Run an underground weapons workshop. Craft weapons, take risky orders, sell to clients, upgrade your setup, and try not to get caught as the business gets bigger.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„No Serial is still in an early stage, but the basic idea and main gameplay direction are already playable enough for feedback. We want to use Early Access to develop the game with players

A lot of the game is still open to change, including progression, workshop gameplay, order variety, NPC interaction, balancing, risk/heat systems, and future content. Player feedback will be a big part of deciding what we improve, expand, or rework.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We currently expect No Serial to stay in Early Access for around 6–12 months, but this may change depending on development progress and player feedback.

Since many parts of the game are still being shaped, we do not want to promise an exact date too early. We will keep players updated as development continues.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version is planned to be much more complete than the Early Access version. We plan to add more content, more progression, more content and gameplay upgrades, better workbench interactions, improved balancing, more order types, more risks, better UI/UX, audio improvements, and more overall polish.

Some bigger parts of the game are still not finished yet. For example, the game does not currently have a full map system, and some planned workbench minigames/interactions are still in development. These systems and many others may change a lot depending on what players enjoy and what feedback we receive during Early Access.

Our goal is for the full version to feel more complete, more replayable, and more clearly shaped by the community.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version currently focuses on the basic workshop gameplay loop: taking orders, using workshop stations, managing money and inventory, completing deliveries, and dealing with early risk/heat systems.

The game is playable, but it is not complete. Some systems are simple, unfinished, or placeholder. The current version does not yet represent the full final vision of the game. Players should expect bugs, missing content, balancing changes, unfinished interactions, and possible changes to progression and mechanics during development.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We may increase the price later as the game gets more content, features, and polish. The Early Access price reflects the current unfinished state of the game.

If the price changes during Early Access or at full release, we will communicate that clearly before it happens.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback will be very important for No Serial. Since many parts of the game are still not final, we want player feedback to help steer development.

We plan to use Steam forums, our Discord channel, Community Hub posts, patch notes, feedback discussions, and bug reports to understand what players like, what feels boring, what needs balancing, and what features should be prioritized next.

Feedback may affect progression, economy, workbench gameplay, order variety, difficulty, UI, future content, and even the overall direction of some systems.“
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Infos zum Spiel

You start with a small backroom operation and slowly build it into something bigger. Accept jobs, gather materials, use your workstations, prepare the requested weapons, and deliver them to the right people. Some orders are simple. Others are riskier, pay more, and bring more attention.

Craft Weapons

Use different workstations to craft and prepare weapons for clients. Each order requires the right materials, tools, and steps before it is ready to sell.

Take Orders and Make Sales

Clients will request different weapons depending on their needs. Complete the order, deliver the item, and get paid. As your reputation grows, better clients and riskier deals become available.

Upgrade Your Operation

Use the money you earn to improve your workshop, unlock better tools, expand your setup, and handle more valuable orders.

Avoid Getting Caught

The more your business grows, the more attention it brings. Manage your risk, be careful with deals, and try to keep the operation running without drawing too much heat.

Grow From a Small Workshop

No Serial is about building something illegal from the ground up — not as a hero, not as a mastermind, but as someone trying to turn a hidden workshop into a serious business without losing control of it.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i5-4460 / AMD FX-8350 or equivalent
    • Arbeitsspeicher: 8192 MB MB RAM
    • Grafik: NVIDIA GTX 750 Ti / AMD Radeon R7 260X or equivalent
    • DirectX: Version 11
    • Speicherplatz: 6000 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible
    • Zusätzliche Anmerkungen: Temporary requirements. May change during Early Access as optimization improves.
    Empfohlen:
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Intel Core i5-8400 / AMD Ryzen 5 1600 or better
    • Arbeitsspeicher: 16384 MB MB RAM
    • Grafik: NVIDIA GTX 1060 / AMD RX 580 or better
    • DirectX: Version 11
    • Speicherplatz: 8000 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible
    • Zusätzliche Anmerkungen: Recommended for smoother performance at higher settings. Requirements may change during development.
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