Protocol Paradox is a fast-paced roguelike shooter blending twin-stick combat, anomaly-based weapons and branching lore. Survive procedural sectors, customize builds with weapons and passives, face concept-driven bosses, and replay for new revelations.
发行日期:
2026 年 2 月
开发者:
发行商:
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开发者的话:

为何要采用抢先体验这种模式?

“We believe the core twin-stick shooter gameplay of Protocol Paradox is already fluid, engaging, and highly replayable. However, the heart of a great roguelike lies in its vast variety of content and finely tuned balance. Early Access provides us with the perfect opportunity to build the game alongside our community. We want to collaborate with players to refine the balance of our extensive item and weapon synergies, gather feedback on new 'anomalies' and bosses, and prioritize features that the community is most excited about. We believe this collaborative process is the key to making the Protocol Paradox experience as rich, challenging, and polished as possible.”

这款游戏的抢先体验状态大约持续多久?

“We currently estimate that the game will be in Early Access for approximately 12 to 18 months. This timeline is flexible, as our main goal is to incorporate player feedback and add the significant content we have planned. The final duration will depend on the development progress and the valuable insights we gather from our community. Throughout this period, we will keep everyone informed with regular updates and a public roadmap to share our progress and upcoming plans.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The current version of Protocol Paradox offers a complete and replayable core gameplay loop. We plan for the game to evolve significantly during Early Access as we expand on this foundation with feedback from the community. Our development is focused on several key areas:

Expanding Content: We aim to increase the variety of gameplay by creating more conceptual anomalies, which will result in a wider pool of unique weapons and passive items.

Building New Worlds: Our roadmap includes designing additional procedurally generated sectors to explore, populated with new enemy types and challenging, thematic bosses.

Deepening the Narrative: We plan to add more lore fragments to discover, further unraveling the mystery behind the game's corporation and the origin of the anomalies.

Exploring New Features: We are actively exploring potential new systems and modes, such as co-op multiplayer.

Continuous Polish: Throughout development, we will be constantly working on balance, performance improvements, and bug fixes based on player feedback.”

抢先体验版本的现状如何?

“The Early Access version of Protocol Paradox is a fully playable and stable experience that represents the core vision of our game. It includes the main gameplay loop: exploring procedurally generated sectors, engaging in fast-paced twin-stick combat, and experimenting with a substantial number of weapons and items derived from anomalies. Players can complete runs, fight several unique bosses, and begin to unravel the game's lore. We consider it a solid foundation that is already fun and offers high replay value, ready for players to dive in and help us shape its future.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, the game is available at a lower price point during Early Access to thank our early supporters for their trust and invaluable contributions. Our plan is to raise the price as we add significant new content and features. Therefore, the price for the game upon leaving Early Access is expected to be higher than the current price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community involvement is central to our Early Access strategy. Our primary hub for communication will be our official Discord server and the Steam Community Hub. We are committed to actively listening to and engaging with our players through:

* Direct Feedback: We will have dedicated channels for bug reports, suggestions, and general feedback.

* Balancing Discussions: Player feedback will be crucial for balancing the vast number of item synergies and enemy encounters.

* Prioritizing Content: We will monitor community discussions to help prioritize which new features, anomalies, or quality-of-life improvements to work on next.

* Regular Updates: We will provide frequent updates on our development progress, sharing what we're working on and how player feedback is directly shaping the game.”
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计划发行日期: 2026 年 2 月

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关于此游戏

Protocol Paradox is a fast, brutal roguelike shooter that mixes twin-stick combat with deep item synergies and a mysterious, emergent story. You are an operative trapped inside an experimental containment facility where “anomalies” — manifestations of abstract concepts like Greed, Memory and Rage — twist reality. Each run challenges you to survive procedurally generated sectors, extract anomaly essences and use unusual weapons and passives.

Gameplay centers on short, intense runs: pick up two weapons, combine them with passive augments, learn enemy patterns and push toward powerful, concept-driven bosses.

Encounters and rooms change every run, and choices you make (which anomalies to extract, which terminals to use) unlock pieces of the world’s lore. Support for modding is planned as a stretch goal — giving the community tools to create new levels, enemies and items.

We’re aiming for an Early Access release on Steam in Q1 2026, with a demo planned for Steam Next Fest. The game balances dark, uncanny atmosphere with tight, responsive combat and high replay value for players who love discovery and build experimentation.

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 / 11
    • 处理器: AMD Athlon II X2 B28
    • 内存: 4 GB RAM
    • 显卡: Radeon HD 4200 (RS880)
    • 存储空间: 需要 300 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 11
    • 处理器: Ryzen 5 5500
    • 内存: 4 GB RAM
    • 显卡: RTX 3060
    • 网络: 宽带互联网连接
    • 存储空间: 需要 300 MB 可用空间
    最低配置:
    • 操作系统: Manjaro 6 and others
    • 处理器: AMD Athlon II X2 B28
    • 内存: 4 GB RAM
    • 显卡: Radeon HD 4200 (RS880)
    • 存储空间: 需要 500 GB 可用空间
    推荐配置:
    • 操作系统: Arch Linux
    • 处理器: Ryzen 5 5500
    • 内存: 4 GB RAM
    • 显卡: RTX 3060
    • 存储空间: 需要 500 GB 可用空间
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