In a communist dystopia built on loyalty and fear, every box you pack feeds a dying system. A dark psychological simulation about the cost of staying useful, where routine replaces thought, silence feels safe, and obedience is the only way to survive.

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Planlagt udgivelsesdato: 21. nov. 2025

Dette spil bliver låst op om ca. 12 dage

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Om dette spil

HWTC is a mix of psychological horror and work simulation set in the fictional post-Soviet state, the Republic of Calvania. You’ll be exploring difficult themes that are part of our everyday lives - routine, negligence, and mental health - all while listening to the encouraging, Council-approved radio station.

Few things are said directly, but many are left for your interpretation. The warehouse, the notes, and the radio tell a story - but you’re the one who puts it together.

Getting most of the achievements and story elements will take around 2–3 hours, but the game doesn’t end there - you can complete as many shifts as you like.

Your working shifts are the core of the game - you check, pack, and send orders. Hard work and attention to detail are rewarded; carelessness, on the other hand, is noticed and punished.

Each day is an eight-hour night shift with no limit on the number of orders you can pack. Every shift, the conveyor configuration changes, making your tasks easier or harder.

Your time and space management will be thoroughly tested - you’ll need shelves to organize your work, an eye for detail to spot signs of electric fuses nearing their limits, and careful planning to stay sane throughout the process.

Work is demanding, tiring, and you’ve already suffered enough. The closer you get to a mental breakdown, the more unfriendly things become - whispers, flickering lights, silent conveyor belts. But don’t worry - the game isn’t about jump scares; it’s about a dense, dark atmosphere.

And if you’re careful, take your time while packing orders, relax in the armchair, or take your pills, you’ll be just fine. You might not even notice that something’s off.

The game is about all of us. We work more and more, often forgetting to take proper care of ourselves. We sleep less, eat worse, and stress more - all to survive, pay our mortgages, and put food on the table.

I wanted to take all of that and exaggerate it, but while creating the game, I couldn’t escape the feeling that Happy Worker Tool Company, though meant as satire, still mirrors the reality we live in far too closely.

I’d like to dedicate it to everyone who feels they work too hard.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

The majority of Happy Worker Tool Company has been created by hand, including all core gameplay, level design, writing, and art direction. Most assets are either custom-made or sourced from licensed, credible creators - my goal has always been to support artists and professionals wherever possible.

However, due to the project’s limited budget and scope, some elements were created or refined using generative AI tools. These include select graphical assets, background textures, minor code snippets, and parts of the soundtrack. Most of the in-game song lyrics were written by me and later refined with AI assistance for language clarity and flow, as English is not my first language.

AI-generated material was used only to fill creative or technical gaps that would otherwise be outside the project’s reach. All generated content has been carefully reviewed, edited, and integrated manually to ensure quality, consistency, and respect for copyright and artistic integrity.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

This game contains themes of psychological distress, mental instability, and implied violence. Certain scenes include mild depictions of blood and disturbing imagery related to workplace accidents. The story explores manipulation, fear, and oppression under an authoritarian regime.

There are no depictions of sexual content, drug abuse, or explicit physical violence. The mature themes are presented through atmosphere, narrative, and environmental storytelling rather than graphic scenes.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7 SP1 (64-bit)
    • Processor: Intel Core i3-4130 / AMD FX-4100
    • Hukommelse: 4 GB RAM
    • Grafik: Intel HD Graphics 4600 / NVIDIA GTX 750 / AMD Radeon R7 250
    • DirectX: Version 11
    • Diskplads: 750 MB tilgængelig plads
    • Lydkort: Any basic integrated one
    • Yderligere bemærkninger: Works on most modern integrated GPUs and laptops
    Anbefalet:
    • Styresystem: Windows 10 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 3 1200
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GTX 1050 Ti / AMD RX 560 or better
    • DirectX: Version 11
    • Diskplads: 1 GB tilgængelig plads
    • Lydkort: Standard
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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