A research-driven legal simulation where grey-skinned aliens face the same broken justice system we do. 95% of cases end in plea bargains, not trials. Manage crushing caseloads, navigate detention pressure, and fight to maintain your ethics in a system designed to break you.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Disbarred simulates the pressure cooker of public defense, and Early Access lets us watch how real players move through the caseload, pacing, and ethics systems. We’re using that insight to tune difficulty, surface what’s confusing, and make sure the experience is approachable without losing its bite. Community feedback during this period helps us decide what polish is most valuable before we lock in a 1.0 build.”

Approximately how long will this game be in Early Access?

“6 months”

How is the full version planned to differ from the Early Access version?

“Early Access is our chance to rebuild the foundation. Right now the core loop, trial flow, plea negotiations, and client interactions all need significant repair, and we expect to spend most of this phase stabilizing those systems, tightening UX, and clearing the major bugs players uncover. Once that backbone feels reliable, we’ll apply what we learn to rebalance pacing, improve onboarding, and layer in polish. The exact mix of fixes and additions will follow community feedback, and we’ll only lock the 1.0 scope after we see what needs the most attention.”

What is the current state of the Early Access version?

“Think of the current build as roughly 20% complete and only semi-playable. You can boot into the campaign and see the vision, but the game loop is rough, plea negotiations and trial sequences break easily, and the client system is still heavily bugged. Expect missing art, placeholder UX, and lots of sharp edges. If you jump in now, it’s to help us chase down those problems—not because the experience is feature-complete.”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access”

How are you planning on involving the Community in your development process?

“We’ll be actively reading the Steam Community discussions, reviews, and support tickets to understand what’s working and what isn’t. When we reach major decision points we’ll share dev-log posts that summarize what we heard and what adjustments we’re prioritizing. We also plan to run short opt-in surveys from time to time so players who want a deeper voice can help steer balancing, UX improvements, and content priorities.”
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About This Game

ALIEN ATTORNEY ADVENTURE is a plea-first legal drama where trials are the rare exception. You’re a public defender on Ambearth, fighting to keep clients free, your license intact, and your sanity intact.

Why You’ll Care

  • The grind, not the myth: 95–98% of cases settle in pleas. You live in hallways, not spotlights.

  • Plan. Work. Sleep. Repeat.: Each day gives you about 10 hours—plan tasks, hit End Day, and watch cases move, deadlines tighten, and new clients land on your desk.

  • Arraignment first: In-custody clients can’t negotiate until first appearance is done. Clear the 48-hour clock or get blocked.

  • Pressure everywhere: Speedy trial timers, bail reviews, continuance caps, evidence that goes stale, and staff/supervision hoops to jump through.

  • Career paths: Start in public defense; grow into private practice if you survive the caseload and the ethics board.

What You’ll Do

  • Investigate, research, meet clients, file continuances, negotiate pleas, and prep for the rare trial.

  • Juggle calendars, conflicts, and staff confirmations to avoid missed hearings and bench risk.

  • Manage burnout, finances, and ethics—every shortcut has a cost.

Core Loop

Plan your day → End Day → Deadlines/pleas/evidence tick forward → Reassess and repeat. You start with 1 case; new ones can arrive after each day (no instant 50-case pile).

Planned Features (from the roadmap)

  • 0.1.8 — Staff & Calendar Logistics: Clerk/JA task queues, confirmations/notices/interpreter handling, rapport-driven outcomes, favor/cooldown rules, and stricter continuance “good cause” logic.

  • 0.1.9 — Overload & Plea Reality: Single shared day/minute clock across systems; overload math (minutes-per-client, hallway consult pressure); custody-driven plea gravity; enforced speedy/bail review windows, discovery/motion deadlines, and trial readiness warnings.

  • 0.2.0 — Trial & Narrative Polish: Deeper judge/prosecutor personalities, fuller trial flow (voir dire → verdict → sentencing), evidence-rule consequences, post-verdict dashboards, and launch hardening.

Tone & Content

Grounded, mature themes: detention, poverty, burnout, ethical dilemmas, and systemic failure.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generated art from my sketches and use of copilot in visual studio code.

Mature Content Description

The developers describe the content like this:

The court process has to get into deep subjects that can be triggering to some. Sexual violence in not in the game nor-will it be added. That was one part of my job I hated the most.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: Quad-core 2.5 GHz+
    • Memory: 8 GB RAM
    • Storage: 4 GB available space

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