A World War I strategy game where you command fleets, manage trade and logistics, and fight for dominance across 50 colonial ports.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“The core gameplay systems are implemented and playable, including naval and aerial combat mechanics.

The game is stable and optimized for extended play sessions, with no known critical issues at this stage.

Visual assets for ships and aircraft equipment have been updated and unified to reflect the current design direction.

The user interface and overall game design are finalized for the Early Access scope and have been iterated on based on closed playtest feedback.

The game supports 9 languages at launch.

A mission system is implemented and functional. The game currently includes a limited initial set of missions, with additional missions and scenarios planned during Early Access.

Foundational modding support is in place, allowing players to create and add custom missions.

The naval combat simulation is in the final stage of implementation and will be included in the Early Access version, with further improvements and balance adjustments planned throughout development. In particular, aerial attacks against ships are planned as a key area of further development and are not yet implemented at this stage.

Early Access will focus on expanding content, refining balance, and improving AI and combat systems based on player feedback. Some mechanics, values, and content may change during Early Access as the game continues to evolve.

Save compatibility may not be guaranteed between Early Access updates.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“I have plan to remain in Early Access for approximately 6–9 months. This timeframe allows me to expand content, refine balance, and incorporate player feedback while ensuring the quality and stability of the full release.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“Identify and resolve remaining issues and edge-case bugs through broader player testing, ensuring long-term stability and reliability.

Design, implement, and iterate on city assault mechanics, including different capture scenarios such as fortified cities, cities defended by armies, and coastal cities supported by naval forces.

Expand city management systems by introducing city laws, including mechanics focused on population migration and investments into resource exploration.

Collect player feedback on mission structure and progression, and expand the mission set based on gameplay data and community input.

Achieve long-term balance across combat, economy, technology progression, and equipment production. The goal is to create a self-sustaining ecosystem where industry, resource extraction, trade, and equipment manufacturing interact dynamically.

Evaluate and refine the role of pirate bases within the economic and military systems, ensuring they have a meaningful and balanced impact on gameplay.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The core gameplay systems are implemented and playable, including naval and aerial combat mechanics.

The game is stable and optimized for extended play sessions, with no known critical issues at this stage.

Visual assets for ships and aircraft equipment have been updated and unified to reflect the current design direction.

The user interface and overall game design are finalized for the Early Access scope and have been iterated on based on closed playtest feedback.

The game supports 9 languages at launch.

A mission system is implemented and functional. The game currently includes a limited initial set of missions, with additional missions and scenarios planned during Early Access.

Foundational modding support is in place, allowing players to create and add custom missions.

The naval combat simulation is in the final stage of implementation and will be included in the Early Access version, with further improvements and balance adjustments planned throughout development. Aerial attacks against ships are planned as a key area of further development and are not yet implemented at this stage.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“The Early Access price reflects the current scope and depth of the game. The price may increase as additional content, systems, and features are added toward the full release.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“Community feedback will be collected primarily through Steam Discussions and reviews, with additional discussion available via the official Discord server.

Player feedback will be used to identify issues, evaluate balance, and guide further development during Early Access, particularly in areas such as combat, economy, and mission design.”
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이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 2026년 3월 5일

이 게임은 약 1일 21시간 후에 잠금 해제될 예정입니다

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게임 정보

The game takes place on a vast map covering the Indian and Pacific Oceans, with 50 colonial ports, each offering unique bonuses and strategic value.

You can choose to play as one of seven nations:

  • British Empire

  • French Republic

  • German Empire

  • Russian Empire

  • Empire of Japan

  • Kingdom of Italy

  • United States of America

Each faction commands ships, planes, and ground forces, supported by a deep logistics system that includes:

  • Ship equipment and customization

  • Trade and resource management

  • Port development and expansion

In addition to faction warfare, the game world features pirate bases, naval missions, and a research system that expands your military and economic capabilities.

With its blend of strategy, logistics, and WWI-era naval combat, the game challenges you to balance historical authenticity with engaging gameplay.

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Developer’s Note

The reason I created this project was the arrogance and sense of superiority that some people hold over others.

I lived through the war in Mariupol, a month under blockade, and then a new beginning in Norway, where I started a new chapter in a large international company. But even there, I faced another kind of struggle — discrimination. Migrants were humiliated and segregated, separated from their Norwegian colleagues into isolated zones, regardless of their status or role in the team. It was there that I came to a painful realization: sometimes the greatest “crime” in life is simply being born in the wrong country.

The war changed me. I began to think more about family and the future. And I also felt the need to create this project. I hope you will find it meaningful and interesting.

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.

시스템 요구 사항

    최소:
    • 운영 체제 *: Windows 7/8/10 (64-bit)
    • 프로세서: Intel Core i3
    • 메모리: 4 GB RAM MB RAM
    • 그래픽: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
    • DirectX: 버전 10
    • 저장 공간: 5GB MB 사용 가능 공간
    • 사운드카드: DirectX compatible sound card
    권장:
    • 운영 체제: Windows 10 (64-bit)
    • 프로세서: Intel Core i5
    • 그래픽: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: 버전 11
    • 저장 공간: 5GB MB 사용 가능 공간
    • 사운드카드: DirectX compatible sound card
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.
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