Early 2000s. You are a kidnapped chemistry professor forced to survive a single night. Enemies close in, paranoia rises, every second counts. Cook before time runs out… and maybe, just this once, let him cook.
General / Cinematic | Crystal of Death trailer
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although the game already offers a complete and playable experience, we believe it has the potential to grow even further. Our goal is to expand the variety of characters, scenarios, and features based on community feedback. Early Access allows players to shape the game together with us and create the horror experience they truly want.”

Approximately how long will this game be in Early Access?

“We expect to remain in Early Access for several months. This period will give us time to gather feedback, improve mechanics, and add new content. The timeline may change depending on player input and development progress.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include more characters, additional scenarios, improved balance, and extended gameplay elements. While the core experience is already complete, our aim is to refine, polish, and enrich the game with community-driven content and adjustments.”

What is the current state of the Early Access version?

“The game is currently fully playable. The core story, gameplay mechanics, atmosphere, and tension elements are complete. Players can experience the full single-night scenario from start to finish. However, we plan to expand and support the game with additional content over time.”

Will the game be priced differently during and after Early Access?

“No matter how many updates and improvements we add, the price will remain the same. Players will be able to access both the Early Access and the full release at the same price.”

How are you planning on involving the Community in your development process?

“We aim to gather player feedback through forums, the Steam Community page, and social channels, allowing the community to directly shape the game’s development. New characters, gameplay options, and atmosphere adjustments will be influenced by community input.”
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About This Game

You Have One Night

It’s 22:00. Until dawn, you will both stay alive and finish “the job.”
On the edge of the city, dangers press into a three-room house. The ones waiting outside are impatient. The ones inside, drawn by the smell, are worse. Everything is compressed into a single night.

Story

In the early 2000s, you were a regular chemistry professor when you were abducted.
This house is your new life: kitchen, living room, bedroom, bathroom.
The night starts at 22:00 and ends near sunrise… or ends you.

The objective isn’t simple, but it’s clear: survive and complete the production.

Crystal (Production Loop)

  • Stage by stage: Use the kitchen equipment to produce. Every step takes time, space, and generates sound/smell.

  • Risk vs. reward: Rush and your error rate spikes. Go slow and the night catches up to you.

  • Disaster chance: A wrong move can blow the mixture to pieces. Wear the mask, follow the order.

  • Resource management: Generator fuel, fuses, door locks, shutters… each one can shorten or prolong the night.

Don’t Die (Hide, Listen, Stay Quiet)

This house isn’t safe. It only offers temporary hiding spots.

  • Hiding: Under the bed, in the tub, in shadowed corners. Breathe in the wrong place and it’s over.

  • Perception model: Enemies react to light and odor. Report positions by radio; don’t waste movement.

  • One mistake is enough: This is challenge horror. If you die, there’s no save. The night resets.

Move (The Outside Is Watching You)

Standing still isn’t an option.

  • Observation: Peek through the blinds to scan for approachers; check the backyard.

  • Route planning: Time your room transitions. Leave doors unlocked and you invite trouble in.

  • Lock discipline: Unlock when you go out, lock when you return. A simple lapse ends the night.

Key Features

  • One-night structure: Continuous tension from 22:00 to dawn.

  • Dynamic threats: Distinct enemy behaviors from inside and outside.

  • Systemic fear: Sound, light, smell, time… all work against you.

  • Risk-driven production: Tiered minigames; gain speed, raise the chance of error.

  • True challenge design: Permadeath, tight resource management, clear punishments.

  • Early Access: Regular updates to visuals, audio, and mechanics. Your feedback shapes the game.

How Do I Progress?

There’s no “leveling up,” only mastery. The smarter you play the same night, the farther you go. Achievements, tactic discovery, practice… it’s all on you.

Content Warning

Contains drug themes, intense tension, and depictions of violence.

Support

Multilingual UI and subtitles. Keyboard/mouse-first play. During Early Access, improvements will target accessibility and optimization.

Mature Content Description

The developers describe the content like this:

This game contains depictions of short, non-detailed violence from the protagonist’s point of view. Blood is only represented briefly when the screen turns red for a few seconds before death. The story also involves the forced production of a fictional drug under cartel pressure. No real-life formulas or substances are used, but the themes of drug manufacturing and addiction are present.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-9400 / AMD Ryzen 5 2600
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 1030 / AMD Radeon RX 550
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i7-12700H / AMD Ryzen 7 5800H
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600M
    • DirectX: Version 12
    • Storage: 5 GB available space

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