Zerstöre alles, schalte bessere Waffen frei, zerstöre NOCH MEHR. Baue Kombos, sieh zu, wie Objekte in befriedigende Trümmer explodieren, und verbessere dein Arsenal zwischen den Runs. Es ist therapeutische Gewalt, und es fühlt sich großartig an.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„We want to build Fury Home alongside our community. The core gameplay loop—destruction, stress management, and roguelite progression—is solid and ready to play. However, the full vision includes five playable characters, each with complete narrative arcs, multiple locations, and online co-op multiplayer.

Early Access allows us to:
• Validate our core mechanics with real player feedback.
• Balance difficulty and progression systems based on actual play data.
• Shape character development and narrative pacing with community input.
• Build a dedicated player base that grows with the game.

We believe roguelites thrive when developers listen to their communities. Games like Hades and Dead Cells proved that Early Access can create better final products. We want to follow that model—launching with a complete, polished experience for one character while working closely with players to perfect the remaining four.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We plan to remain in Early Access for approximately 9-12 months.

Our roadmap includes staggered character releases and content updates throughout 2026, with full release targeted for Q4 2026. However, the exact timeline will depend on player feedback and ensuring each addition meets our quality standards.

We're committed to regular monthly updates during Early Access, with major content drops (new characters and locations) scheduled quarterly. If we need additional time to deliver the experience players deserve, we'll take it—but we're confident in our timeline based on our current development progress.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Early Access Launch Content:
• The Office Worker Fox - Complete playable character with full progression system.
• Abandoned House location with procedurally-arranged rooms.
• Core roguelite loop: Runs, meta-progression, unlockable weapons and upgrades.
• The Entity narrative system.
• Full stress management and destruction mechanics.
• Steam Achievements.

Planned Additions for Full Release:
• Four additional characters: The Graffiti Artist Rabbit, The Artist Cat, The Journalist Dog, and The Unemployed Monkey—each with unique playstyles, progression paths, and narrative arcs.
• Two new locations: Abandoned Cinema and Abandoned Offices, each with distinct environmental hazards and visual themes.
• Online co-op multiplayer.
• Additional weapons, upgrades, and meta-progression unlocks.
• Multiple endings based on character choices and gameplay performance.
• Expanded narrative content and Entity interactions.
• Quality-of-life improvements and balance adjustments based on community feedback.

We plan to add these features through regular updates during Early Access, with each character and location releasing as a substantial content update. The Early Access version is a complete, polished experience—not a demo. You're getting a full game that will grow significantly over time.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version will be fully playable and polished for The Office Worker Fox character. Here's what's complete:

Gameplay:
• 10-15 minute roguelite runs with complete meta-progression.
• Physics-based destruction system with combo mechanics.
• Stress management system (0-100%) with strategic depth.
• Procedurally-arranged rooms with escalating difficulty.
• Hours of gameplay to unlock all Fox-specific content.

Content:
• The Fox character: Complete three-act narrative arc.
• Abandoned House location: Multiple room types with environmental hazards.
• 15+ unlockable weapons with distinct destruction patterns.
• Meta-progression upgrades via Fury Points system.
• The Entity: Dynamic narration system responding to player actions.
• Steam Achievements.

Polish:
• Full controller support.
• Optimized performance.
• Complete UI/UX with accessibility options.
• Professional audio (original soundtrack, sound effects, voice acting for The Entity).
• Localization ready (launching with English, Spanish; more languages planned).

Known Limitations:
• Only one character available (four more planned).
• One location (two more planned).
• No co-op multiplayer yet (planned for later in Early Access).

This is not a prototype or vertical slice—it's a complete game for one character that will expand significantly during Early Access.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The price will remain the same throughout the entire Early Access period. When we launch version 1.0 (full release), we plan to increase the price significantly to reflect the complete experience with all five characters, three locations, and co-op multiplayer. After reaching 1.0, the price will remain stable.

Our pricing philosophy:
• Early Access period: Fixed price regardless of content additions.
• Full release (1.0): Price increase reflecting complete five-character experience.
• Post-1.0: Stable pricing.

Early Access supporters get the best value—you'll receive all content updates (four additional characters, two new locations, co-op multiplayer) at the Early Access price. When version 1.0 launches with the complete experience, new players will pay the higher price. This rewards our early community for their support, feedback, and commitment to building Fury Home with us.

We believe this approach is fair and transparent: one price during development, one price for the finished product.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback is central to our development process. Here's how we'll involve players:

Active Communication Channels:
• Discord server: Direct developer interaction, regular Q&A sessions, behind-the-scenes development updates.
• Steam Community Hub: Discussion forums, bug reporting, feature suggestions.
• Monthly development blogs: Transparent updates on what we're working on and why.
• Bi-weekly community surveys: Specific questions about balance, difficulty, and features.

Direct Feedback Integration:
• Balance adjustments: We'll monitor player data (completion rates, stress management patterns, weapon usage) and adjust difficulty curves based on actual play behavior.
• Feature prioritization: Community votes on which quality-of-life improvements and features get developed first.
• Beta testing: Community members can opt into experimental branches to test new characters and features before official release.
• Bug reporting: Fast response to community-reported issues (target: acknowledgment within 24 hours, fixes in next update).

Transparency:
• Public roadmap: Clear visibility into what's coming and when.
• Patch notes: Detailed explanations of changes and why we made them.
• Developer streams: Live gameplay sessions where we demonstrate upcoming features and answer questions in real-time.

Recognition:
• Community contributors: Players who provide exceptional feedback or bug reports will be recognized in credits.
• Featured content: Community highlights, fan art showcases, speedrun competitions.

We're not just collecting feedback—we're building Fury Home together with our players. Your input will directly shape character balance, narrative pacing, difficulty curves, and feature priorities. This is a collaboration, not a one-way transaction.“
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Infos zum Spiel

In Fury Home kannst du alle Objekte und Wände zerstören, um immer höhere Kombos zu erreichen und dein Stresslevel zu managen, bevor die verfluchten Orte dich erledigen.

Zerstöre alles. Reduziere Stress. Baue Kombos. Überlebe. Möbel explodieren. Wände stürzen ein. Stress sinkt. Aber erreichst du 100%? Game Over. Zertrümmere alles, bevor du zertrümmert wirst.

Du hast alle Arten von Waffen, einschließlich deiner eigenen Fäuste und Tritte, um alle Objekte auf deinem Weg zu zerstören. Wichtiger Hinweis: Wir übernehmen keine Verantwortung, wenn du einen Hass gegen Gartenzwerge oder andere Objekte entwickelst. Jeder Raum hat eine Quote. Jede Sekunde erhöht den Stress. Erreiche die Punkte. Überlebe das Chaos. Entkomme, bevor du zusammenbrichst.

In Fury Home findest du die Fünf Wütenden, jeder repräsentiert verschiedene Aspekte der Wut und hat einzigartige Fähigkeiten, um vom Ort zu entkommen.

Fury Home erscheint im Sommer 2026 im Early Access. Wir wollen die Community so viel wie möglich hören, während wir ein Videospiel entwickeln, das sie so sehr braucht. Während des Early Access haben wir eine Roadmap vorbereitet, damit Fury Home immer Inhalte hat:

Beta Playtesting Launch:

  • Charakter Der Bürofuchs - adrenalinabhängig.

  • Verlassenes Haus - erstes Szenario.

  • Roguelite-Loop - permanente Verbesserungen.

  • Die Entität - immer beobachtend.

Early Access Launch:

  • Die Graffiti-Häsin - zerstört wie der Wind.

  • Verlassenes Kino - zweiter Ort.

  • Der Künstlerkat er - überlebt das Unmögliche.

  • Die Journalistenhündin - destruktive Liebe.

  • Verlassene Büros - dritter Ort.

  • Der Arbeitslose Affe - lebt und ist eins mit der Wut.

  • Online-Multiplayer-Koop.

  • Community-gesteuerte Features.

Deine Zerstörung. Dein Feedback. Unser Spiel.

"billiger als Therapie, befriedigender als Luftpolsterfolie. 9/10 Playtester würden es ihren Feinden empfehlen" - Völlig Echte Person

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i5
    • Arbeitsspeicher: 3 GB RAM
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