The surface withered as Myra, this world's life force, sank into the earth. Your ancestors descended to survive, grew greedy, and disturbed the balance. Fight through the caverns, claim the Myra of everything you defeat, and forge it into new abilities. Then bring it to the bottom of the world.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Caves of Combat is a solo project, and the core of it is ready: a full descent through five biomes, 100+ abilities, guardians to defeat and a progression system to work through. I'm opening it up now because a game like this gets better with players in it. With this many abilities there are combinations I'll never find on my own. Some will be too strong, some too weak, and some will be more fun than anything I planned. Early Access lets me tune the balance against real runs, make sure the game keeps pulling you back for one more, and let your feedback decide what I build next.”

Approximately how long will this game be in Early Access?

“I'll leave Early Access when the game is finished, not on a fixed date. I expect that to take roughly a year of regular updates, and I'll keep sharing public updates so you can see where things stand.”

How is the full version planned to differ from the Early Access version?

“Planned for the full release:
  • More abilities and new ways for them to combine
  • New enemies, and a guardian for every biome
  • A new sixth biome
  • Covenants: pacts with the old gods that grant a boon at the cost of a curse
  • Daily Runs with a shared seed
  • Ascensions: stacking difficulty modifiers for players who've beaten the game
  • The Cartographer, and more of the world's story and lore
  • A visual polish pass, more music and refined sound
Plans can change based on player feedback. These are goals, not guarantees.”

What is the current state of the Early Access version?

“A full run from the Ruins to the Tundra: five biomes, a growing roster of enemies and guardians, 100+ abilities, unlockable abilities, gilding, a Codex, lifetime stats and run history, and multiple save profiles. Keyboard and controller are both supported.”

Will the game be priced differently during and after Early Access?

“The price may rise as content is added. Early Access buyers get every update at no extra cost.”

How are you planning on involving the Community in your development process?

“I read everything players send my way, and playtest feedback has already reshaped the shop, healing and the new-player experience. You can help shape what comes next by:
  • Joining the Discord server
  • Discussing the game on the subreddit or the Steam forums
  • Commenting on the YouTube devlogs
  • Following along on Instagram and TikTok
Every run tells me something too: where runs end, and which abilities get picked or passed over. Your feedback will shape the future of this game, so come along for the journey.”
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Planned Release Date: To be announced

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About This Game

The world's life force sank into the deep

Myra is the force that binds every living thing to the world. Over generations it drained from the surface into the earth below, and the surface withered. With nothing left above, your ancestors descended to survive.

In the deep they discovered what Myra truly is. Defeat a creature and its Myra becomes yours: its life, its strength, its powers. They took, and kept taking, pushing ever deeper, until their greed carried them to the bottom of the world and the balance of the deep broke.

You were born underground, generations later. The caverns your ancestors plundered are hostile now, and each depth is held by a guardian swollen with Myra. Descend, defeat them, and restore what was broken.


Fight for every drop

  • Tight, readable swordplay that's quick to pick up and rewards real mastery.

  • Your life comes from the fight. The Myra you draw from enemies is what keeps you alive. Hanging back won't heal you.

100+ abilities forged from Myra

  • Abilities don't just make you stronger. They change how you play. Call lightning down on your critical hits, make enemies erupt when they fall, spread poison and bleed from one kill to the next, or turn your own broken shield into a weapon.

  • Every pick is a real decision. Some abilities feed each other, others pull your run in opposite directions, and the best builds come from seeing the combination before anyone else would.

  • Spend Myra in the shop, reroll for a better offer, and use tokens found in chests to steer the shop toward the build you're chasing.

The harsh ecosystem below

  • Descend from the crumbling Ruins through the overgrown Jungle, crystal Caves, the scorching Inferno and the frozen Tundra. Each biome poses its own challenge, with more to learn and more to master.

  • The creatures of the deep are bound to their home, and every one fights differently. Learn how each one moves and attacks, then learn how they fight together.

  • A guardian waits at the end of each biome, each with its own arsenal: summoning broods to fight for it, firing homing volleys, sweeping the arena and more.

More than winning

  • Unlock new abilities by playing. Land crits, engage in aerial combat, and defeat guardians. Every unlock shows its condition up front, so even a lost run moves you forward.

  • Gild your abilities. Win a run with an ability equipped to gild it in gold, and work toward a fully gilded Codex.

  • No permanent stat upgrades. What carries between runs is new options and your own skill, never raw power.

  • For players who love the numbers: the Codex shows every ability's history, plus which abilities you pair together and which pairings actually win. Lifetime stats and a full run history fill in the rest.

Early Access

Caves of Combat is coming to Early Access so players can help shape it. New abilities, enemies, guardians and modes will arrive in updates. See the Early Access section for the roadmap.

Wishlist now to get notified the moment it launches.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-2400 / AMD FX-6300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 / NVIDIA GeForce GTX 660 / AMD R9 270 or equivalent
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Intel i5 or Apple M1
    • Memory: 8 GB RAM
    • Graphics: Integrated Intel Iris Plus / Apple M1 GPU or equivalent
    • Storage: 2 GB available space
    Recommended:
      Minimum:
      • OS: Ubuntu 20.04 LTS or SteamOS 3.0
      • Processor: Intel i5-2400 / AMD FX-6300 or equivalent
      • Memory: 4 GB RAM
      • Graphics: NVIDIA GeForce GTX 660 / AMD R9 270 / Intel HD 4000 or equivalent (OpenGL 4.5 / Vulkan compatible)
      • Sound Card: OpenAL-compatible sound device
      Recommended: