This content requires the base application 3DMark on Steam in order to run.

Reviews
All Reviews:
Positive (42) - 90% of the 42 user reviews for this game are positive. (90% of 42) All Time
Release Date:
Dec 18, 2015
Developer:
UL
Publisher:
UL
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Downloadable Content

This content requires the base application 3DMark on Steam in order to run.

Download 3DMark API Overhead feature test

Packages that include this game

Buy 3DMark

Includes 14 items: 3DMark, 3DMark Time Spy upgrade, 3DMark Port Royal upgrade, 3DMark Night Raid benchmark, 3DMark Wild Life benchmarks, 3DMark Fire Strike benchmarks, 3DMark Sky Diver benchmark, 3DMark API Overhead feature test, 3DMark PCI Express feature test, 3DMark VRS feature test, 3DMark Cloud Gate benchmark, 3DMark Ice Storm benchmarks, 3DMark Mesh Shader feature test, VRMark Preview

Buy 3DMark + PCMark 10 + VRMark BUNDLE (?)

Includes 3 items: 3DMark, PCMark 10, VRMark

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$59.97
 

About This Content


This test is no longer supported.


The 3DMark API Overhead feature test was released in 2015 to coincide with the launch of Windows 10 and DirectX 12. The test compares the draw call performance of graphics APIs. At launch, this was the most significant difference between older APIs and new, low-level APIs like DirectX 12 and Vulkan. Today, developers are more likely to choose a graphics API based on feature support and compatibility. Draw call performance is no longer the deciding factor.

API Overhead feature test

  • Compare API performance on your PC
  • Test Vulkan, DirectX 12 and DirectX 11

System Requirements

    Minimum:
    • OS:Windows Vista 64-bit*
    • Processor:1.8 GHz dual-core
    • Memory:4 GB RAM
    • Video card memory:1 GB
    • Graphics:DirectX 11, DirectX 12 or Mantle**
    • Storage:6 GB free space

    * The API Overhead feature test requires a 64-bit version of Windows. Windows 7 users must install Service Pack 1. Windows Vista users must install Service Pack 2 and the DirectX 11 platform update.

    **The API Overhead feature test does not support multi-GPU systems. You may need to disable Crossfire/SLI.

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