A minimalist strategic puzzle game where you navigate grid-based levels with limited movement points and vision, to solve challenges that demand tactical thinking and foresight.

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开发者的话:

为何要采用抢先体验这种模式?

“Flict is entering Early Access because I believe the strongest puzzle games are built in partnership with their community. While the core tactical gameplay is solid and engaging, I want to expand the experience based on real player feedback and preferences.

这款游戏的抢先体验状态大约持续多久?

“I anticipate Flict remaining in Early Access for approximately 6 months to 1 year.

计划中的完整版本和抢先体验版本到底有多少不同?

“Content Expansion:
-I plan to add additional levels and level generation algorithms, explore new tile types and mechanics that could expand strategic possibilities and
include more varied puzzle scenarios and environmental challenges.

Quality of Life Improvements:
- I aim to implement an enhanced user interface and accessibility options, better on-boarding and tutorial systems for new players
- I also plan to include more robust customization and settings options.

Community-Driven Features:
- I will aim to prioritize features and improvements suggested by Early Access players.
- I intend to refine difficulty balancing based on community feedback.
- I would be excited to explore potential new game modes or challenges that emerge from community interest.

Polish and Optimization:
- My ongoing efforts would be focused on performance improvements and bug fixes.
I hope to improve localization and add further language support.”

抢先体验版本的现状如何?

“- Complete core gameplay loop with tactical movement, resource management, and fog-of-war mechanics
- Localization support

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Direct Feedback Channels:
- Steam Community Hub for discussions, suggestions, and showcase posts
- Regular developer updates sharing progress, decisions, and upcoming changes
- Community polls and surveys for major feature decisions
- Bug reporting and tracking with transparent resolution updates

Content Collaboration:
- Level design feedback - which types of puzzles resonate most with players
- Difficulty balancing input - helping me create the perfect challenge curve
- Feature prioritization - letting the community guide which improvements matter most
- Mechanic exploration - testing new ideas with engaged players before full implementation”
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玩 Flict

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关于此游戏

It's simple, peaceful and quite easy to get into.

A minimalist puzzle game that challenges you to think ahead.

Navigate through grid-based levels where your vision is limited, and your movement points are precious. Each step must be calculated and the path carefully planned. Various tiles manipulate your movement in unexpected ways, creating intricate puzzles that demand both spatial reasoning and visual memory.

The game's minimalist approach extends beyond visuals to the core design philosophy: High strategic depth with minimal complexity in rules

Features

  • Limited Movement: Every step costs movement points - plan your route wisely

  • Fog of War: Limited vision radius keeps you guessing what lies ahead

  • Mirror Mechanics: Special tiles redirect your movement, creating complex navigation puzzles  

  • Resource Management: Balance health and movement points to survive each level

  • Minimalist Design: Clean, focused aesthetic that puts gameplay first

  • Strategic Depth: Simple rules create emergent complexity and endless replayability

Content

  • 40 Unique levels with ascending difficulty

  • Gradual introduction of more tiles as the game progresses (Over 16 in total)

  • Procedurally generated casual mode

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel Celeron / Pentium or other comparable
    • 内存: 512 MB RAM
    • 显卡: Integrated graphics
    • 存储空间: 需要 65 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel Celeron / Pentium and higher
    • 内存: 512 MB RAM
    • 显卡: Integrated graphics
    • 存储空间: 需要 65 MB 可用空间

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