Comets Have Feathers. Or, didn't you know? Take control of Comet the Dragon in this 3rd person flying action adventure demo. Use your soaring and dashing abilities to explore, defeat enemies, and overcome challenges in a large vertical map.

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre ou l'ignorer

Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We want people to be able to play the game sooner rather than later. We will have a demo out, which is one way to get it into people's hands, but if you like the game and are looking for a way to support its development - this is it.

Really that's the main reason - we've been working on this as a side project for some time now, and we're getting anxious to get it into peoples hands and get some real feedback so that together we can make the game as good as it can be. (be. all that you can be...... - now that's going to be in my head all day)

We want the Early Access release to be a complete experience however. Our goal is that if you partake in Early Access for Comets Have Feathers, that you come away feeling both satisfied that you got what you paid for, and excited to see what the full release will bring.

Also, I should emphasize, the game's full release does not depend on Early Access doing well - the point of Early Access for us is to make the game better and we fully intend on our full release whether anyone buys the game in EA or not. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« 4 or 5 months.

The plan is to not do too many content updates while in Early Access - i.e. don't expect a new pantheon of enemies or a new biome to appear. Of course, we will do bug fixes and content updates to polish things with the goal of making the whole game better, but probably no chunky content drops until full release.

I'm sure this will not come back to haunt me. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version should mostly differ by the amount of content - there should be additional areas to explore, more enemies to defeat, more challenges to overcome and more mechanics to play with.

We've already identified and prototyped the vast majority of the content and mechanics that should be present in the full release. There is room for adjustments and tweaks, but no major changes to things like mechanics or art style are planned. So it's a matter of polishing the implementations rather than coming up with new ideas. »

Quel est l'état actuel de la version en accès anticipé ?

« Early access features:

- Access to about 80% of Comet's skill set

- A single expansive map with two fully explorable biomes (called "Plateaus" in the game)

- More than 30 challenges to discover and overcome

- Half a dozen enemy units to engage in combat

- And a boss to challenge

The goal is that the content that's present in the Early Access game should be in its final form - that means that the content that's already in Early Access shouldn't differ by much when it gets to Final Release.

The Demo provides more context on what can be expected in Early Access. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes.

We plan on the game being priced higher once it reaches full release, however there is room for feedback here and we will price the game based on player feedback just as much as how much 'game' there is to play. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We would like to try to stay transparent about the development process, but we're not really 'Youtuber' type of people, so we're planning on keeping things mostly in the Steam Community while we progress on the game in EA - there may be a discord channel at some point in EA, but for the time being we'd like to keep things centralized here on Steam.

This should also make it easier for yall to participate - instead of going out to some external landing page, or worse, several different communities, everything should be easy to find here.

That should also make it easier for us to gather and respond to feedback. »
Lire la suite
Français non disponible

Ce produit n'est pas disponible dans votre langue. Veuillez consulter la liste des langues disponibles ci-dessous avant de l'acheter.

Télécharger Comets Have Feathers Demo

Ce jeu n'est pas encore disponible sur Steam

Prochainement

Ce produit vous intéresse ? Ajoutez-le à votre liste de
souhaits et recevez une notification lors de sa sortie.
 

Signalez les bugs et donnez-nous votre avis sur les forums de discussion

Voir toutes les discussions

À propos de ce jeu

"Comets Have Feathers.

What? You didn't know?

When the Meteors come, a Comet falls from the sky with its long tail streaking through the clouds.

When they unfurl their wings for the first time they are weak and cannot fly high enough to get out of the valley.

We will do as we have always done and help them fly higher.

One day, they will return the favor."

Take control of Comet the Dragon in this 3rd person flying action adventure.

Use your skills as a Comet to explore, defeat enemies, and overcome challenges in a large vertical map.

- Use BALL SLAM to streak across the valley like a comet

- PARRY, DASH and SLAM to combat your foes and complete challenges

- COLLECT Meteor Shards to increase how high you can fly

- Pick up, CHARGE and THROW Baamadillos*

*Baamadillo : A Creature that is essentially a cross between a Sheep and an Armadillo made of titanium. Quite docile, but can be skittish.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11
    • Processeur : AMD Ryzen 5 1500X / Equivalent
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : AMD Radeon R9 380 / Equivalent
    • Espace disque : 10 GB d'espace disque disponible
    • Prise en charge VR: OpenXR with Support for both Motion Controllers or Gamepad
    • Notes supplémentaires : OpenXR support is WiP
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11
    • Processeur : AMD Ryzen 5 5600X / Equivalent
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : Nvidia RTX 3060 Ti / Equivalent
    • Espace disque : 10 GB d'espace disque disponible
    • Prise en charge VR: OpenXR with Support for both Motion Controllers or Gamepad
    • Notes supplémentaires : OpenXR support is WiP
Filtres d'évaluations