Defend your Core in an endless tower defense where every decision matters. Build too slow and you’re overrun. Build too fast and chaos breaks your defenses.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We want to launch ASTRO COMPANY in Early Access to gather feedback on balance, new content, and progression systems. The core loop is already playable and fun, but tower defense games depend heavily on fine-tuned difficulty and variety. Community input will help us expand towers, cards, enemies, and meta-progression in the right direction.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We expect 6–12 months of Early Access. This timeframe allows us to add new towers, cards, enemies, bosses, and polish the progression systems while reacting to community feedback.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan to expand the game with:
More towers with unique mechanics
A larger pool of upgrade cards, including legendary transformations
Additional enemy types, elites, and bosses
Expanded meta-progression and permanent upgrades
Improvements to AI and pathfinding
More achievements, polish, and balance updates”

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version already contains:
Endless gameplay loop with waves of enemies
Core building mechanics (build only between waves, Processing Units, Miners, AI Core system)
Basic set of towers and economy structures
Dozens of upgrade cards, including rare and legendary ones
Escalating waves with asteroids, ships, and one boss encounter
Achievements, leaderboards, and permanent meta-progression foundation

It’s a complete game loop, but with fewer content options than we plan for the full release.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes. We plan to launch at an accessible price during Early Access.
As we add more content, features, and polish, we may gradually increase the price after leaving Early Access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We will actively collect feedback through Steam Discussions, our Discord server, and a dedicated Google Form where players can easily submit bug reports, suggestions, and ideas.

This way we can:
Quickly track bugs and issues
Gather ideas for new towers, cards, and upgrades
Let players vote on balance changes
Share progress and roadmap updates transparently”
Läs mer

Delta i Astro company Playtest

Begär åtkomst så meddelas du när utvecklaren är redo för fler deltagare.
Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 2026

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Om detta spel

An endless tower defense built around irreversible decisions and broken synergies.

Astro Company is an endless low-poly tower defense roguelike where you defend a central Core against relentless waves of asteroids, ships, and bosses.

You can only build between waves.

Some towers require multiple waves to complete.

Decide too late - and you won’t survive to see them finished.

No panic-building under pressure. Construction is only possible during the short breaks between enemy assaults.
Every Processing Unit, every Miner, and every tower placement matters.
Some towers take several waves to complete - commit early and hope you survive long enough to finish them.
Up to approximately the 30th wave, you expand your base and prepare your defenses -
after that comes the final phase, where survival is all that matters.

After a few waves, fate offers you a choice.
Pick one of several random cards: new projectiles, mining bonuses, Core upgrades…
Sometimes you will even encounter legendary cards, powerful enough to completely transform a tower into something new.

Scrap, iron, and crystals fuel your survival.
Place Miners on asteroids to gather resources - but every Miner means one less combat tower.
Do you invest in your economy now, or in firepower to survive the next wave?

From drifting asteroids to armed ships and terrifying bosses - every wave is more demanding.
Some enemies shoot back, others summon reinforcements or require entirely new tactics.
After the 30th wave, the endless mode begins - stronger enemies, tougher bosses, and the true test of your strategy.

Each run rewards you with more than just a score.

  • Unlock new towers with unique abilities

  • Discover common, rare, and legendary cards

  • Start runs with bonus resources or Processing Units

  • Earn permanent meta-upgrades that help you push further

  • Endless tower defense survival in a stylized low-poly universe

  • No panic-building - construction is only possible between waves

  • Irreversible decisions - some towers require multiple waves to complete

  • Roguelike cards - every run reshapes towers, the Core, and the rules

  • Broken synergies - combine effects until the game starts fighting back

  • Endless scaling - the longer you survive, the more unfair it becomes

How long can your Core survive before everything collapses?

From the first fragile tower in wave one to the chaos of wave thirty and beyond -
every decision determines whether you survive.

Add ASTROCOMPANY to your wishlist and join the endless defense.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10, 11 (64 bit)
    • Processor: 3.5 GHz
    • Minne: 4 GB RAM
    • Grafik: 2GB
    • DirectX: Version 11
    • Lagring: 1 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10, 11 (64 bit)
    • Processor: 4 GHz
    • Minne: 8 GB RAM
    • Grafik: 4GB
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
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