Block States is the start of my journey into game dev — a fast-paced delivery challenge in a post-apocalyptic city. Inspired by classic FPS movement, focused on speed and precision, with low-poly visuals and pure time-trial gameplay
Release Date:
To be announced
Developer:
Publisher:
Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
Screenshot #6

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives me the chance to put Block States in front of real players and learn from their experiences. I want to see how people approach the game, what they enjoy most, and what feedback they share. This input will help shape the direction of development and make the final game stronger and more fun.”

Approximately how long will this game be in Early Access?

“The plan is to keep Block States in Early Access for about a year. This gives me time to expand the game while also reacting to player feedback.”

How is the full version planned to differ from the Early Access version?

“The Early Access version focuses on the core delivery mechanics and one playable map. For the full version, I’d like to expand the game with more content and features. This may include:

5–10 unique maps to deliver across
A polished menu and smoother overall UI experience
Online scoreboards to compare runs
Achievement systems for best score

These plans will grow and adapt based on player feedback throughout Early Access.”

What is the current state of the Early Access version?

“The current version includes the main mechanics of the game, with one map available to play. Players can complete deliveries, race against the clock, and practice improving their routes.”

Will the game be priced differently during and after Early Access?

“No, the price is planned to stay the same once the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“I plan to actively involve the community through Steam’s Community Hub, Discord, and YouTube. Players will be able to share feedback, suggest ideas, and follow development progress, including live sessions where I create and test new maps.”
Read more
This game is not yet available on Steam

Planned Release Date: To be announced

Interested?
Add to your wishlist and get notified when it becomes available.
Add to your wishlist
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Block States is the beginning of my journey into game development — a personal exploration of what it means to create a world, a challenge, and a feeling all in one. It’s simple at its core, but it carries pieces of what inspires me most: the energy of classic FPS games, a post-apocalyptic setting, and the thrill of speed and precision.

You play as a delivery runner in a ruined city divided into blocks. Packages need to move, and it’s on you to get them to their drop-off points as fast as possible. The world doesn’t wait — the clock is always ticking.

Every delivery is a test: find the best route, beat your own time, and push for the shortest path. No enemies, no distractions — just you, the city, and the challenge of speed itself.

The visuals are intentionally low-poly, stripped down so the focus stays sharp on the movement, the routes, and the thrill of chasing faster deliveries.

This is only the start of my journey — the first of many explorations to come.

Features

  • A post-apocalyptic city broken into delivery blocks.

  • Time-based gameplay: every run counts.

  • Inspired by classic FPS feel and movement.

  • Low-poly aesthetic, fast and minimal.

  • Simple but rewarding — pure focus on speedrunning deliveries.

Controls

  • WASD – Move

  • Mouse – Look around

  • Shift – Sprint

  • Spacebar – Jump

  • R – Restart (teleport back to start, keep your speed)

  • Tab – View best times for all stages

System Requirements

    Minimum:
    • OS *: Windows 7 64-bit
    • Processor: Dual-core 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: GPU with DirectX 9 support, ~1GB VRAM
    • DirectX: Version 10
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: GPU with DirectX 11 support, ~1 GB VRAM
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.