard Protocol to remain in Early Access for around 3 months, though this may change depending on player feedback and development needs. The core systems are already complete. Early Access is mainly for expanding content, fine-tuning gameplay balance, and incorporating community feedback before the full release.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version of Guard Protocol is intended to offer a broader range of customization options, deeper progression, and a larger variety of enemies and environments.

During Early Access, the focus will be on expanding content and refining systems based on player feedback. By the time development reaches full release, the game may include:

An expanded roster of global perks (around 80–90, up from 60)

A larger pool of in-game perks (over 100, up from 70)

More mech parts - 5 leg types, 5 body types, and additional weapon, shoulder, generator, and backpack options

New levels and mission environments to provide fresh challenges and variety

Improved balancing, enemy scaling, and UI/UX polish based on community feedback

Additional visual effects and sound design improvements for a more immersive experience

The goal is to ensure that every new run feels more dynamic, strategic, and rewarding building on the strong foundation already established in Early Access.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version of Guard Protocol is fully playable and offers a complete gameplay loop that can take up to 20 hours to experience in depth.

It includes one fully playable level, a complete mech customization system, and a working global perk progression system. Players can build and upgrade their base using 7 different tower types, battle through 25 enemy types, and face off against 7 unique bosses as waves intensify over time.

All core gameplay systems: combat, progression, mech customization, base defense, and perk selection are fully functional and stable. The Early Access period will primarily focus on expanding content, improving balance, and refining the overall player experience.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes. The price is expected to increase once Guard Protocol leaves Early Access to reflect the additional content, expanded features, and overall improvements added during development. Early supporters will receive the full version at no extra cost.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback will play a major role in shaping Guard Protocol’s development. I’ll be actively listening to player suggestions and ideas through the game’s Discord server, especially when it comes to new mech parts, boss designs, and weapons.

Early Access will be a chance to gather real player input on balance, difficulty, and feature ideas, helping ensure every new addition feels meaningful and fun to play.'
Meer informatie
Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: december 2025

Geïnteresseerd?
Voeg het toe aan je verlanglijst en ontvang een melding wanneer het beschikbaar is.
Toevoegen aan verlanglijst
 
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Over dit spel

Guard Protocol is a mech-based Vampire Survivors / Tower Defense hybrid where survival isn’t about winning, it’s about lasting as long as you can. Each wave grows stronger, every run ends in defeat, and the only question is: how long can you hold the line?

Customize your mech across every system, legs, body, engine, generator, weapons, and shoulder mounts, to define your own playstyle. Between runs, use resources earned from fallen enemies to unlock permanent global perks and upgrade your mech’s core components, expanding your tactical options for the next attempt.

Each run offers randomized perks and augments that shape your strategy on the fly: faster reloads, explosive shells, piercing rounds, electrical damage, and more. The right combination can turn your mech into a walking fortress, but no build lasts forever.

Battle through endless waves of enemies, mini-missions, and boss encounters that escalate with each cycle. Every defeat makes you stronger, pushing you to survive just one more wave.

Key Features:

  • Deep mech customization across multiple systems

  • Permanent global perks for evolving long-term strategy

  • Randomized perks for unique builds each run

  • Endless wave-based survival with escalating challenge

  • Boss encounters and mini-missions that break the flow

  • Meaningful progression through cash and core rewards

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64-bit)
    • Processor: Intel Core i5-2400 or AMD FX-6300
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1060 3 GB or AMD Radeon RX 580
Er zijn geen recensies voor dit product

Je kunt je eigen recensie voor dit product schrijven om je ervaring met de community te delen. Gebruik het gebied boven de aankoopknoppen op deze pagina om je recensie te schrijven.