Open-world space survival with real-time strategy combat and emergent progression. Build and defend evolving space-station networks, unlock new abilities, and upgrade systems as you explore a vast galaxy shaped by alliances, rivalries, and god-like AI.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I would like to continue to build the game alongside the audience to build features that they request. I have a created a custom game engine so I have lots of room to create cool things and am especially focused on user customization and procedural content based around a customized and intricate galaxy that the player partakes in. I am also planning on actively releasing improvements and bug fixes as the game gets more users, as well as continuing to write the primary story-line and campaign for the game.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We plan to be in Early Access for 1 year. After completion, we will release the full game as a stand-alone title at the same price.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“We are planning a lot of world enhancements, mostly in terms of adding large amounts of procedural quest and story line content, entities, environments, bosses and abilities will increase over time, as full potential of the game gets built out. The world is very large, and can handle extremely dynamic interactions and game play (battles, trading, economics).
There is a timeline in the game that scripts events that could be customized, as well as events in the game that might evolve and become more user driven.

We would like to have co-op in the game soon after initial release.
We plan to add 2 additional races to the game over the course of the year, as a part of the original game to add to the game's dynamic faction evolutions.
We are planning lots of strategy enhancements to the game; while staying true to the arcade style of real-time play and outer-space physics. ”

Bagaimanakah keadaan semasa versi Akses Awal?

“I have completed development on a custom game engine that is a Hybrid Pygame/Rust/ECS system for an open world that procedurally generates content. The Core strategic gameplay loop is finished, as is the collision detection, the physics engine, and the world creation engine. I am still working on some of the more advanced mechanics, boss battles, event scripting, etc, but much of the game's playing loops have been written into code and prototyped.
Lots of faction/race/evolutionary mechanics, AI, and procedural quest/economic/stragetic gameplay elements remain to be fleshed out, but there is a vision of where things can go.
We have a great core loop of damaging asteroids, comets, enemies, etc to obtain loot and level up. There is a turret-defense style network of space stations that the player activates and levels up to stake their claim in the galaxy. As the player activates more stations, they can create scouts and different kinds of workers for the space stations, even traders and collectors that automatically go to work on the player's behalf.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I will keep the game price constant after early access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I am creating a community space for the game that will have a forum as well as bug submit queue, leaderboard, and daily/weekly in game events. I am also working on allowing for user feedback from within the game, so users can submit bugs and issues from within the actual game interface. I am hoping to create for users that want to progress into high levels and create large scale structures/trade networks/and crafting/exploring mechanics. I am going to need a lot of feedback!”
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Gameplay Trailer Now Live

Hello Explorers of the Universe,

The first gameplay trailer for Explore the Universe 2175 is now live on the store page. I am stoked on it!

This trailer focuses on what the game actually is to play:

  • Open-world Space Bosses

  • Physics-based skill oriented combat

  • Base building and orbital defenses

  • Faction dynamics, relationship progressions

  • Unlimited leveling with many skill trees

If you like what you see, wishlisting the game helps a lot and directly impacts visibility on Steam.

More updates soon — including deeper looks at individual systems.

Thanks for checking it out.

— Elliot

Tentang Permainan Ini

EXPLORE THE UNIVERSE 2175

MEGABOT's hive-mind is conquering the galaxy. The Mycelari are spreading across dead worlds. Seventeen factions war for survival. You're entering a war as old as the galaxy.

Command and defend station networks in a living galaxy where faction wars reshape territory in real-time on, bosses hunt across open space, and your base can be destroyed, rebuilt, and progressively improved. This is a real-time strategy adventure in a persistent universe that never stops evolving. Its unique and a completely new style of game.

The War of the Evil Robots is about to begin....

MEGABOT is Conquering a GALAXY AT WAR

Your allies can't wait for you. They have to survive, expand, collapse, and clash while you're exploring, and adventuring and doing what do you.

MEGABOT's fleets are conquering and destroying the Mycelari homeworlds. Ursos leads the Wild Clans to reclaim scorched sectors. Space Dwarves and their Crystal Mason strip dying stars for rare metals to grow their fleet to one day, challenge the great source of evil in the galaxy. You arrive at battles already won, wars already lost, territory already claimed; or in the midst of their contention.

This is a fully simulated Wargame with several flavors of custom AI agents that make a galactic-scale real-time warfare possible for the first time. Your decisions shape how it unfolds and your contributions with echo throughout your galaxy.

You're one player in a conflict that spans star systems. And you can talk to everyone.

EMERGENT DIALOGUE

Of all of the features that this game touts, the dialogue and quest system is the most impressive (in my opinion). The interactive dialogues that you can have in this game have never before been possible. You can form relationship, alliances, ruin friendships, and become renowned. The various factions also have relationships with each other that evolve over time. Your actions, mostly the quests that you complete, but also your damage as a player will influence how the aliens in the game receive you; whether they learn to love you, hate you, or something else entirely....

BOSSES THAT HUNT, SEARCH, AND EVOLVE

MEGABOT doesn't guard a single zone. The Bloom Queen is budy expanding her territory. Ursos is on the hunt for Evil Robots. The bosses are dynamic in this game, and each race has a homeworld that they defend. Your first missions in survival mode are to find them.

You can join his war against the Mycelari. Sabotage MEGABOT, destroy the evil robot supply lines. Ignore him and pray he doesn't notice you. You can build defenses before he reaches your sector, but they will be useless in the face of the evil robot army's forward march to DOMINATE ALL OF LIFE IN THE GALAXY.

PHYSICS-DRIVEN FLEET COMMAND

Advanced Physics drives the combat in Explore the Universe: Momentum, inertia, and gravity matter as much as your weapons speed! There are many new tactical variables in this game for players to explore.

You have AI friends. They will guide you through the universe, give you quests, and help you to interact with the other aliens in the game.

Gravity wells create ambush points. Large capital ships are forced to maneuver around large celestial objects to aim at their enemies. Positioning decides fights before the first shot fires.

Strategically command where physics matters as much as firepower. Fly your flagship directly while coordinating AI wingmen. Issue commands mid-combat. Adapt when your plan need to change.

Skill expression is deep in this game. Let's explore what's possible.

BUILD YOUR BASE. DEFEND IT. OR LOSE EVERYTHING.

Launch expeditions from persistent space stations. Mine resources. Craft new parts. Assemble compenents. Salvage wrecks. Decode transmissions. Push deeper into hostile space.

But every expedition is a calculated risk. Manual saves mean you choose when to lock in progress. Base destruction is permanent. If a roaming boss finds your station cluster while you're gone, you lose everything.

No checkpoints. No auto-saves. No safety nets. Strategic decision-making matters because consequences are real.

CHOOSE YOUR ROLE IN THE WAR

Evil Robots — MEGABOT's hive-mind. Planet-scale AI constructs stripping worlds for metal and energy. Total galactic conquest.

Mycelari — Fungal intelligence spreading across asteroids and dead biospheres. Adaptive. Relentless. Expanding.

Space Dwarves — Hyper-industrial miners obsessed with rare elements. Heavy weapons. Heavier mining rigs.

Wild Clans — Nature's last stand in a dying galaxy. Organic tech. Desperate resistance.

Lumari — Ancient crystal entities resonating through spacetime. Barely understood. Dangerously powerful.

Rogue AI — Machine rebels who split from MEGABOT during the first war. Fighting their creators.

Magmen — Heat-seeking beings thriving in stars and lava worlds. Extreme gravity specialists.

And nine more factions fighting for survival. Your alliances shift faction wars. Your betrayals reshape borders. Your absence lets others decide the outcome.

Who deserves to control the galaxy? Who can you afford to let win?

INFINITE PROGRESSION

Technology trees unlock Advanced Super Fun weapons: charge-shot lasers, beam arrays, splitter missiles, homing mines. Ship customization lets you build precision strike craft or armored command vessels. AI copilots develop unique personalities based on your playstyle.

The galaxy scales with you. Your skill determines how far you go.

EXPLORATION THAT CHANGES YOUR BUILD

Salvage wrecks for modular components. Decode alien transmissions for faction secrets. Discover anomalies that unlock new abilities. Steal experimental tech from active battlefields.

Every expedition risks your fleet. Every discovery can reshape your strategy permanently. No cosmetic filler. Exploration yields power of new knowledge and technology or death.

EARLY ACCESS ROADMAP

Alpha #2 Launch (June 6, 2026):

  • Four complete galaxy sectors

  • Full faction warfare systems

  • Base building and orbital defense

  • Dynamic boss encounters

  • Complete progression trees

Post-Launch:

  • Expanded sectors and storylines

  • New factions and world bosses

  • Advanced physics systems

  • Community-requested features

  • Special expeditions and challenges

Built on a custom engine. Infinite room to evolve. Your feedback shapes development.

NO COMPROMISES

No pay-to-win. No microtransactions. No cash shops. Skill and strategy decide survival.

Pure real-time strategy in a persistent universe that never stops evolving.

The galaxy is at war. MEGABOT is conquering. Your base is vulnerable.

Wishlist now. Join the Discord. Prepare for June 6th.

The machines aren't waiting.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Explore the Universe 2175 uses AI in two distinct ways, and we want to be clear about both.
Real-time simulation (the core of the game). The galaxy is driven by a custom AI system we built ourselves. Faction behavior, MEGABOT's roaming strategy, enemy tactics, and the way wars unfold across sectors are all computed live in our own engine — not generated text or assets. This is procedural and rule-based simulation: the "intelligence" you fight against is real-time decision-making, the same category as the AI in any strategy game, just deeper.

Dialogue is human-written, scripted in advance.
Music and sound are human-created.
Some in-game entity visuals and animations are AI-generated (created during development, not dynamically while you play).
Some marketing and store-page images are AI-generated. Gameplay screenshots are authentic.
No AI-generated content is used to deceive players or misrepresent the game.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Pemproses: Intel Core i5-6600K / AMD Ryzen 3 1200
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Storan: 8 GB ruang tersedia
    • Kad Bunyi: Any DirectX-compatible card
    • Sokongan VR: None (required)
    • Nota Tambahan: Keyboard + mouse or controller supported. Runs in windowed or fullscreen mode.
    Dicadangkan:
    • OS: Windows 11 (64-bit)
    • Pemproses: Intel Core i7-8700 / AMD Ryzen 5 3600
    • Memori: 16 GB RAM
    • Grafik: NVIDIA GTX 1080 / AMD RX 5700 (8 GB VRAM)
    • DirectX: Versi 12
    • Storan: 12 GB ruang tersedia
    • Kad Bunyi: Any DirectX-compatible card
    • Sokongan VR: None (required)
    • Nota Tambahan: 1080p @ 60 FPS target with high visual settings.
    Minimum:
    • OS: macOS 12 (Monterey) or later
    • Pemproses: Apple M1 or Intel Core i5 (quad-core)
    • Memori: 8 MB RAM
    • Grafik: Integrated Apple GPU / Intel Iris Plus
    • Storan: 8 MB ruang tersedia
    • Kad Bunyi: Standard audio output
    • Nota Tambahan: Runs natively on Apple Silicon and Intel. Controller optional.
    Dicadangkan:
    • Pemproses: macOS 14 (Sonoma) or later
    • Memori: 16 GB RAM
    • Grafik: Apple M2 or Intel Core i7
    • Storan: 12 GB ruang tersedia
    • Kad Bunyi: Standard audio output
    • Nota Tambahan: Best performance on Apple Silicon hardware.
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Pemproses: Intel Core i5 / AMD Ryzen 3
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Storan: 8 GB ruang tersedia
    • Kad Bunyi: OpenAL compatible
    • Sokongan VR: None (required)
    • Nota Tambahan: Requires 64-bit Python runtime (embedded with build).
    Dicadangkan:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.5
    • Pemproses: Intel Core i7 / AMD Ryzen 5
    • Memori: 16 GB RAM
    • Grafik: NVIDIA GTX 1080 / AMD RX 6700 XT
    • Storan: 12 GB ruang tersedia
    • Kad Bunyi: OpenAL compatible
    • Sokongan VR: None (required)
    • Nota Tambahan: Tested with Proton and Steam Deck (60 FPS target).
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