Customize a modular spaceship in a physics-driven action roguelike, where realistic thrust, heat, gravity, and inertia shape every fight. Command advanced weapons and AI copilots, salvage wrecks, decode transmissions, and push deeper into hostile systems ruled by powerful factions and bosses.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I would like to continue to build the game alongside the audience to build features that they request. I have a created a custom game engine so I have lots of room to create cool things and am especially focused on user customization and procedural content based around a customized and intricate galaxy that the player partakes in. I am also planning on actively releasing improvements and bug fixes as the game gets more users, as well as continuing to write the primary story-line and campaign for the game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan to be in Early Access for 1 year, starting 12/25/2025 and ending 12/25/2026. After completion, we will release the full game as a stand-alone title at the same price.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We are planning a lot of world enhancements, mostly in terms of adding large amounts of procedural quest and story line content, entities, environments, bosses and abilities will increase over time, as full potential of the game gets built out. The world is very large, and can handle extremely dynamic interactions and game play (battles, trading, economics).
There is a timeline in the game that scripts events that could be customized, as well as events in the game that might evolve and become more user driven.

We would like to have co-op in the game soon after initial release.
We plan to add 2 additional races to the game over the course of the year, as a part of the original game to add to the game's dynamic faction evolutions.
We are planning lots of strategy enhancements to the game; while staying true to the arcade style of real-time play and outer-space physics. '

Wat is de huidige staat van de versie met vroegtijdige toegang?

'I have completed development on a custom game engine that is a Hybrid Pygame/Rust/ECS system for an open world that procedurally generates content. The Core strategic gameplay loop is finished, as is the collision detection, the physics engine, and the world creation engine. I am still working on some of the more advanced mechanics, boss battles, event scripting, etc, but much of the game's playing loops have been written into code and prototyped.
Lots of faction/race/evolutionary mechanics, AI, and procedural quest/economic/stragetic gameplay elements remain to be fleshed out, but there is a vision of where things can go.
We have a great core loop of damaging asteroids, comets, enemies, etc to obtain loot and level up. There is a turret-defense style network of space stations that the player activates and levels up to stake their claim in the galaxy. As the player activates more stations, they can create scouts and different kinds of workers for the space stations, even traders and collectors that automatically go to work on the player's behalf.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I will keep the game price constant after early access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I am creating a community space for the game that will have a forum as well as bug submit queue, leaderboard, and daily/weekly in game events. I am also working on allowing for user feedback from within the game, so users can submit bugs and issues from within the actual game interface. I am hoping to create for users that want to progress into high levels and create large scale structures/trade networks/and crafting/exploring mechanics. I am going to need a lot of feedback!'
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Over dit spel

Explore the Universe 2175 is a physics-driven space adventure where strategy, survival, and AI collide in a living galaxy on the brink of extinction.

You are the pilot of humanity’s last ship.
Outfly black holes, dodge gravitational storms, and navigate wars between ruthless machine swarms, fungal hive minds, crystalline singularities, and desperate survivors in a galaxy that evolves every run.

A Living, Simulated, Immersive Galaxy

Every new game generates a fresh galaxy grounded in galactic formation and spiral evolution theories.

  • Every star system is simulated: planetary orbits, radiation belts, magnetic fields, and especially gravity affect your flight, weapons, and heat management.

  • Use the cosmos as your toolkit: skim the rings of gas giants, dive through nebulae, slingshot around stars, or ride the pull of black holes to escape pursuit and set up ambushes.

No two runs feel the same — the galaxy rearranges, reacts, and remembers.

Expansive Player Progression

Explore Deep Tech trees and immersive ability upgrade paths that lead into advanced gameplay

  • Lazers, Missiles, and Mines are your primary weapons - With full Upgrade trees for each weapon, your ship becomes and unstoppable force of doom! Capable of wreaking havoc on entire worlds.... or saving them from destruction. Charge-Shot Lasers, Beam Lasers, Splitter Missiles, and Homing Missiles are just a few of the abilities you can level up in Explore the Universe.

  • Everything levels up - As you play, the world will evolve; the AIs learn your gameplay and react to what you do. As you build your defense network, the galaxy will evolve and re-arrange around you, creating immersive and unique gameplay on a scale unbeknownst previously.

Emergent Gameplay is just the beginning.

Choose Your Side in an Intergalactic War

Many competing forces are fighting to rewrite the fate of the universe:

  • Evil Machines – An AI race building modular, planet-sized constructs that strip worlds for data, energy, and metal. Cold, relentless, and always upgrading.

  • Mycelari – A spreading fungal hive mind that colonizes asteroids and biospheres, growing at terrifying rates that could smother all other life.

  • LumariCrystal-dwelling singularities that resonate through spacetime. Ancient, mysterious, and barely understood even by their allies.

  • The Wild Clans - Natures last refuge

  • Space Dwarves – Hyper-industrial miners and conquerors, obsessed with rare elements and heavy weapons. If it can be drilled, they’ll own it. Greedy fellows.

  • Rogue AI - the rebels, split against the Evil Machines in the first machine war.

  • Magmen – Heat-hungry lava beings that thrive in volcanic worlds, newborn stars, and extreme black holes. They burn, melt, and reshape everything in their path. They like blowing stuff up.

  • Terrans – Fractured human survivors using stolen tech, jury-rigged ships, and reckless ingenuity. Almost extinct. Possibly the galaxy’s last hope. maybe there are more than just a few?:

  • And many more! (16 zones, a full worldmap, and expansion mechanics)

Your choices tip the balance.
Who survives this war — and does anyone deserve to?

Build, Fight, Discover

  • Design modular ships with customizable reactors, drives, weapons, shields, and AI copilots. Design Everything!

  • Engage in tactical combat where heat, gravity, and inertia matter as much as your aim. Create your defense network. Manage trade and resource acquisition. Mine the Planets and Moons.

  • Salvage wrecks, steal tech, decode strange transmissions, and dive into uncharted sectors full of derelicts, anomalies, and ambushes. Evolve.

Fly smarter, not just faster. Your build, positioning, and timing decide every fight. Battle will emerge as the race evolve to fight over resource centers.

Core Features

  • Physics-rich flight – Realistic orbital gravity, radiation, ring debris, and heat all affect how you fly and fight. Boost your ship into Hohman transfer orbits 

  • Procedural exploration – Every run reveals new star systems, derelicts, factions, events, and threats. Galaxies evolve from starting seeds, so expect things to get kinda wild out there, especially as I am able to write more and more code for the faction evolution.

  • Dynamic faction warfare – AI-driven events shift borders, alliances, and invasions as the galaxy reacts to your actions.

  • Evolving AI copilots – Upgradeable personalities that adapt to your play style and offer different buffs, banter, and tactical options.

  • No pay-to-win – No cash shop, no advantages for money. Your skill, creativity, and curiosity determine whether you survive.

Alpha & Roadmap

The Christmas 2025 Alpha launches with:

  • The first three sectors of the galaxy

  • Core faction warfare and dynamic events

  • Modular ship building & AI copilots

  • Early story arcs in the Rise of the Machines conflict

Post-alpha updates will:

  • Expand storylines and add new sectors and factions

  • Deepen physics, events, and late-game threats

  • Integrate community feedback through seasonal “Expeditions” and limited-time challenges

Join the Fleet

Wishlist now, join the Discord fleet, and prepare to Outfly Extinction.
The galaxy isn’t waiting — and neither are the machines.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Entities are intelligent. There are friendlies, enemies, etc driven by the actions of the player. Dialogue is possibly and intelligent between entities and in player responsiveness.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 3 1200
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Opslagruimte: 8 GB beschikbare ruimte
    • Geluidskaart: Any DirectX-compatible card
    • VR-ondersteuning: None (required)
    • Aanvullende opmerkingen: Keyboard + mouse or controller supported. Runs in windowed or fullscreen mode.
    Aanbevolen:
    • Besturingssysteem: Windows 11 (64-bit)
    • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GTX 1080 / AMD RX 5700 (8 GB VRAM)
    • DirectX: Versie 12
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: Any DirectX-compatible card
    • VR-ondersteuning: None (required)
    • Aanvullende opmerkingen: 1080p @ 60 FPS target with high visual settings.
    Minimum:
    • Besturingssysteem: macOS 12 (Monterey) or later
    • Processor: Apple M1 or Intel Core i5 (quad-core)
    • Geheugen: 8 MB RAM
    • Grafische kaart: Integrated Apple GPU / Intel Iris Plus
    • Opslagruimte: 8 MB beschikbare ruimte
    • Geluidskaart: Standard audio output
    • Aanvullende opmerkingen: Runs natively on Apple Silicon and Intel. Controller optional.
    Aanbevolen:
    • Processor: macOS 14 (Sonoma) or later
    • Geheugen: 16 GB RAM
    • Grafische kaart: Apple M2 or Intel Core i7
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: Standard audio output
    • Aanvullende opmerkingen: Best performance on Apple Silicon hardware.
    Minimum:
    • Besturingssysteem: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5 / AMD Ryzen 3
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Opslagruimte: 8 GB beschikbare ruimte
    • Geluidskaart: OpenAL compatible
    • VR-ondersteuning: None (required)
    • Aanvullende opmerkingen: Requires 64-bit Python runtime (embedded with build).
    Aanbevolen:
    • Besturingssysteem: Ubuntu 22.04 LTS / SteamOS 3.5
    • Processor: Intel Core i7 / AMD Ryzen 5
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GTX 1080 / AMD RX 6700 XT
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: OpenAL compatible
    • VR-ondersteuning: None (required)
    • Aanvullende opmerkingen: Tested with Proton and Steam Deck (60 FPS target).
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