Soul Shards is a real time strategy game that combines the deep strategy of traditional card games with the immersion and fast pace of FPS games
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Right now, we have 1/3 of the content we want to release to the players. But we believe that what we have right now provides a fun experience for the players. The Early access will help us to reach the gaming community and receive feedback and suggestions that will allow us to improve the game mechanics to release the most engaging, fun and balanced game experience for the full version.”

Approximately how long will this game be in Early Access?

“We think that we will require a year to finish the rest of the content we want to deliver in the final released version. We will add the remaining content gradually during the Early Access. But all depends on the community feedback, we will release the game once we feel that the game has reached the point when the community feels it stable, balanced and fun.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content (cards, game modes, quests and achievements) and will have the game balance tested by the gaming community. Also, it will have a ranking system for the multiplayer matches. It's important to know that users may lose cards, points or achievements obtained during the Early Access version. We intend to port every asset of the player from Early Access to full release version, but that may not be possible if breaking changes are suggested by the community feedback. In any case, any in-game purchases during Early Access will be honored on the full release version.”

What is the current state of the Early Access version?

“We have a playable game with 1 realm, 1 Soul Caster, 2 single player modes and 1 multiplayer mode ("challenge a friend"). Since it's a strategic game it has a lot of replay value... each match it's different from the one before. We believe that this is a game that will be enjoyable for the people that play few matches or the people that play several hours. We foresee that, in average, a user can obtain all the cards, complete all the quests and experience all the features of the game in around 20 to 40 hours, but continue having fun honing her/his skills against other players.”

Will the game be priced differently during and after Early Access?

“No, the game is free to play and, our current plan, is to keep it that way for the full release. In any case, all the items purchased by the player during Early Access will be honored once the game is released.”

How are you planning on involving the Community in your development process?

“We are planning to use Steam Forums to gather community feedback and allow the players to report the bugs encountered when playing the game. Also, we want to schedule multiplayer and single player events that will be communicated both on the forums and through in-game announcements, so we can play the game together with the gaming community and receive feedback.

We want to reach the community, so the gamers can help us fine-tune the game mechanics and balance, so when we release an experience that is stable, competitive and fun. We want to produce a great game together!”
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Available: 2018


Recent updates View all (12)

July 12

Alpha Update (7-12-2018)


It's been a while since we announced our last update. We've been gradually patching the game, and we thought this a good time to share what we have been working on since the last update!

Help us with the testing!
We would love to have your help in testing some key features. For each feature you test, we would love to have your specific feedback about that feature:

  • Interactive Tutorials: Checkout the new interactive tutorials and help us deliver a great game entry experience to new players.
  • Participate in the Home Defense Tournament: Create the toughest Home Defense you can come up with and share it with the community.
  • Nightmare Game Mode: We have made major improvements over the Nightmare Game Mode. It's a very different game now. Check the new progression and show us how far you can get! Help us test the progression, the quests, and the special Nightmare rewards!

New Features and Content Updates
  • Interactive Tutorials: We have introduced a set of 4 mandatory interactive tutorials that will help new players to learn how to play the game. Tutorials are mandatory for both new and old players.
  • Ice Void Archetype Starter Decks: After completing the tutorials, users will be awarded with a free starter deck that can be one of the 3 Ice Void archetypes: Beast Hunter, Corrupted Frostbite and Unstable Winter based on some of the Native, Nightmare and Mirage mechanics.
  • Nightmare Mode Revamped: We have revamped the entire Nightmare game mode. There's five new decks you will play against, each one with its own AI and play style. Nightmare creatures will keep improving as you level up, but this time you will gain new powers (Rays and Pillars) that will help you to keep up with the increased difficulty. We have reset Nightmare Level to 1 for all players.
  • New Cards: We have introduced a total of 18 new cards. Some of these are Nightmare exclusive: Ray of Submission/Dominance, Pillar of Exalting/Transcendence. The other ones reinforce the new archetypes. Mirage: Ethereal Rain, Stabilize. Nightmare: Defile the Land/Vicious to Noxious. Native: Ice Elemental/Beast Lore.
  • Game pace change: The overall game pace was a bit slower than what we were trying to achieve. We have made adjustments to all creatures so they can take actions faster. Action should feel smoother now.
  • Creature Casting Improvements: In previous versions, for all creatures, it was required that the players selected the Soul Well to cast them. This caused players to lose focus from the battle. This has been changed and now the creatures will be cast in front of the caster and automatically assigned to the closest Soul Well. Also the creature will now try to attack the closest creature on cast.
  • Dynamic Crosshair: We have implemented a dynamic cross hair that will change depending on the type of card the user has selected. The new crosshair contains useful information that lets the user know about the targets for the selected spell.
  • Home Defense Wait Action: As it was, setting up the rhythm of a Home Defense was a little bit tricky. We are now allowing users to add timed pauses as actions when building their home defenses. This feature allows to create home defenses that are more interesting to challenge.
  • Curated Home Defenses: Old home defenses that didn't comply with minimum playability standards have been removed from the tournament.

User Interface Changes
  • Tooltips for card descriptions: We have added some additional tooltips that show a basic card description when hovering over the card in different parts of the UI.
  • Web tours: We have added web tours that will help new users to get used to some of the experiences in the web screens.

Bug Fixes
  • Performance improvements for web based screens: Performance has been greatly improved for access to web screens.
  • Spell and ability fixes: Several bug fixes have been implemented for some spells and abilities like Ice Blast, Journey Through Helgast and Unleashed.
  • Creature AI bug fixes: We have implemented major bug fixes for creature AI. This includes fixes for flying creatures AI, ranged creatures AI, creature positioning in the board, auto-migrate abilities and much more. We have much more improvements to work on in this area, but overall, AI feels better now.

Thanks for joining the community in this early phase. Your contribution (testing and feedback) is what will make this a great game! And remember, you can join us on Discord ( to get more information and updates!

Soul Shards Dev Team.
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June 25

Exclusive Closed Beta in Alienware Arena

We are very excited to announce that Soul Shards will be soon entering an Exclusive Closed Beta with the Alienware Arena community. For this Beta, we will release new content and features, as well as some exclusive items for the participants. It is scheduled to start at the end of July. You can check the news here: If you want to participate in the Beta, you can do it through their site.

We will be postponing the open Early Access until after the Beta. Besides the opportunity for additional testing with a larger user base, this will be a great step for us in terms of community building. And a larger community means more fun for everyone!

If you don't want to wait until the Closed Beta or the Early Access, you can be a part of our Closed Alpha by requesting a key here

Thanks for keeping an active interest in the game while we build momentum!

Soul Shards Dev Team
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About This Game

Soul Shards is a real time strategy game that combines the deep strategy of traditional card games with the immersion and fast pace of FPS games.


  • Become a Soul Caster and experience what it means to be able to manifest your thoughts and feelings into reality.
  • Use your Soul Shards (cards) to focus your powers and cast spells to defeat your opponents.
  • Battle head to head against online opponents or complete single player challenges to earn will points and become stronger.
  • Discover new creatures, mechanics and environments from different realities and combine them to create the perfect strategy.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: I5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 560 GTX
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: I7
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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