A minimalist strategic puzzle game where you navigate grid-based levels with limited movement points and vision, to solve challenges that demand tactical thinking and foresight.

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Early Access-spel

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Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Flict is entering Early Access because I believe the strongest puzzle games are built in partnership with their community. While the core tactical gameplay is solid and engaging, I want to expand the experience based on real player feedback and preferences.

Ungefär hur länge kommer det här spelet att vara i Early Access?

“I anticipate Flict remaining in Early Access for approximately 6 months to 1 year.

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Content Expansion:
-I plan to add additional levels and level generation algorithms, explore new tile types and mechanics that could expand strategic possibilities and
include more varied puzzle scenarios and environmental challenges.

Quality of Life Improvements:
- I aim to implement an enhanced user interface and accessibility options, better on-boarding and tutorial systems for new players
- I also plan to include more robust customization and settings options.

Community-Driven Features:
- I will aim to prioritize features and improvements suggested by Early Access players.
- I intend to refine difficulty balancing based on community feedback.
- I would be excited to explore potential new game modes or challenges that emerge from community interest.

Polish and Optimization:
- My ongoing efforts would be focused on performance improvements and bug fixes.
I hope to improve localization and add further language support.”

Hur är det nuvarande läget i versionen med Early Access?

“- Complete core gameplay loop with tactical movement, resource management, and fog-of-war mechanics
- Localization support

Kommer spelet att prissättas annorlunda under och efter Early Access?

“”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Direct Feedback Channels:
- Steam Community Hub for discussions, suggestions, and showcase posts
- Regular developer updates sharing progress, decisions, and upcoming changes
- Community polls and surveys for major feature decisions
- Bug reporting and tracking with transparent resolution updates

Content Collaboration:
- Level design feedback - which types of puzzles resonate most with players
- Difficulty balancing input - helping me create the perfect challenge curve
- Feature prioritization - letting the community guide which improvements matter most
- Mechanic exploration - testing new ideas with engaged players before full implementation”
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Om detta spel

It's simple, peaceful and quite easy to get into.

A minimalist puzzle game that challenges you to think ahead.

Navigate through grid-based levels where your vision is limited, and your movement points are precious. Each step must be calculated and the path carefully planned. Various tiles manipulate your movement in unexpected ways, creating intricate puzzles that demand both spatial reasoning and visual memory.

The game's minimalist approach extends beyond visuals to the core design philosophy: High strategic depth with minimal complexity in rules

Features

  • Limited Movement: Every step costs movement points - plan your route wisely

  • Fog of War: Limited vision radius keeps you guessing what lies ahead

  • Mirror Mechanics: Special tiles redirect your movement, creating complex navigation puzzles  

  • Resource Management: Balance health and movement points to survive each level

  • Minimalist Design: Clean, focused aesthetic that puts gameplay first

  • Strategic Depth: Simple rules create emergent complexity and endless replayability

Content

  • 40 Unique levels with ascending difficulty

  • Gradual introduction of more tiles as the game progresses (Over 16 in total)

  • Procedurally generated casual mode

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: Intel Celeron / Pentium or other comparable
    • Minne: 512 MB RAM
    • Grafik: Integrated graphics
    • Lagring: 65 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: Intel Celeron / Pentium and higher
    • Minne: 512 MB RAM
    • Grafik: Integrated graphics
    • Lagring: 65 MB ledigt utrymme

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